Table of Contents
Playing the Game
In each game of Dragon Dice®, two or more players pit their armies against each other to capture two terrains and win the game. While Dragon Dice® can be played by any number of players, the following rules describe a game being played by two players. The additional rules for multi-player games can be found below.
Note: If this is your first game of Dragon Dice®, we suggest instead using the Starter Rules set which can be downloaded from the Rules Page on our website.
Important: These rules should be considered exclusive. That is to say that you may only do something if the rules say you can. Any effects that indicate an army or unit can’t do something always takes precedence over any effects that indicate they can do something.
Multiplayer Games
While Dragon Dice® is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to six players, though larger games are possible. To play a multiplayer game, players assemble forces and select terrains as normal.
The following exceptions and changes occur when playing a multiplayer game:
- When rolling to determine the order of play, the usual process described in step 4 of Setting Up the Game is replaced with the following process:
STEP 4: Determine Order of Play All players reveal their forces at the same time. All players then make a maneuver roll with their Horde Armies to determine the turn order: roll the armies and count maneuver results (for this roll, ignore all effects of SAIs, other than maneuver results they generate). Players will take turns in order of their maneuver totals, with the lowest total going last. The player who rolls the most maneuver results may choose to either take the first turn, or to select which proposed Frontier Terrain will be used during the game, as follows:
Any one of the proposed Frontier Terrain dice may be selected. All other proposed Frontier Terrains are removed from the game and are not used. In the event of a tie for any turn order position, the tied players re-roll until a clear order is determined. We suggest players sit in turn order, and in such a way that play proceeds clockwise. The first player now places their armies as follows:
The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies. |
- After initial game set up, a player may have multiple Horde Armies if they wish – one at each opposing player’s Home Terrain. We suggest that each player puts their dice on a card so it is clear which dice belong to which army and player at all times.
- When performing a melee or missile attack, a player may target any eligible army. The target of the attack must be declared before the dice are rolled.
- Any effect that targets an ‘opposing’ unit or army may target the unit or army of any opponent.
- During a maneuver, all opposing armies at the terrain may attempt to counter-maneuver.
- Counter-maneuvering armies do not combine their maneuver results. Each compares their total with the maneuvering army individually.
- If a player is eliminated, all spells cast by that player expire when they would otherwise take their next turn. Simply skip their turn from then on.