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getstarted [2018/07/18 12:05] – admin | getstarted [2021/05/25 12:05] (current) – Added FAQ for equipment admin | ||
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=== Object of the Game === | === Object of the Game === | ||
- | In the game of #@DDtm@#, you use dice to represent armies of different fantasy | + | In the game of #@DDtm@#, you use dice to represent armies of different fantasy |
=== Get to know your dice === | === Get to know your dice === | ||
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The dice are the building blocks of the #@DDtm@# game. Units, items, dragons, and terrains are all represented by dice of various shapes and colors. You can tell what a die is by how many sides it has, and what colors it contains. Here is a summary of the various dice of #@DDtm@#: | The dice are the building blocks of the #@DDtm@# game. Units, items, dragons, and terrains are all represented by dice of various shapes and colors. You can tell what a die is by how many sides it has, and what colors it contains. Here is a summary of the various dice of #@DDtm@#: | ||
- | | **Four-sided**\\ These dice represent | + | | **Four-sided**\\ These dice represent |
- | | ** Six-sided**\\ These dice represent the soldiers in your army. They come in four sizes and can produce many different types of results. All six-sided dice belong to a race. | {{http:// | + | | ** Six-sided**\\ These dice represent the soldiers in your army. They come in four sizes and can produce many different types of results. All six-sided dice belong to a species, except for relics (see the [[items# |
- | | **Eight-sided**\\ These represent objectives that each player' | + | | **Eight-sided**\\ These represent objectives that each player' |
- | | **Ten-sided**\\ The ten-sided dice represent either monsters or artifacts. Monsters are always part of a race and artifacts are a type of item. | {{http:// | + | | **Ten-sided**\\ The ten-sided dice represent either monsters or artifacts. Monsters are always part of a species |
- | | **Twelve-sided**\\ The twelve-sided dice represent dragons. They come in two forms: drakes, which have wings, and wyrms, which have a treasure chest. | + | | **Twelve-sided**\\ The twelve-sided dice represent |
=== Basic Terms === | === Basic Terms === | ||
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There are a few things you should know before you start your first game. Once you've got these concepts mastered, they will help you understand the rules as you play through your games. The following terms are referred to throughout this rulebook: | There are a few things you should know before you start your first game. Once you've got these concepts mastered, they will help you understand the rules as you play through your games. The following terms are referred to throughout this rulebook: | ||
- | == Race == | + | == Species |
- | Term used to denote the fantastical entities represented by units in the game. Coral Elves, Goblins, and Scalders are examples of races. Eldarim of all colors are a single | + | The fantastical entities represented by units in the game. [[coralelves|Coral Elves]], [[goblins|Goblins]], and [[scalders|Scalders]] are examples of species. [[eldarim|Eldarim]] of all colors are a single |
== Unit == | == Unit == | ||
- | Any six-sided or ten-sided die of a race is a unit. The six-sided units come in four sizes: Small (16mm), Medium (18mm), Large (20mm), and Champion (22mm). A ten-sided unit is called a monster. | + | Any six-sided or ten-sided die of a species |
== Item == | == Item == | ||
- | Items (the four-sided dice) and artifacts (the ten-sided dice not of a race) are collectively known as items. | + | Equipment |
+ | |||
+ | |||
+ | ~~SNIPPET_O1743785791~~faq_4_0_1_08_get_to_know_equipment~~ | ||
+ | <WRAP center round info 60%> | ||
+ | **FAQ: What is this new thing “equipment”? | ||
+ | It was clear that it was confusing to call four-sided | ||
+ | </ | ||
+ | ~~SNIPPET_C~~faq_4_0_1_08_get_to_know_equipment~~ | ||
== Health == | == Health == | ||
Units and dragons have a specific amount of health which determines how much damage it takes to kill them. Small units have one health (one point of damage kills a small unit). Medium units have two health. Large units have three health. Champions and monsters have four health. Dragons have five health. White dragons have ten health. | Units and dragons have a specific amount of health which determines how much damage it takes to kill them. Small units have one health (one point of damage kills a small unit). Medium units have two health. Large units have three health. Champions and monsters have four health. Dragons have five health. White dragons have ten health. | ||
