Dragons can be summoned using magic to wage war against armies on the battlefield. They are tough adversaries and even the most battle-hardy army has been known to fall to a dragon.
There are many different types of dragon that may be bought to a game of Dragon Dice®, each with a different combination of elemental colors. Each type of dragon also has unique characteristics and interacts with other dragons and armies in different ways.
Each dragon has 5 health and 5 automatic saves. A White Dragon has 10 health and 5 automatic saves.
The standard dragon is an Elemental Dragon. It is made up of one of the five elements.
Hybrid Dragons are composed of two elemental colors. When a breath result is rolled, apply both colored breath effects. Hybrid Dragons are affected by any spell or effect that can affect either of its colors.
Ivory Dragons may be summoned by using any one single color of magic or by any effect of a single color (such as a Dragon's Lair or Dragon Staff). Ivory Dragons may only be summoned from the Summoning Pool. They may not be summoned from another terrain.
Ivory Hybrid Dragons are composed of one elemental color and ivory. When a breath result is rolled, apply the elemental colored breath effect. Ivory Hybrid Dragons are affected by any spell or effect that can affect its elemental color or ivory. Ivory Hybrid Dragons can only be summoned from a terrain by magic or an effect that matches their elemental color.
White Dragons have ten health instead of five. All damage inflicted from a White Dragon’s claws, jaws, tail and wing results are doubled. In addition, treasure results are also doubled allowing two units to be promoted instead of one. White Dragons count as two normal dragons when assembling forces. White Dragons can only be summoned by the Summon White Dragon spell.
During the Dragon Attack Phase, at every terrain where there is an army belonging to the marching player, every dragon present will attack, regardless of who owns or summoned the dragon. Dragon attacks only occur at terrains that contain an army belonging to the marching player.
Where possible, a dragon will always target another dragon instead of the marching player's army. Dragons determine which other dragons they will attack based on their elemental colors. If a dragon cannot attack another dragon present at the terrain, or if no other dragons are present, then the dragon will always attack the marching player’s army. The table below describes which target a dragon will attack.
Attacking Dragon | Will Attack? | |||||
---|---|---|---|---|---|---|
Elemental | Hybrid | Ivory | Ivory Hybrid | White | Army | |
Elemental | Yes, unless same element color | Yes | No | Yes, unless the element color matches | Yes | Yes, if no valid dragon target |
Hybrid | Yes | Yes, unless matching both element colors | No | Yes, unless matching one element color | Yes | Yes, if no valid dragon target |
Ivory | No | No | No | No | No | Yes |
Ivory Hybrid | No | No | No | No | No | Yes |
White | Yes | Yes | No | Yes | No | Yes, if no valid dragon target |
It is important to note that some dragons may attack a type of dragon that will not attack them. As such, dragons do not always ‘fight back’. For example, an Elemental Dragon could attack an Ivory Hybrid Dragon, while that Ivory Hybrid Dragon attacks the army.
Dragons attacking the marching player’s army will all attack at the same time. The owner of an attacking dragon rolls that dragon’s die. If the marching player has armies located at multiple terrains, each containing one or more dragons, that player decides the order in which each the dragon attacks take place.
To perform a dragon attack, players should follow these steps:
After all dragon attacks are resolved, play continues on to the First March.
Against another dragon, dragon breath inflicts five (ten for a White Dragon) points of damage; roll the dragon again and apply the new result as well.
If breath is rolled in an attack against an army:
The owner of the army being attacked chooses which units are killed. Halving modifiers from colored breath effects are not cumulative, though multiple different colored breath effects may apply at the same time (for example: an army affected by black and green breath would ignore ID results and halve its missile results).
Color | Type | Effect |
---|---|---|
Black | Dragon Plague | The army ignores all of its ID results until the beginning of its next turn. |
Blue | Lightning Bolt | The army's melee results are halved until the beginning of its next turn. Results are rounded down. |
Yellow | Petrify | The army's maneuver results are halved until the beginning of its next turn. Results are rounded down. |
Green | Poisonous Cloud | The army's missile results are halved until the beginning of its next turn. Results are rounded down. |
Red | Dragon Fire | Roll the units killed by this dragon's breath attack. Those that do not generate a save result are buried. |
Ivory | Life Drain | No additional effect. |
White | Terrain Empathy | An additional five health-worth of units in the army are killed. The army suffers the colored breath effects of both colors of the terrain. |
Dragons may be either a Drake or a Wyrm. Each have different icons as described below:
Icon | Result | Effect |
---|---|---|
Drake Wyrm | Belly (dragon) | The dragon's automatic saves do not count during this attack. |
Drake Wyrm | Dragon Breath | See the section on 'Dragon Breath' above. |
Drake Wyrm | Claws | A dragon's claws inflict six points of damage. |
Drake Wyrm | Jaws | A dragon's jaws inflict twelve points of damage. |
Drake Wyrm | Tail (dragon) | The dragon's tail inflicts three points of damage; roll the dragon again and apply the new result as well. |
Wyrm | Treasure | If the dragon is attacking an army, one unit in that army may be promoted. |
Drake | Wing | A dragon's wings inflict five points of damage. After the attack, if the dragon is still alive, it flies away. Return the dragon to its owner's Summoning Pool. |