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dragons [2018/07/17 09:59] – admin | dragons [2021/03/11 12:38] (current) – changes to dragon attacking dragon table admin | ||
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=== Types of Dragons === | === Types of Dragons === | ||
- | There are many different types of dragon that may be bought to a game of Dragon Dice, each with a different combination of elemental colors. Each type of dragon also has unique characteristics and interacts with other dragons and armies in different ways. | + | There are many different types of dragon that may be bought to a game of #@DDtm@#, each with a different combination of elemental colors. Each type of dragon also has unique characteristics and interacts with other dragons and armies in different ways. |
Each dragon has 5 health and 5 automatic saves. A White Dragon has 10 health and 5 automatic saves. | Each dragon has 5 health and 5 automatic saves. A White Dragon has 10 health and 5 automatic saves. | ||
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== Ivory Dragons == | == Ivory Dragons == | ||
- | Ivory Dragons may be summoned by using any one single color of magic or by any effect of a single color (such as a Dragons | + | Ivory Dragons may be summoned by using any one single color of magic or by any effect of a single color (such as a Dragon' |
Ivory Dragons may only be summoned from the Summoning Pool. They may not be summoned from another terrain. | Ivory Dragons may only be summoned from the Summoning Pool. They may not be summoned from another terrain. | ||
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=== Dragon Attacks === | === Dragon Attacks === | ||
- | During the Dragon Attack Phase, at every terrain | + | During the Dragon Attack Phase, at every terrain |
Where possible, a dragon will always target another dragon instead of the marching player' | Where possible, a dragon will always target another dragon instead of the marching player' | ||
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^ ::: ^ Elemental | ^ ::: ^ Elemental | ||
^ Elemental | ^ Elemental | ||
- | ^ Hybrid | + | ^ Hybrid |
^ Ivory | No | No | No | No | No | Yes | | ^ Ivory | No | No | No | No | No | Yes | | ||
^ Ivory Hybrid | ^ Ivory Hybrid | ||
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- **Resolve all breath results**\\ Against an army, breath results are resolved immediately. Each dragon breath is resolved one at a time, by killing the required health-worth of units. After units have been killed, apply all colored breath effects to the targeted army or units. | - **Resolve all breath results**\\ Against an army, breath results are resolved immediately. Each dragon breath is resolved one at a time, by killing the required health-worth of units. After units have been killed, apply all colored breath effects to the targeted army or units. | ||
- **Resolve all treasures**\\ Skip this step if no army is being attacked. If a dragon rolled a treasure icon while attacking an army, that army may promote any one unit. | - **Resolve all treasures**\\ Skip this step if no army is being attacked. If a dragon rolled a treasure icon while attacking an army, that army may promote any one unit. | ||
- | - **Roll the army's response to the dragon attack**\\ Skip this step if no army is being attacked. The army makes a combination roll, counting any melee, missile, or save results generated by normal results and SAIs. Any SAI that generates melee, missile, or save results or states it has an effect during a dragon attack is applied. The damage to slay a dragon must come from either melee or missile results - they may not be combined, though when fighting multiple dragons, you may allocate melee results to one and missile results to another, etc. Multiple dragons may be killed in one attack as long there are enough missile and/or melee results to kill them. Any units or artifacts that roll their IDs may each allocate them as save, missile, or melee results and may split those results between types (for example a 3-health unit rolls an ID. The results may be considered 3 melee, 3 missile, 3 saves or any combination of them). | + | - **Roll the army's response to the dragon attack**\\ Skip this step if no army is being attacked. The army makes a combination roll, counting any melee, missile, or save results generated by normal results and [[sais|SAIs]]. Any [[sais|SAI]] that generates melee, missile, or save results or states it has an effect during a dragon attack is applied. The damage to slay a dragon must come from either melee or missile results - they may not be combined, though when fighting multiple dragons, you may allocate melee results to one and missile results to another, etc. Multiple dragons may be killed in one attack as long there are enough missile and/or melee results to kill them. Any units or artifacts that roll their IDs may each allocate them as save, missile, or melee results and may split those results between types (for example a 3 health unit rolls an ID. The results may be considered 3 melee, 3 missile, 3 saves or any combination of them). |
- | - **Resolve damage**\\ Dragons and armies | + | - **Resolve damage**\\ Dragons and armies |
- | - **Promotion**\\ If an army kills one or more dragons, it may promote as many units as possible | + | - **Promotion**\\ If an army kills one or more dragons, it may [[rulesreference# |
- **Resolve wings**\\ Any surviving dragons that rolled wings are returned to their Summoning Pool. | - **Resolve wings**\\ Any surviving dragons that rolled wings are returned to their Summoning Pool. | ||
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If breath is rolled in an attack against an army: | If breath is rolled in an attack against an army: | ||
- | * Five health-worth of units in the army are killed. | + | |
- | * The colored breath effect from the table below is applied, according to the color(s) of the dragon. | + | |
- | The owner of the army being attacked chooses which units are killed. Halving modifiers from colored breath effects are **not** cumulative, though multiple different colored breath effects may apply at the same time (for example: an army affected by black and green breath would ignore ID results and halve its missile results). | + | The owner of the army being attacked chooses which units are killed. Halving modifiers from colored breath effects are //not// cumulative, though multiple different colored breath effects may apply at the same time (for example: an army affected by black and green breath would ignore ID results and halve its missile results). |
^ Color ^ Type ^ Effect | ^ Color ^ Type ^ Effect | ||
| Black | Dragon Plague | | Black | Dragon Plague | ||
- | | Blue | Lightening | + | | Blue | Lightning |
| Yellow | | Yellow | ||
| Green | Poisonous Cloud | The army's missile results are halved until the beginning of its next turn. Results are rounded down. | | | Green | Poisonous Cloud | The army's missile results are halved until the beginning of its next turn. Results are rounded down. | | ||
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=== Dragon Icons === | === Dragon Icons === | ||
+ | |||
+ | Dragons may be either a Drake or a Wyrm. Each have different icons as described below: | ||
^ Icon ^ Result | ^ Icon ^ Result | ||
- | | {{http:// | + | | |
- | | | Dragons | + | | |
- | | | Claws | A dragon' | + | | |
- | | | Jaws | A dragon' | + | | |
- | | | Tail (dragon) | + | | |
- | | | Treasure | + | | |
- | | | Wing | A dragon' | + | | |