+ | |||
+ | == Force == | ||
+ | A player’s force is all of his or her armies, items and units combined. At the start of a game players agree to a point value for their total force size and use that to select their forces. Any dice in in your summoning pool are not part of your total force size. | ||
== Point Value (Army Construction) == | == Point Value (Army Construction) == | ||
- | Units and items both have point values based on their die size. Six-sided and ten-sided units have a points value equal to their health. The points values for items, artifacts, | + | Units and items both have point values based on their die size. Six-sided and ten-sided units have a points value equal to their health. The points values for items (equipment, artifacts, medallions, and relics) |
== Icons == | == Icons == | ||
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{{http:// | {{http:// | ||
- | These serve to identify the units. For example, an icon of a Dwarf wearing a feathered cap on a small die identifies it as a " | + | These serve to identify the units. For example, an icon of a Dwarf wearing a feathered cap on a small die identifies it as a " |
+ | |||
+ | == Terrain == | ||
+ | The faces on each terrain die are numbered from 1 to 8, and also feature an icon. The numbers represent the distance between armies whereas the icons represent which [[turnsequence# | ||
+ | |||
+ | == Capture (Terrain) == | ||
+ | When an army maneuvers a terrain to its eighth face it captures that terrain. If you capture two terrains, you win the game. A terrain is only considered captured when it is on its [[terrains|eighth face]]. | ||
== Color and Elements == | == Color and Elements == | ||
- | The colors of the units represent the magical elements that make up each race. The colors of the items, terrains, and dragons represent the magical elements that make up each item, terrain, or dragon. | + | The colors of the units represent the magical elements that make up each [[racialreference|species]]. The colors of the [[items|items]], [[terrains|terrains]], and [[dragons|dragons]] represent the magical elements that make up each item, terrain, or dragon. |
**The Elements** | **The Elements** | ||
- | The following table shows the five elements | + | The five elements |
- | ^ Color ^ | + | ^ Element |
- | | Black | | + | | Death | Black | {{http:// |
- | | Blue | | + | | Air | Blue | {{http:// |
- | | Green | | + | | Water | Green | {{http:// |
- | | Red | | + | | Fire | Red | {{http:// |
- | | Yellow | + | | Earth | Yellow |
- | In addition, the following | + | These two colors are used in addition to the elements: |
^ Color ^ Represents | ^ Color ^ Represents | ||
- | | Ivory | The lack of any elements | + | | Ivory | The lack of any elements |
- | | White | The presence of all elements | + | | White | The presence of all elements |
- | **Colors and elements of the races** | + | In addition to the magical |
- | The following table shows the different races and which elements | + | **Colors |
- | ~~SNIPPET_O1531915552~~races~~ | + | The following table shows the different terrain types and which elements |
- | ^ Race ^ Colors/ | + | contain: |
- | | [[amazons|Amazons]] | + | |
- | | [[coralelves|Coral Elves]] | + | |
- | | [[dwarves|Dwarves]] | + | |
- | | [[eldarim|Eldarim]] | + | |
- | | [[ferals|Feral]] | + | |
- | | [[firewalkers|Firewalkers]] | + | |
- | | [[frostwings|Frostwings]] | + | |
- | | [[goblins|Goblins]] | + | |
- | | [[lavaelves|Lava Elves]] | + | |
- | | [[scalders|Scalders]] | + | |
- | | [[swampstalkers|Swamp Stalkers]] | + | |
- | | [[treefolk|Treefolk]] | + | |
- | | [[undead|Undead]] | + | |
- | | [[eldarimchampions|Dragoncrusaders, | + | |
- | | [[dragonkin|Dragonkin]], | + | |
- | ~~SNIPPET_C~~races~~ | + | |
- | **Colors | + | ^ Terrain Type ^ Elements (Colors) | |
+ | | Coastland | ||
+ | | Deadland | ||
+ | | Feyland | ||
+ | | Flatland | ||
+ | | Highland | ||
+ | | Swampland | ||
+ | | Wasteland | ||
- | The following table shows the different terrain | + | //Note: 8th face types and effects can be found in the [[terrains|Terrain - 8th Face]] section.// |
- | ^ Terrain Type ^ Elements | + | **Colors and elements of the species** |
