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coralelves [2018/08/07 11:28] – template inserted admin | coralelves [2021/05/22 06:38] (current) – Change race to species admin | ||
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- | ==== Coral Elves ==== | + | ==== Coral Elves (Selumari) |
- | [[http:// | + | Ailuril and Aguarehl, the second and fourth children of Nature (she who is Mother of All), brought forth the first of the elder monsters: the winged Gryphon, the tiny Sprite Swarm, the intelligent sea creature called the Tako, and the mighty Coral Giant. Legends whisper fearfully of a fifth elder monster. Some say it is a denizen of the deep, an inhabitant of the sunless waters of a remote sea. They call this creature Leviathan. |
+ | |||
+ | Ailuril and Aguarehl were pleased with their efforts, for the sprite was a comely little thing, and the giant a powerful guardian force. But the children of Nature took a closer look at their creation, and they saw that the elder monsters were imperfect, that they lacked true beauty and grace. Ailuril and Aguarehl redoubled their efforts and brought forth the Selumari, the first species. | ||
+ | |||
+ | Crafted of air and water, the Selumari were beings of splendor and light. They were a noble species, filled with wisdom and guided by joy and compassion. | ||
+ | |||
+ | But the mercurial nature of air and water bred true in the Selumari, and after many generations the Coral Elves lost some of their dignity and virtue. They embraced warlike pursuits, and learned spells of destruction. | ||
+ | |||
+ | They fell from grace as the favored first species. | ||
+ | |||
+ | [[http:// | ||
=== ID Icons === | === ID Icons === | ||
^ ^ Small\\ //1 Health// | ^ ^ Small\\ //1 Health// | ||
- | ^ Heavy Melee | {{http:// | + | ^ Heavy Melee | {{http:// |
- | ^ Light Melee | {{http:// | + | ^ Light Melee | {{http:// |
- | ^ Cavalry | {{http:// | + | ^ Cavalry | {{http:// |
- | ^ Missile | {{http:// | + | ^ Missile | {{http:// |
- | ^ Magic | {{http:// | + | ^ Magic | {{http:// |
---- | ---- | ||
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^ Magic ^ Maneuver | ^ Magic ^ Maneuver | ||
- | | {{http:// | + | | {{http:// |
---- | ---- | ||
- | === Racial | + | === Species |
+ | |||
+ | |||
+ | ~~SNIPPET_O1744415214~~racial_ability_ce_coastal_dodge~~ | ||
+ | ^ Coastal Dodge | | ||
+ | | When at a terrain that contains green (water), Coral Elves may count maneuver results as if they were save results. | | ||
+ | ~~SNIPPET_C~~racial_ability_ce_coastal_dodge~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~racial_ability_ce_defensive_volley~~ | ||
+ | ^ Defensive Volley | | ||
+ | | When at a terrain that contains blue (air), Coral Elves units may counter-attack against a missile action. Follow the same process used for a regular melee counter-attack, | ||
+ | ~~SNIPPET_C~~racial_ability_ce_defensive_volley~~ | ||
---- | ---- | ||
=== Spells === | === Spells === | ||
- | |||
- | == Black (Death) Spells == | ||
== Blue (Air) Spells == | == Blue (Air) Spells == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_blue_hailstorm~~ | ||
+ | ^ Hailstorm | ||
+ | ^ Race | Any ^ Cost | 2 | | ||
+ | ^ Reserves | No ^ Cantrip | Yes | | ||
+ | | Target any opposing army. Inflict <wrap em> | ||
+ | ~~SNIPPET_C~~spell_blue_hailstorm~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_blue_blizzard~~ | ||
+ | ^ Blizzard | ||
+ | ^ Race | Coral Elves ^ Cost | 3 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_blue_blizzard~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_blue_windwalk~~ | ||
+ | ^ Wind Walk |||| | ||
+ | ^ Race | Any ^ Cost | 4 | | ||
+ | ^ Reserves | Yes ^ Cantrip | No | | ||
+ | | Target any army. Add <wrap em> | ||
+ | ~~SNIPPET_C~~spell_blue_windwalk~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_blue_lightningstrike~~ | ||
+ | ^ Lightning Strike | ||
+ | ^ Race | Any ^ Cost | 6 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any opposing unit. The target makes a save roll. If it does not generate a save result, it is killed. A unit may not be targeted by more than one Lightning Strike per magic action. | ||
+ | ~~SNIPPET_C~~spell_blue_lightningstrike~~ | ||
+ | |||
== Green (Water) Spells == | == Green (Water) Spells == | ||
- | == Red (Fire) Spells == | ||
- | == Yellow (Earth) Spells == | + | ~~SNIPPET_O1744415214~~spell_green_waterydouble~~ |
+ | ^ Watery Double | ||
+ | ^ Race | Any ^ Cost | 2 | | ||
+ | ^ Reserves | Yes ^ Cantrip | Yes | | ||
+ | | Target any army. Add <wrap em> | ||
+ | ~~SNIPPET_C~~spell_green_waterydouble~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_green_flashflood~~ | ||
+ | ^ Flash Flood |||| | ||
+ | ^ Race | Any ^ Cost | 4 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Reduce that terrain one step unless an opposing army at that terrain generates at least <wrap em> | ||
+ | ~~SNIPPET_C~~spell_green_flashflood~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_green_deluge~~ | ||
