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dragons [2018/07/17 09:59] admindragons [2021/03/11 12:38] (current) – changes to dragon attacking dragon table admin
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 === Types of Dragons === === Types of Dragons ===
  
-There are many different types of dragon that may be bought to a game of Dragon Dice, each with a different combination of elemental colors. Each type of dragon also has unique characteristics and interacts with other dragons and armies in different ways.+There are many different types of dragon that may be bought to a game of #@DDtm@#, each with a different combination of elemental colors. Each type of dragon also has unique characteristics and interacts with other dragons and armies in different ways.
  
 Each dragon has 5 health and 5 automatic saves. A White Dragon has 10 health and 5 automatic saves. Each dragon has 5 health and 5 automatic saves. A White Dragon has 10 health and 5 automatic saves.
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 == Ivory Dragons == == Ivory Dragons ==
  
-Ivory Dragons may be summoned by using any one single color of magic or by any effect of a single color (such as a Dragons Lair or Dragon Staff).+Ivory Dragons may be summoned by using any one single color of magic or by any effect of a single color (such as a Dragon'Lair or Dragon Staff).
 Ivory Dragons may only be summoned from the Summoning Pool. They may not be summoned from another terrain. Ivory Dragons may only be summoned from the Summoning Pool. They may not be summoned from another terrain.
  
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 === Dragon Attacks === === Dragon Attacks ===
  
-During the Dragon Attack Phase, at every terrain at which there is an army belonging to the marching player, every dragon present will attack, regardless of who owns or summoned the dragon. Dragon attacks only occur at terrains that contain an army belonging to the marching player.+During the Dragon Attack Phase, at every terrain where there is an army belonging to the marching player, every dragon present will attack, regardless of who owns or summoned the dragon. Dragon attacks only occur at terrains that contain an army belonging to the marching player.
  
 Where possible, a dragon will always target another dragon instead of the marching player's army. Dragons determine which other dragons they will attack based on their elemental colors. If a dragon cannot attack another dragon present at the terrain, or if no other dragons are present, then the dragon will always attack the marching player’s army. The table below describes which target a dragon will attack. Where possible, a dragon will always target another dragon instead of the marching player's army. Dragons determine which other dragons they will attack based on their elemental colors. If a dragon cannot attack another dragon present at the terrain, or if no other dragons are present, then the dragon will always attack the marching player’s army. The table below describes which target a dragon will attack.
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 ^ ::: ^  Elemental  ^  Hybrid  ^  Ivory  ^  Ivory Hybrid  ^  White  ^  Army  | ^ ::: ^  Elemental  ^  Hybrid  ^  Ivory  ^  Ivory Hybrid  ^  White  ^  Army  |
 ^ Elemental  |  Yes, unless same element color  |  Yes  |  No  |  Yes, unless the element color matches  |  Yes  |  Yes, if no valid dragon target  | ^ Elemental  |  Yes, unless same element color  |  Yes  |  No  |  Yes, unless the element color matches  |  Yes  |  Yes, if no valid dragon target  |
-^ Hybrid  |  Yes  |  Yes, unless matching both elements   No  |  Yes, unless matching one element color  |  Yes  |  Yes, if no valid dragon target  |+^ Hybrid  |  Yes  |  Yes, unless matching both element colors   No  |  Yes, unless matching one element color  |  Yes  |  Yes, if no valid dragon target  |
 ^ Ivory  |  No  |  No  |  No  |  No  |  No  |  Yes  | ^ Ivory  |  No  |  No  |  No  |  No  |  No  |  Yes  |
 ^ Ivory Hybrid  |  No  |  No  |  No  |  No  |  No  |  Yes  | ^ Ivory Hybrid  |  No  |  No  |  No  |  No  |  No  |  Yes  |
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   - **Resolve all breath results**\\ Against an army, breath results are resolved immediately. Each dragon breath is resolved one at a time, by killing the required health-worth of units. After units have been killed, apply all colored breath effects to the targeted army or units.   - **Resolve all breath results**\\ Against an army, breath results are resolved immediately. Each dragon breath is resolved one at a time, by killing the required health-worth of units. After units have been killed, apply all colored breath effects to the targeted army or units.
   - **Resolve all treasures**\\ Skip this step if no army is being attacked. If a dragon rolled a treasure icon while attacking an army, that army may promote any one unit.   - **Resolve all treasures**\\ Skip this step if no army is being attacked. If a dragon rolled a treasure icon while attacking an army, that army may promote any one unit.
-  - **Roll the army's response to the dragon attack**\\ Skip this step if no army is being attacked. The army makes a combination roll, counting any melee, missile, or save results generated by normal results and SAIs. Any SAI that generates melee, missile, or save results or states it has an effect during a dragon attack is applied. The damage to slay a dragon must come from either melee or missile results - they may not be combined, though when fighting multiple dragons, you may allocate melee results to one and missile results to another, etc. Multiple dragons may be killed in one attack as long there are enough missile and/or melee results to kill them. Any units or artifacts that roll their IDs may each allocate them as save, missile, or melee results and may split those results between types (for example a 3-health unit rolls an ID. The results may be considered 3 melee, 3 missile, 3 saves or any combination of them). +  - **Roll the army's response to the dragon attack**\\ Skip this step if no army is being attacked. The army makes a combination roll, counting any melee, missile, or save results generated by normal results and [[sais|SAIs]]. Any [[sais|SAI]] that generates melee, missile, or save results or states it has an effect during a dragon attack is applied. The damage to slay a dragon must come from either melee or missile results - they may not be combined, though when fighting multiple dragons, you may allocate melee results to one and missile results to another, etc. Multiple dragons may be killed in one attack as long there are enough missile and/or melee results to kill them. Any units or artifacts that roll their IDs may each allocate them as save, missile, or melee results and may split those results between types (for example a 3 health unit rolls an ID. The results may be considered 3 melee, 3 missile, 3 saves or any combination of them). 
-  - **Resolve damage**\\ Dragons and armies do damage simultaneously, so even if a unit is killed, its results may still be applied to the army attack (only breath results are resolved before this step). When a dragon is killed it is returned to the Summoning Pool. +  - **Resolve damage**\\ Dragons and armies inflict damage simultaneously, so even if a unit is killed, its results may still be applied to the army attack (only breath results are resolved before this step). When a dragon is killed it is returned to the Summoning Pool. 
-  - **Promotion**\\ If an army kills one or more dragons, it may promote as many units as possible (see Promotion on page 31).+  - **Promotion**\\ If an army kills one or more dragons, it may [[rulesreference#promotion|promote]] as many units as possible.
   - **Resolve wings**\\ Any surviving dragons that rolled wings are returned to their Summoning Pool.   - **Resolve wings**\\ Any surviving dragons that rolled wings are returned to their Summoning Pool.
  
