Organised Play
Rules Contents
Advanced Rules Contents
List of Races
List of Species
Advanced Rules Blurb
SAI - Attune
SAI - Bash
SAI - Belly
SAI - Breath
SAI - Bullseye
SAI - Cantrip
SAI - Charge
SAI - Charm
SAI - Choke
SAI - Cloak
SAI - Coil
SAI - Confuse
SAI - Convert
SAI - Counter
SAI - Create Fireminions
SAI - Crush
SAI - Decapitate
SAI - Dispel Magic
SAI - Double Strike
SAI - Elemental Relic
SAI - Elevate
SAI - Entangle
SAI - Ferry
SAI - Firebreath
SAI - Firecloud
SAI - Firewalking
SAI - Flame
SAI - Flaming Arrow
SAI - Flurry
SAI - Fly
SAI - Frost Breath
SAI - Galeforce
SAI - Gore
SAI - Hoof
SAI - Howl
SAI - Hug
SAI - Hypnotic Glare
SAI - Illusion
SAI - Impale
SAI - Kick
SAI - Net
SAI - Plague
SAI - Poison
SAI - Regenerate
SAI - Rend
SAI - Rise from the Ashes
SAI - Roar
SAI - Scare
SAI - Screech
SAI - Seize
SAI - SFR/TSR Logo (Dragonkin Champion)
SAI - SFR/TSR Logo (Eldarim Champion, Dragonlord)
SAI - SFR/TSR Logo (Eldarim Champion, Dragonmaster)
SAI - SFR/TSR Logo (Eldarim Champion, Dragonslayer)
SAI - SFR/TSR Logo (Eldarim Champion, Dragonhunter)
SAI - SFR/TSR Logo (Eldarim Champion, Dragoncrusader)
SAI - SFR/TSR Logo (Eldarim Champion, Dragonzealot)
SAI - SFR/TSR Logo (Medallion, Gold)
SAI - SFR/TSR Logo (Medallion, Silver)
SAI - SFR/TSR Logo (Medallion, Bronze)
SAI - Slay
SAI - Sleep
SAI - Smite
SAI - Smother
SAI - Sneak Attack
SAI - Sortie
SAI - Stomp
SAI - Stone
SAI - Stun
SAI - Summon Dragon
SAI - Surprise
SAI - Swallow
SAI - Tail
SAI - Teleport
SAI - Trample
SAI - Trumpet
SAI - Vanish
SAI - Volley
SAI - Wave
SAI - Wayfare
SAI - Web
SAI - Wild Growth
SAI - Wither
Spell - Black - Palsy
Spell - Black - Decay
Spell - Black - Evil Eye
Spell - Black - Magic Drain
Spell - Black - Restless Dead
Spell - Black - Swamp Fever
Spell - Black - Finger of Death
Spell - Black - Necromantic Wave
Spell - Black - Exhume
Spell - Black - Open Grave
Spell - Black - Soiled Ground
Spell - Blue - Hailstorm
Spell - Blue - Blizzard
Spell - Blue - Wilding
Spell - Blue - Wind Walk
Spell - Blue - Fields of Ice
Spell - Blue - Mirage
Spell - Blue - Lightning Strike
Spell - Green - Watery Double
Spell - Green - Accelerated Growth
Spell - Green - Flash Flood
Spell - Green - Deluge
Spell - Green - Mire
Spell - Green - Tidal Wave
Spell - Green - Wall of Fog
Spell - Red - Ash Storm
Spell - Red - Fearful Flames
Spell - Red - Firebolt
Spell - Red - Firestorm
Spell - Red - Flashfire
Spell - Red - Fiery Weapon
Spell - Red - Dancing Lights
Spell - Yellow - Stoneskin
Spell - Yellow - Path
Spell - Yellow - Berserker Rage
Spell - Yellow - Higher Ground
Spell - Yellow - Scent of Fear
Spell - Yellow - Wall of Thorns
Spell - Yellow - Transmute Rock to Mud
Spell - Elemental - Evolve Dragonkin
Spell - Elemental - Resurrect Dead
Spell - Elemental - Esfah's Gift
Spell - Elemental - Summon Dragonkin
Spell - Elemental - Rally
Spell - Elemental - Rise of the Eldarim
Spell - Elemental - Summon Dragon
Spell - Elemental - Summon White Dragon
Eldarim Champion Ability - Control a Dragon
Eldarim Champion Ability - Tame a Dragon
Eldarim Champion Ability - Slay a Dragon
Racial Ability - Amazons - Javelin Charge
Racial Ability - Amazons - Kukri Charge
Racial Ability - Amazons - Terrain Harmony
Racial Ability - Coral Elves - Coastal Dodge
Racial Ability - Coral Elves - Defensive Volley
Racial Ability - Dwarves - Mountain Mastery
Racial Ability - Dwarves - Dwarven Might
Racial Ability - Eldarim - Resist Fear
Racial Ability - Eldarim - Dragonkin Handlers
Racial Ability - Ferals - Feralization
Racial Ability - Ferals - Stampede
Racial Ability - Firewalkers - Air Flight
Racial Ability - Firewalkers - Flaming_Shields
Racial Ability - Frostwings - Winter's Fortitude
Racial Ability - Frostwings - Magic Negation
Racial Ability - Goblins - Swamp Mastery
Racial Ability - Goblins - Foul Stench
Racial Ability - Lava Elves - Volcanic Adaptation
Racial Ability - Lava Elves - Cursed Bullets
Racial Ability - Scalders - Scorching Touch
Racial Ability - Scalders - Intangibility
Racial Ability - Swamp Stalkers - Born of the Swamp
Racial Ability - Swamp Stalkers - Mutate
Racial Ability - Treefolk - Rapid Growth
Racial Ability - Treefolk - Replanting
Racial Ability - Undead - Stepped Damage
Racial Ability - Undead - Bone Magic
FAQ 4.01 - Get to know your dice - Equipment
FAQ 4.01 - Basic Terms
FAQ 4.01 - Setting up the Game
FAQ 4.01 - The Turn Sequence
FAQ 4.01 - Terrain - 8th Face
FAQ 4.01 - Dragons
FAQ 4.01 - Species Abilities
FAQ 4.01 - Rules Reference
FAQ 4.01 - Special Action Icons (SAIs)
FAQ 4.01 - Spells
FAQ 4.01 - Minor Terrains
FAQ 4.01 - Dragonkin
FAQ 4.01 - Eldarim Champions
FAQ 4.01 - Kings Die
FAQ 4.01 - Items
FAQ 4.01 - Elemental Relic
Dracolem Notes by Josh