Table of Contents

Playing the Game

In each game of Dragon Dice®, two or more players pit their armies against each other to capture two terrains and win the game. While Dragon Dice® can be played by any number of players, the following rules describe a game being played by two players. The additional rules for multi-player games can be found below.

Note: If this is your first game of Dragon Dice®, we suggest instead using the Starter Rules set which can be downloaded from the Rules Page on our website.

Important: These rules should be considered exclusive. That is to say that you may only do something if the rules say you can. Any effects that indicate an army or unit can’t do something always takes precedence over any effects that indicate they can do something.

Multiplayer Games

While Dragon Dice® is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to six players, though larger games are possible. To play a multiplayer game, players assemble forces and select terrains as normal.

The following exceptions and changes occur when playing a multiplayer game:

STEP 4: Determine Order of Play

All players reveal their forces at the same time. All players then make a maneuver roll with their Horde Armies to determine the turn order: roll the armies and count maneuver results (for this roll, ignore all effects of SAIs, other than maneuver results they generate). Players will take turns in order of their maneuver totals, with the lowest total going last. The player who rolls the most maneuver results may choose to either take the first turn, or to select which proposed Frontier Terrain will be used during the game, as follows:

  • If the player chooses to take the first turn, the player with the next highest highest total selects which Frontier Terrain will be used.
  • If the player selects the Frontier Terrain, they will go second. The player with the the next highest total takes the first turn.

Any one of the proposed Frontier Terrain dice may be selected. All other proposed Frontier Terrains are removed from the game and are not used. In the event of a tie for any turn order position, the tied players re-roll until a clear order is determined. We suggest players sit in turn order, and in such a way that play proceeds clockwise.

The first player now places their armies as follows:

  1. Their Home Army is placed at their Home Terrain.
  2. Their Horde Amy is placed at any other player’s Home Terrain.
  3. Their Campaign Army is placed at any terrain where the player has not already placed an army.

The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies.