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dwarves [2018/08/07 11:27] – template inserted admin | dwarves [2021/05/23 11:23] (current) – added lore name admin | ||
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- | ==== Dwarves ==== | + | ==== Dwarves |
- | [[http:// | + | Eldest child of Nature, Eldurim fashioned beasts of clay and rock and the bones of the earth, and his sister Firiel scorched them with her fiery embrace – tempering them with heat and passion. And so were born the mysterious Androsphinx, |
+ | |||
+ | Eldurim loved his children, thinking them perfect in every way, but Firiel despised them, thinking them clumsy and wooden. So Eldurim challenged his sister to create her own child, and he gave Firiel his own unformed bones of earth to shape. | ||
+ | |||
+ | Firiel took the earth and molded it, imbuing more and more of her strength into this child of hers. It grew to monstrous size, its temper matching the heat of its body. It defied its mother and escaped the confines of its father, fleeing to the deepest bowels of the earth. They called it Behemoth, and now it rules the underworld with terror. | ||
+ | |||
+ | Firiel bowed her head in shame at her mistake, and she asked her brother' | ||
+ | |||
+ | [[http:// | ||
=== ID Icons === | === ID Icons === | ||
^ ^ Small\\ //1 Health// | ^ ^ Small\\ //1 Health// | ||
- | ^ Heavy Melee | {{http:// | + | ^ Heavy Melee | {{http:// |
- | ^ Light Melee | {{http:// | + | ^ Light Melee | {{http:// |
- | ^ Cavalry | {{http:// | + | ^ Cavalry | {{http:// |
- | ^ Missile | {{http:// | + | ^ Missile | {{http:// |
- | ^ Magic | {{http:// | + | ^ Magic | {{http:// |
---- | ---- | ||
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^ Magic ^ Maneuver | ^ Magic ^ Maneuver | ||
- | | {{http:// | + | | {{http:// |
---- | ---- | ||
- | === Racial | + | === Species |
+ | |||
+ | |||
+ | ~~SNIPPET_O1744413654~~racial_ability_dw_mountain_mastery~~ | ||
+ | ^ Mountain Mastery | | ||
+ | | When at a terrain that contains yellow (earth), Dwarves may count melee results as if they were maneuver results. | | ||
+ | ~~SNIPPET_C~~racial_ability_dw_mountain_mastery~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~racial_ability_dw_dwarven_might~~ | ||
+ | ^ Dwarven Might | | ||
+ | | When at a terrain that contains red (fire), Dwarves may count save results as if they were melee results when rolling for a counter-attack. | | ||
+ | ~~SNIPPET_C~~racial_ability_dw_dwarven_might~~ | ||
---- | ---- | ||
=== Spells === | === Spells === | ||
- | == Black (Death) Spells == | + | == Red (Fire) Spells == |
- | == Blue (Air) Spells == | ||
- | == Green (Water) Spells == | + | ~~SNIPPET_O1744413654~~spell_red_ashstorm~~ |
+ | ^ Ash Storm |||| | ||
+ | ^ Race | Any ^ Cost | 2 | | ||
+ | ^ Reserves | No ^ Cantrip | Yes | | ||
+ | | Target any terrain. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_red_ashstorm~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_red_firebolt~~ | ||
+ | ^ Firebolt | ||
+ | ^ Race | Dwarves | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any opposing unit. Inflict <wrap em> | ||
+ | ~~SNIPPET_C~~spell_red_firebolt~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_red_fieryweapon~~ | ||
+ | ^ Fiery Weapon | ||
+ | ^ Race | Any ^ Cost | 4 | | ||
+ | ^ Reserves | Yes ^ Cantrip | No | | ||
+ | | Target any army. Add <wrap em> | ||
+ | ~~SNIPPET_C~~spell_red_fieryweapon~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_red_dancinglights~~ | ||
+ | ^ Dancing Lights | ||
+ | ^ Race | Any ^ Cost | 6 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any opposing army. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_red_dancinglights~~ | ||
- | == Red (Fire) Spells == | ||
== Yellow (Earth) Spells == | == Yellow (Earth) Spells == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_yellow_stoneskin~~ | ||
+ | ^ Stone Skin |||| | ||
+ | ^ Race | Any ^ Cost | 2 | | ||
+ | ^ Reserves | Yes ^ Cantrip | Yes | | ||
+ | | Target any army. Add <wrap em> | ||
+ | ~~SNIPPET_C~~spell_yellow_stoneskin~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_yellow_path~~ | ||
+ | ^ Path |||| | ||
+ | ^ Race | Any ^ Cost | 4 | | ||
+ | ^ Reserves | Yes ^ Cantrip | No | | ||
+ | | Target <wrap em> | ||
+ | ~~SNIPPET_C~~spell_yellow_path~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_yellow_higherground~~ | ||
+ | ^ Higher Ground | ||
+ | ^ Race | Dwarves | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any opposing army. The target subtracts <wrap em> | ||
+ | ~~SNIPPET_C~~spell_yellow_higherground~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_yellow_transmuterocktomud~~ | ||
