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items [2021/05/23 12:20] – Commenced adding Equipment and Artifact icons adminitems [2021/05/24 12:13] (current) – Finish adding equipment and artifact icons and SAI effects admin
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   * Each unit may carry and use up to two equipment items (or artifacts, or one of each).   * Each unit may carry and use up to two equipment items (or artifacts, or one of each).
   * Only a unit that contains the color of the equipment may carry or use it. Amazon units may use equipment of any color. Undead units may only use black equipment.   * Only a unit that contains the color of the equipment may carry or use it. Amazon units may use equipment of any color. Undead units may only use black equipment.
 +
 +== Equipment Icons ==
  
 ^ ^  Small  ^  Medium  ^  Large  ^  Large SAI  | ^ ^  Small  ^  Medium  ^  Large  ^  Large SAI  |
 ^  Maneuver  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SpeedSlippers.png?nolink}}\\ Speed Slippers  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_WingedSandals.png?nolink}}\\ Winged Sandals  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Seven-leagueBoot.png?nolink}}\\ Seven League Boots  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Wayfare.png?nolink}}\\ Wayfare  | ^  Maneuver  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SpeedSlippers.png?nolink}}\\ Speed Slippers  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_WingedSandals.png?nolink}}\\ Winged Sandals  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Seven-leagueBoot.png?nolink}}\\ Seven League Boots  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Wayfare.png?nolink}}\\ Wayfare  |
-^  Melee  | | | | | +^  Melee  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_FlickerFoil.png?nolink}}\\ Flicker Foil   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_DawnBlade.png?nolink}}\\ Dawn Blade   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_VorpalSword.png?nolink}}\\ Vorpal Sword   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png?nolink}}\\ Decapitate  
-^  Missile  | | | | | +^  Missile  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Trueflyer.png?nolink}}\\ Trueflyer   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Eyebiter.png?nolink}}\\ Eyebiter   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Heartseeker.png?nolink}}\\ Heartseeker   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Impale.png?nolink}}\\ Impale  
-^  Magic  | | | | | +^  Magic  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SightStone.png?nolink}}\\ Sight Stone   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_RingofStars.png?nolink}}\\ Ring of Stars   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_MagisCrown.png?nolink}}\\ Magi's Crown   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}}\\ Attune  
-^  Save  | | | | |+^  Save  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_BronzeTarge.png?nolink}}\\ Wooden Targe   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SilverBuckler.png?nolink}}\\ Steel Buckler   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_GiltShield.png?nolink}}\\ Mithril Shield   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png?nolink}}\\ Bash  | 
 + 
 +== SAI Effects == 
 + 
 + 
 +~~SNIPPET_O1743898211~~sai_attune~~ 
 +^ Attune  || 
 +^  Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. 
 +~~SNIPPET_C~~sai_attune~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_bash~~ 
 +^ Bash  || 
 +^  Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did.  | 
 +~~SNIPPET_C~~sai_bash~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_decapitate~~ 
 +^ Decapitate  || 
 +^  Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons#dragon_icons|Jaws]]. If no dragon rolled [[dragons#dragon_icons|Jaws]], Decapitate generates three melee results. 
 +~~SNIPPET_C~~sai_decapitate~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_impale~~ 
 +^ Impale  || 
 +^  Dragon Attack, Missile | During a missile attack, when the defending army makes their save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Impale works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results. 
 +~~SNIPPET_C~~sai_impale~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_wayfare~~ 
 +^ Wayfare  || 
 +^  Dragon Attack, Maneuver | During a maneuver roll, Wayfare generates X maneuver results. Instead of generating maneuver results, the item and one unit able to carry it may move to any other terrain or your Reserve Area.\\ \\ During a dragon attack, Wayfare allows the item and a unit able to carry it to move to any terrain or your Reserve Area.  | 
 +~~SNIPPET_C~~sai_wayfare~~
  
 === Artifacts === === Artifacts ===
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 Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for. Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for.
 +
 +== Artifact Icons ==
  
 ^ ^  Artifact  ^  Artifact SAI  | ^ ^  Artifact  ^  Artifact SAI  |
-^  Maneuver  | | | +^  Maneuver  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_FlyingCarpet.png?nolink}}\\ Flying Carpet   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png?nolink}}\\ Elevate  
-^  Melee  | | | +^  Melee  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_BladeGolem.png?nolink}}\\ Blade Golem   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Flurry.png?nolink}}\\ Flurry  
-^  Missile  | | | +^  Missile  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Trebuchet.png?nolink}}\\ Trebuchet   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png?nolink}}\\ Crush  
-^  Magic  | | | +^  Magic  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_DragonStaff.png?nolink}}\\ Dragon Staff   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SummonDragon.png?nolink}}\\ Summon Dragon  
-^  Save  | | |+^  Save  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Mantlet.png?nolink}}\\ Mantlet   {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Sortie.png?nolink}}\\ Sortie  | 
 + 
 +== SAI Effects == 
 + 
 + 
 +~~SNIPPET_O1743898211~~sai_crush~~ 
 +^ Crush  || 
 +^  Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results. 
 +~~SNIPPET_C~~sai_crush~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_elevate~~ 
 +^ Elevate  || 
 +^  Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results. 
 +~~SNIPPET_C~~sai_elevate~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_flurry~~ 
 +^ Flurry  || 
 +^  Dragon Attack, Melee, Save* | During a melee attack, Flurry generates X melee results. Roll the item again and apply the new result as well.\\ \\ During a save roll against a melee attack, Flurry generates X save results.\\ \\ During a dragon attack, Flurry generates either X save results, or X melee results. If it generates melee results, roll the item again and apply the new result as well.  | 
 +~~SNIPPET_C~~sai_flurry~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_sortie~~ 
 +^ Sortie  || 
 +^  Dragon Attack, Melee, Save | During a melee attack, Sortie generates X melee results.\\ \\ During a save roll, Sortie generates X save results.\\ \\ During a dragon attack, Sortie generates X save and X melee results. 
 +~~SNIPPET_C~~sai_sortie~~ 
 + 
 +~~SNIPPET_O1743898211~~sai_summondragon~~ 
 +^ Summon Dragon  || 
 +^  Magic | During a magic action at a terrain, target any dragon (Elemental, Hybrid, or an Ivory Hybrid) that contains the color of this item, or an Ivory Dragon, and summon it to any terrain. Summon Dragon may not be used to summon a White Dragon. Roll this die again and apply the new result as well.\\ \\ During a magic action in reserves, Summon Dragon generates X magic results. 
 +~~SNIPPET_C~~sai_summondragon~~
  
 === Medallions and Relics === === Medallions and Relics ===