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dwarves [2021/04/09 01:47] – external edit 127.0.0.1dwarves [2021/05/23 11:23] (current) – added lore name admin
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-==== Dwarves ====+==== Dwarves (Vagha) ====
  
 Eldest child of Nature, Eldurim fashioned beasts of clay and rock and the bones of the earth, and his sister Firiel scorched them with her fiery embrace – tempering them with heat and passion. And so were born the mysterious Androsphinx, the hideous Gargoyle, the two-headed Roc, and the misshapen Umber Hulk. Eldest child of Nature, Eldurim fashioned beasts of clay and rock and the bones of the earth, and his sister Firiel scorched them with her fiery embrace – tempering them with heat and passion. And so were born the mysterious Androsphinx, the hideous Gargoyle, the two-headed Roc, and the misshapen Umber Hulk.
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 Firiel bowed her head in shame at her mistake, and she asked her brother's pardon. Eldurim, as always, gave it, and together they brought forth the Vagha. Firiel bowed her head in shame at her mistake, and she asked her brother's pardon. Eldurim, as always, gave it, and together they brought forth the Vagha.
  
-[[http://dragondice.com/ddraces/dwarves.php|Click here]] for more about this race.+[[http://dragondice.com/ddspecies/dwarves.php|Click here]] for more about this species.
  
 === ID Icons === === ID Icons ===
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 ---- ----
-=== Racial Abilities ===+=== Species Abilities ===
  
  
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 === Special Action Icons (SAIs) === === Special Action Icons (SAIs) ===
  
-== Racial Icons ==+== Species Icons ==
 ^  Bash  ^  Bullseye  ^  Cantrip  ^  Charge  ^  Confuse  | ^  Bash  ^  Bullseye  ^  Cantrip  ^  Charge  ^  Confuse  |
 |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Bash.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Bullseye.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Cantrip.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}}  | |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Bash.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Bullseye.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Cantrip.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}}  |
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 ~~SNIPPET_C~~sai_bullseye~~ ~~SNIPPET_C~~sai_bullseye~~
  
-~~SNIPPET_O1744413536~~sai_cantrip~~+~~SNIPPET_O1744413537~~sai_cantrip~~
 ^ Cantrip || ^ Cantrip ||
 ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  | ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  |
 ~~SNIPPET_C~~sai_cantrip~~ ~~SNIPPET_C~~sai_cantrip~~
  
-~~SNIPPET_O1744413536~~sai_charge~~+~~SNIPPET_O1744413537~~sai_charge~~
 ^ Charge  || ^ Charge  ||
 ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  | ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  |
 ~~SNIPPET_C~~sai_charge~~ ~~SNIPPET_C~~sai_charge~~
  
-~~SNIPPET_O1744413536~~sai_confuse~~+~~SNIPPET_O1744413537~~sai_confuse~~
 ^ Confuse  || ^ Confuse  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  |
 ~~SNIPPET_C~~sai_confuse~~ ~~SNIPPET_C~~sai_confuse~~
  
-~~SNIPPET_O1744413536~~sai_counter~~+~~SNIPPET_O1744413537~~sai_counter~~
 ^ Counter  || ^ Counter  ||
 ^  Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results.  | ^  Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results.  |
 ~~SNIPPET_C~~sai_counter~~ ~~SNIPPET_C~~sai_counter~~
  
-~~SNIPPET_O1744413536~~sai_dispelmagic~~+~~SNIPPET_O1744413537~~sai_dispelmagic~~
 ^ Dispel Magic  || ^ Dispel Magic  ||
 ^  Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.  | ^  Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.  |
 ~~SNIPPET_C~~sai_dispelmagic~~ ~~SNIPPET_C~~sai_dispelmagic~~
  
-~~SNIPPET_O1744413536~~sai_fly~~+~~SNIPPET_O1744413537~~sai_fly~~
 ^ Fly  || ^ Fly  ||
 ^  Any | During any roll, Fly generates X maneuver or X save results.  | ^  Any | During any roll, Fly generates X maneuver or X save results.  |
 ~~SNIPPET_C~~sai_fly~~ ~~SNIPPET_C~~sai_fly~~
  
-~~SNIPPET_O1744413536~~sai_rend~~+~~SNIPPET_O1744413537~~sai_rend~~
 ^ Rend  || ^ Rend  ||
 ^  Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results.  | ^  Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results.  |
 ~~SNIPPET_C~~sai_rend~~ ~~SNIPPET_C~~sai_rend~~
  
-~~SNIPPET_O1744413536~~sai_roar~~+~~SNIPPET_O1744413537~~sai_roar~~
 ^ Roar  || ^ Roar  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.  |
 ~~SNIPPET_C~~sai_roar~~ ~~SNIPPET_C~~sai_roar~~
  
-~~SNIPPET_O1744413536~~sai_seize~~+~~SNIPPET_O1744413537~~sai_seize~~
 ^ Seize  || ^ Seize  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.  |
 ~~SNIPPET_C~~sai_seize~~ ~~SNIPPET_C~~sai_seize~~
  
-~~SNIPPET_O1744413536~~sai_smite~~+~~SNIPPET_O1744413537~~sai_smite~~
 ^ Smite  || ^ Smite  ||
 ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  | ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  |
 ~~SNIPPET_C~~sai_smite~~ ~~SNIPPET_C~~sai_smite~~
  
-~~SNIPPET_O1744413536~~sai_stomp~~+~~SNIPPET_O1744413537~~sai_stomp~~
 ^ Stomp  || ^ Stomp  ||
 ^  Dragon Attack, Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.\\ \\ During a dragon attack, Stomp generates X melee results.  | ^  Dragon Attack, Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.\\ \\ During a dragon attack, Stomp generates X melee results.  |
 ~~SNIPPET_C~~sai_stomp~~ ~~SNIPPET_C~~sai_stomp~~
  
-~~SNIPPET_O1744413536~~sai_trample~~+~~SNIPPET_O1744413537~~sai_trample~~
 ^ Trample  || ^ Trample  ||
 ^  Any | During any roll, Trample generates X maneuver and X melee results.  | ^  Any | During any roll, Trample generates X maneuver and X melee results.  |
 ~~SNIPPET_C~~sai_trample~~ ~~SNIPPET_C~~sai_trample~~