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firewalkers [2018/07/16 15:02] – admin | firewalkers [2021/05/23 11:24] (current) – added lore name admin | ||
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- | ==== Firewalkers ==== | + | ==== Firewalkers |
- | As the battles between the First Races and the Amazons grew more severe, a race of beings from beyond the young world took notice. From their chaotic cities in the roaring fires of the world’s sun, this race grew more and more fascinated by the titanic battles unfolding, deciding at last to take part. | + | As the battles between the First Species |
- | These humanoids – elementals who were part fire and part air – descended to the young world, settling in the moun- tains and plains where they scorched their surroundings black and lifeless. | + | These humanoids – elementals who were part fire and part air – descended to the young world, settling in the mountains |
They brought their fiery magics and monstrous beings like the mighty phoenix and the murderous salamander down from the sun, offering their services to armies that would have them. The newcomers were dubbed the Firewalkers, | They brought their fiery magics and monstrous beings like the mighty phoenix and the murderous salamander down from the sun, offering their services to armies that would have them. The newcomers were dubbed the Firewalkers, | ||
- | [[http://sfr-inc.com/bb/viewtopic.php?t=1983|Click here]] for detailed strategy tips on the SFR Inc. forum. | + | [[http://dragondice.com/ddspecies/firewalkers.php|Click here]] for more about this species. |
=== ID Icons === | === ID Icons === | ||
^ ^ Small\\ //1 Health// | ^ ^ Small\\ //1 Health// | ||
- | ^ Heavy Melee | {{http:// | + | ^ Heavy Melee | {{http:// |
- | ^ Light Melee | {{http:// | + | ^ Light Melee | {{http:// |
- | ^ Cavalry | {{http:// | + | ^ Cavalry | {{http:// |
- | ^ Missile | {{http:// | + | ^ Missile | {{http:// |
- | ^ Magic | {{http:// | + | ^ Magic | {{http:// |
---- | ---- | ||
- | === Normal Icons === | + | === Normal |
- | ^ | + | ^ |
- | | {{http:// | + | | {{http:// |
---- | ---- | ||
- | === Racial | + | === Species |
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~~SNIPPET_C~~spell_elemental_summondragon~~ | ~~SNIPPET_C~~spell_elemental_summondragon~~ | ||
- | ~~SNIPPET_O1744418021~~spell_elemental_summonwhitedragon~~ | + | ~~SNIPPET_O1744418022~~spell_elemental_summonwhitedragon~~ |
^ Summon White Dragon | ^ Summon White Dragon | ||
^ Race | Any ^ Cost | 14 | | ^ Race | Any ^ Cost | 14 | | ||
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---- | ---- | ||
=== Special Action Icons (SAIs) === | === Special Action Icons (SAIs) === | ||
- | == Racial | + | == Species |
^ Bullseye | ^ Bullseye | ||
- | | {{http:// | + | | {{http:// |
^ Firewalking | ^ Firewalking | ||
- | | {{http:// | + | | {{http:// |
^ Seize ^ Smite ^ ^^| | ^ Seize ^ Smite ^ ^^| | ||
- | | {{http:// | + | | {{http:// |
== SAI Effects == | == SAI Effects == | ||
- | ~~SNIPPET_O1744418021~~sai_bullseye~~ | + | ~~SNIPPET_O1744418022~~sai_bullseye~~ |
^ Bullseye | ^ Bullseye | ||
^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ||
~~SNIPPET_C~~sai_bullseye~~ | ~~SNIPPET_C~~sai_bullseye~~ | ||
- | ~~SNIPPET_O1744418021~~sai_cantrip~~ | + | ~~SNIPPET_O1744418022~~sai_cantrip~~ |
^ Cantrip || | ^ Cantrip || | ||
^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
~~SNIPPET_C~~sai_cantrip~~ | ~~SNIPPET_C~~sai_cantrip~~ | ||
- | ~~SNIPPET_O1744418021~~sai_counter~~ | + | ~~SNIPPET_O1744418022~~sai_counter~~ |
^ Counter | ^ Counter | ||
^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ||
~~SNIPPET_C~~sai_counter~~ | ~~SNIPPET_C~~sai_counter~~ | ||
- | ~~SNIPPET_O1744418021~~sai_createfireminions~~ | + | ~~SNIPPET_O1744418022~~sai_createfireminions~~ |
^ Create Fireminions | ^ Create Fireminions | ||
^ Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results. | ^ Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results. | ||
~~SNIPPET_C~~sai_createfireminions~~ | ~~SNIPPET_C~~sai_createfireminions~~ | ||
- | ~~SNIPPET_O1744418021~~sai_firecloud~~ | + | ~~SNIPPET_O1744418022~~sai_firecloud~~ |
^ Firecloud | ^ Firecloud | ||
^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ||
~~SNIPPET_C~~sai_firecloud~~ | ~~SNIPPET_C~~sai_firecloud~~ | ||
- | ~~SNIPPET_O1744418021~~sai_firewalking~~ | + | ~~SNIPPET_O1744418022~~sai_firewalking~~ |
^ Firewalking | ^ Firewalking | ||
^ Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain. | ^ Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain. | ||
~~SNIPPET_C~~sai_firewalking~~ | ~~SNIPPET_C~~sai_firewalking~~ | ||
- | ~~SNIPPET_O1744418021~~sai_flame~~ | + | ~~SNIPPET_O1744418022~~sai_flame~~ |
^ Flame || | ^ Flame || | ||
^ Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried. | ^ Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried. | ||
~~SNIPPET_C~~sai_flame~~ | ~~SNIPPET_C~~sai_flame~~ | ||
- | ~~SNIPPET_O1744418021~~sai_fly~~ | + | ~~SNIPPET_O1744418022~~sai_fly~~ |
^ Fly || | ^ Fly || | ||
^ Any | During any roll, Fly generates X maneuver or X save results. | ^ Any | During any roll, Fly generates X maneuver or X save results. | ||
~~SNIPPET_C~~sai_fly~~ | ~~SNIPPET_C~~sai_fly~~ | ||
- | ~~SNIPPET_O1744418021~~sai_galeforce~~ | + | ~~SNIPPET_O1744418022~~sai_galeforce~~ |
^ Galeforce | ^ Galeforce | ||
^ Magic*, Melee, Missile | During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls. | ^ Magic*, Melee, Missile | During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls. | ||
~~SNIPPET_C~~sai_galeforce~~ | ~~SNIPPET_C~~sai_galeforce~~ | ||
- | ~~SNIPPET_O1744418021~~sai_risefromtheashes~~ | + | ~~SNIPPET_O1744418022~~sai_risefromtheashes~~ |
^ Rise from the Ashes || | ^ Rise from the Ashes || | ||
^ Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried. | ^ Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried. | ||
~~SNIPPET_C~~sai_risefromtheashes~~ | ~~SNIPPET_C~~sai_risefromtheashes~~ | ||
- | ~~SNIPPET_O1744418021~~sai_seize~~ | + | ~~SNIPPET_O1744418022~~sai_seize~~ |
^ Seize || | ^ Seize || | ||
^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed. | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed. | ||
~~SNIPPET_C~~sai_seize~~ | ~~SNIPPET_C~~sai_seize~~ | ||
- | ~~SNIPPET_O1744418021~~sai_smite~~ | + | ~~SNIPPET_O1744418022~~sai_smite~~ |
^ Smite || | ^ Smite || | ||
^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ||
~~SNIPPET_C~~sai_smite~~ | ~~SNIPPET_C~~sai_smite~~ | ||