+ | ^ Transmute Rock to Mud |||| | ||
+ | ^ Race | Any ^ Cost | 6 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any opposing army. Subtract <wrap em> | ||
+ | ~~SNIPPET_C~~spell_yellow_transmuterocktomud~~ | ||
+ | |||
== Elemental Spells == | == Elemental Spells == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_elemental_resurrectdead~~ | ||
+ | ^ Resurrect Dead |||| | ||
+ | ^ Race | Any ^ Cost | 3 | | ||
+ | ^ Reserves | Yes ^ Cantrip | No | | ||
+ | | Target <wrap em> | ||
+ | ~~SNIPPET_C~~spell_elemental_resurrectdead~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_elemental_summondragonkin~~ | ||
+ | ^ Summon Dragonkin | ||
+ | ^ Race | Any ^ Cost | 3 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target <wrap em> | ||
+ | ~~SNIPPET_C~~spell_elemental_summondragonkin~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_elemental_summondragon~~ | ||
+ | ^ Summon Dragon | ||
+ | ^ Race | Any ^ Cost | 7 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Summon one dragon from any Summoning Pool or terrain that contains the color used to cast this spell to the target terrain. Magic of any one color may be used to summon an Ivory or Ivory Hybrid Dragon. | ||
+ | ~~SNIPPET_C~~spell_elemental_summondragon~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~spell_elemental_summonwhitedragon~~ | ||
+ | ^ Summon White Dragon | ||
+ | ^ Race | Any ^ Cost | 14 | | ||
+ | ^ Reserves | No ^ Cantrip | No | | ||
+ | | Target any terrain. Summon one White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic colors may be used to cast this spell. | ||
+ | ~~SNIPPET_C~~spell_elemental_summonwhitedragon~~ | ||
+ | |||
---- | ---- | ||
=== Special Action Icons (SAIs) === | === Special Action Icons (SAIs) === | ||
- | == Racial | + | == Species |
- | ^ | + | ^ |
- | | {{http:// | + | | {{http:// |
+ | ^ Counter | ||
+ | | {{http:// | ||
+ | ^ Seize ^ Smite ^ Stomp ^ Trample | ||
+ | | {{http:// | ||
== SAI Effects == | == SAI Effects == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_bash~~ | ||
+ | ^ Bash || | ||
+ | ^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ||
+ | ~~SNIPPET_C~~sai_bash~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_bullseye~~ | ||
+ | ^ Bullseye | ||
+ | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ||
+ | ~~SNIPPET_C~~sai_bullseye~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_cantrip~~ | ||
+ | ^ Cantrip || | ||
+ | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
+ | ~~SNIPPET_C~~sai_cantrip~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_charge~~ | ||
+ | ^ Charge | ||
+ | ^ Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, | ||
+ | ~~SNIPPET_C~~sai_charge~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_confuse~~ | ||
+ | ^ Confuse | ||
+ | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
+ | ~~SNIPPET_C~~sai_confuse~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_counter~~ | ||
+ | ^ Counter | ||
+ | ^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ||
+ | ~~SNIPPET_C~~sai_counter~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_dispelmagic~~ | ||
+ | ^ Dispel Magic || | ||
+ | ^ Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI. | | ||
+ | ~~SNIPPET_C~~sai_dispelmagic~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_fly~~ | ||
+ | ^ Fly || | ||
+ | ^ Any | During any roll, Fly generates X maneuver or X save results. | ||
+ | ~~SNIPPET_C~~sai_fly~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_rend~~ | ||
+ | ^ Rend || | ||
+ | ^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ||
+ | ~~SNIPPET_C~~sai_rend~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_roar~~ | ||
+ | ^ Roar || | ||
+ | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves. | ||
+ | ~~SNIPPET_C~~sai_roar~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_seize~~ | ||
+ | ^ Seize || | ||
+ | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed. | ||
+ | ~~SNIPPET_C~~sai_seize~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_smite~~ | ||
+ | ^ Smite || | ||
+ | ^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ||
+ | ~~SNIPPET_C~~sai_smite~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_stomp~~ | ||
+ | ^ Stomp || | ||
+ | ^ Dragon Attack, Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.\\ \\ During a dragon attack, Stomp generates X melee results. | ||
+ | ~~SNIPPET_C~~sai_stomp~~ | ||
+ | |||
+ | ~~SNIPPET_O1744413654~~sai_trample~~ | ||
+ | ^ Trample | ||
+ | ^ Any | During any roll, Trample generates X maneuver and X melee results. | ||
+ | ~~SNIPPET_C~~sai_trample~~ | ||