- | | Coastland | + | |
- | | Deadland | + | |
- | | Feyland | + | |
- | | Flatland | + | |
- | | Highland | + | |
- | | Swampland | + | |
- | | Wasteland | + | |
- | == Terrain == | + | The following table shows the different species and which elements each of those species represent: |
- | The faces on each terrain die are numbered from 1 to 8, and also feature an icon. The numbers represent the distance between armies whereas the icons represent which action may be used to engage an opposing army at that distance. A low number showing on a face means the armies are very far apart, while a large number means the armies are very close. | ||
- | == Capture (Terrain) == | + | ~~SNIPPET_O1621770179~~species~~ |
- | When an army maneuvers a terrain to its eighth face it captures that terrain. If you capture two terrains, you win the game. A terrain is only considered captured when it is on its eighth face. | ||
- | == Reserve Area == | + | ^ Species ^ Elements (Colors) |
+ | | [[amazons|Amazons]] | ||
+ | | [[coralelves|Coral Elves (Selumari)]] | ||
+ | | [[dragonkin|Dragonkin & Dragonkin Champions]] | ||
+ | | [[dwarves|Dwarves (Vagha)]] | ||
+ | | [[eldarim|Eldarim]] | ||
+ | | [[eldarimchampions|Eldarim Champions]] | ||
+ | | [[ferals|Feral (Ghwereste)]] | ||
+ | | [[firewalkers|Firewalkers (Empyrea)]] | ||
+ | | [[frostwings|Frostwings (Areosa)]] | ||
+ | | [[goblins|Goblins (Trogs)]] | ||
+ | | [[lavaelves|Lava Elves (Morehl)]] | ||
+ | | [[scalders|Scalders (Faeli)]] | ||
+ | | [[swampstalkers|Swamp Stalkers (Sarslayan)]] | ||
+ | | [[treefolk|Treefolk (Efflorah)]] | ||
+ | | [[undead|Undead (Bloodless)]] | ||
+ | |||
+ | ~~SNIPPET_C~~species~~ | ||
- | At times, units need to pull back and regroup, or move to another terrain. They must first retreat to your Reserve Area. The units in your Reserve Area form your Reserve Army. | ||
== Army == | == Army == | ||
- | All of your units and items at a single terrain or the Reserve Area form an army and are called: | + | All of your units and items at a single terrain or the Reserve Area form an army and are called:\\ |
- | //Home Army//: This army is at your Home Terrain. | + | //Home Army//: This army is at your Home Terrain.\\ |
- | //Horde Army//: This army is at another player' | + | //Horde Army//: This army is at another player' |
- | //Campaign Army//: This army is at the Frontier Terrain | + | //Campaign Army//: This army is at the Frontier Terrain\\ |
//Reserve Army//: This army is in your Reserve Area. | //Reserve Army//: This army is in your Reserve Area. | ||
- | == Force == | + | == Reserve Area == |
- | A player’s force is all of his or her armies and units combined. | + | At times, units need to pull back and regroup, or move to another terrain. They must first retreat to your Reserve Area. The units in your Reserve Area form your Reserve Army. |
== Dead / Dead Unit Area (DUA) == | == Dead / Dead Unit Area (DUA) == | ||
- | Units that take damage equal to or exceeding their health are removed from their army and placed in your Dead Unit Area (also referred to as DUA). | + | Units that take damage equal to or exceeding their health |
== Buried / Buried Unit Area (BUA) == | == Buried / Buried Unit Area (BUA) == | ||
- | Dead units may be buried. Buried units are removed from the Dead Unit Area and placed in the Buried Unit Area (also referred to as BUA). | + | Dead units may be buried. Buried units are removed from the Dead Unit Area and placed in your #@BUA@#. |
== Promotion / Promote == | == Promotion / Promote == | ||
- | Some effects allow you to promote your units to other units which have more health. Promotion is detailed | + | Some effects allow you to promote your units to other units which have more health. Promotion is detailed in the [[rulesreference# |
== Recruitment / Recruit == | == Recruitment / Recruit == | ||
- | Some effects allow you to recruit a unit to an army. To recruit a unit, simply move a one-health unit from your #@DUA@# to the recruiting army. | + | Some effects allow you to recruit a unit to an army. To recruit a unit, simply move a small (one-health) unit from your #@DUA@# to the recruiting army. |
== Summoning Pool == | == Summoning Pool == | ||
- | This is where dragons, Dragonkin, and minor terrains are put at the start of the game. The Summoning | + | This is where [[dragons|dragons]], [[dragonkin|Dragonkin]], and [[advancedterrains# |
- | Pool is kept separate from the #@DUA@# and #@BUA@#. | + |