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 If breath is rolled in an attack against an army: If breath is rolled in an attack against an army:
  
-  * Five health-worth of units in the army are killed. +  * **Five health-worth of units in the army are killed.** 
-  * The colored breath effect from the table below is applied, according to the color(s) of the dragon.+  * **The colored breath effect from the table below is applied, according to the color(s) of the dragon.**
  
-The owner of the army being attacked chooses which units are killed. Halving modifiers from colored breath effects are **not** cumulative, though multiple different colored breath effects may apply at the same time (for example: an army affected by black and green breath would ignore ID results and halve its missile results).+The owner of the army being attacked chooses which units are killed. Halving modifiers from colored breath effects are //not// cumulative, though multiple different colored breath effects may apply at the same time (for example: an army affected by black and green breath would ignore ID results and halve its missile results).
  
 ^  Color  ^  Type  ^  Effect  | ^  Color  ^  Type  ^  Effect  |
 | Black  | Dragon Plague  | The army ignores all of its ID results until the beginning of its next turn.  | | Black  | Dragon Plague  | The army ignores all of its ID results until the beginning of its next turn.  |
-| Blue  | Lightening Bolt  | The army's melee results are halved until the beginning of its next turn. Results are rounded down.  |+| Blue  | Lightning Bolt  | The army's melee results are halved until the beginning of its next turn. Results are rounded down.  |
 | Yellow  | Petrify  | The army's maneuver results are halved until the beginning of its next turn. Results are rounded down.  | | Yellow  | Petrify  | The army's maneuver results are halved until the beginning of its next turn. Results are rounded down.  |
 | Green  | Poisonous Cloud  | The army's missile results are halved until the beginning of its next turn. Results are rounded down.  | | Green  | Poisonous Cloud  | The army's missile results are halved until the beginning of its next turn. Results are rounded down.  |
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 === Dragon Icons === === Dragon Icons ===
 +
 +Dragons may be either a Drake or a Wyrm. Each have different icons as described below:
  
 ^ Icon  ^ Result  ^ Effect  | ^ Icon  ^ Result  ^ Effect  |
-|  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}}  | Belly (dragon)  | The dragon's automatic saves do not count during this attack. +|  **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Belly_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Belly_2.png?nolink}}\\ **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Belly_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Belly_2.png?nolink}}  | Belly (dragon)  | The dragon's automatic saves do not count during this attack. 
-   Dragons Breath  | See the section on **Dragon Breath** above. + **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Breath.png?nolink}}\\ **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Breath.png?nolink}}  Dragon Breath  | See the section on 'Dragon Breathabove. 
-   | Claws  | A dragon's claws inflict six points of damage. + **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Claw_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Claw_2.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Claw_3.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Claw_4.png?nolink}}\\ **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Claw_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Claw_2.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Claw_3.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Claw_4.png?nolink}}  | Claws  | A dragon's claws inflict six points of damage. 
-   | Jaws  | A dragon's jaws inflict twelve points of damage. + **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Jaws.png?nolink}}\\ **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Jaws.png?nolink}}  | Jaws  | A dragon's jaws inflict twelve points of damage. 
-   | Tail (dragon)  | The dragon's tail inflicts three points of damage; roll the dragon again and apply the new result as well.  | + **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Tail_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Tail_2.png?nolink}}\\ **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Tail_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Tail_2.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Tail_3.png?nolink}}  | Tail (dragon)  | The dragon's tail inflicts three points of damage; roll the dragon again and apply the new result as well.  | 
-   | Treasure  | If the dragon is attacking an army, one unit in that army may be promoted (page 31).  | + **Wyrm**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Treasure_Chest.png?nolink}}  | Treasure   | If the dragon is attacking an army, one unit in that army may be [[rulesreference#promotion|promoted]].  | 
-   | Wing  | A dragon's wings inflict five points of damage. After the attack, if the dragon is still alive, it flies away. Return the dragon to its owner's Summoning Pool.  |+ **Drake**\\ {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Wing_1.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Drake_Wing_2.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Wyrm_Wing_1.png?nolink}}  | Wing  | A dragon's wings inflict five points of damage. After the attack, if the dragon is still alive, it flies away. Return the dragon to its owner's Summoning Pool.  |