+ | ^ Deluge | ||
+ | ^ Race | Coral Elves ^ Cost | 5 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_green_deluge~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_green_walloffog~~ | ||
+ | ^ Wall of Fog |||| | ||
+ | ^ Race | Any ^ Cost | 6 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_green_walloffog~~ | ||
== Elemental Spells == | == Elemental Spells == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_elemental_resurrectdead~~ | ||
+ | ^ Resurrect Dead |||| | ||
+ | ^ Race | Any ^ Cost | 3 | | ||
+ | ^ Reserves | Yes ^ Cantrip | No | | ||
+ | | Target <wrap em> | ||
+ | ~~SNIPPET_C~~spell_elemental_resurrectdead~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_elemental_summondragonkin~~ | ||
+ | ^ Summon Dragonkin | ||
+ | ^ Race | Any ^ Cost | 3 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target <wrap em> | ||
+ | ~~SNIPPET_C~~spell_elemental_summondragonkin~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_elemental_summondragon~~ | ||
+ | ^ Summon Dragon | ||
+ | ^ Race | Any ^ Cost | 7 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Summon one dragon from any Summoning Pool or terrain that contains the color used to cast this spell to the target terrain. Magic of any one color may be used to summon an Ivory or Ivory Hybrid Dragon. | ||
+ | ~~SNIPPET_C~~spell_elemental_summondragon~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~spell_elemental_summonwhitedragon~~ | ||
+ | ^ Summon White Dragon | ||
+ | ^ Race | Any ^ Cost | 14 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Summon one White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic colors may be used to cast this spell. | ||
+ | ~~SNIPPET_C~~spell_elemental_summonwhitedragon~~ | ||
+ | |||
---- | ---- | ||
=== Special Action Icons (SAIs) === | === Special Action Icons (SAIs) === | ||
- | == Racial | + | == Species |
- | ^ | + | ^ |
- | | {{http:// | + | | {{http:// |
+ | ^ Fly ^ Hypnotic Glare ^ Rend ^ Smite ^ Swallow | ||
+ | | {{http:// | ||
+ | ^ Tail ^ Trample | ||
+ | | {{http:// | ||
== SAI Effects == | == SAI Effects == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_bullseye~~ | ||
+ | ^ Bullseye | ||
+ | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ||
+ | ~~SNIPPET_C~~sai_bullseye~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_cantrip~~ | ||
+ | ^ Cantrip || | ||
+ | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
+ | ~~SNIPPET_C~~sai_cantrip~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_counter~~ | ||
+ | ^ Counter | ||
+ | ^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ||
+ | ~~SNIPPET_C~~sai_counter~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_entangle~~ | ||
+ | ^ Entangle | ||
+ | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are killed. | ||
+ | ~~SNIPPET_C~~sai_entangle~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_ferry~~ | ||
+ | ^ Ferry || | ||
+ | ^ Non-Maneuver | During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain. | ||
+ | ~~SNIPPET_C~~sai_ferry~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_fly~~ | ||
+ | ^ Fly || | ||
+ | ^ Any | During any roll, Fly generates X maneuver or X save results. | ||
+ | ~~SNIPPET_C~~sai_fly~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_hypnoticglare~~ | ||
+ | ^ Hypnotic Glare || | ||
+ | ^ Melee | During a melee attack, when the defending army rolls for saves, all units that roll an ID result are hypnotized and may not be rolled until the beginning of your next turn. None of their results are counted towards the army's save results. The effect ends if the glaring unit leaves the terrain, is killed, or is rolled. The glaring unit may be excluded from any roll until the effect expires.\\ \\ //Note: Hypnotic Glare works outside of the normal | ||
+ | sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
+ | ~~SNIPPET_C~~sai_hypnoticglare~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_rend~~ | ||
+ | ^ Rend || | ||
+ | ^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ||
+ | ~~SNIPPET_C~~sai_rend~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_smite~~ | ||
+ | ^ Smite || | ||
+ | ^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ||
+ | ~~SNIPPET_C~~sai_smite~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_swallow~~ | ||
+ | ^ Swallow | ||
+ | ^ Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried. | ||
+ | ~~SNIPPET_C~~sai_swallow~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_tail~~ | ||
+ | ^ Tail || | ||
+ | ^ Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well. | | ||
+ | ~~SNIPPET_C~~sai_tail~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_trample~~ | ||
+ | ^ Trample | ||
+ | ^ Any | During any roll, Trample generates X maneuver and X melee results. | ||
+ | ~~SNIPPET_C~~sai_trample~~ | ||
+ | |||
+ | ~~SNIPPET_O1744415214~~sai_wave~~ | ||
+ | ^ Wave || | ||
+ | ^ Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver. | ||
+ | ~~SNIPPET_C~~sai_wave~~ | ||