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playing [2021/03/09 11:59] – Add TM to some mentions of Dragon Dice adminplaying [2021/03/16 19:26] (current) mrzacchery
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 ==== Playing the Game ==== ==== Playing the Game ====
  
-In each game of #@DDtm@#, two or more players pit their armies against each other to capture two terrains and win the game. While #@DDtm@# can be played by any number of players, the following rules describe a game being played by two players. The additional rules for multi-player games can be found below.+In each game of #@DDtm@#, two or more players pit their armies against each other to capture two [[terrains|terrains]] and win the game. While #@DDtm@# can be played by any number of players, the following rules describe a game being played by two players. The additional rules for multi-player games can be found below.
  
 //Note: If this is your first game of #@DDtm@#, we suggest instead using the **Starter Rules** set which can be downloaded from the [[http://www.dragondice.com/rules.php|Rules Page]] on our website.// //Note: If this is your first game of #@DDtm@#, we suggest instead using the **Starter Rules** set which can be downloaded from the [[http://www.dragondice.com/rules.php|Rules Page]] on our website.//
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 === Multiplayer Games === === Multiplayer Games ===
  
-While #@DDtm@# is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to 6-players, though larger games are possible. To play a multiplayer game, players assemble forces and select terrains as normal.+While #@DDtm@# is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to six players, though larger games are possible. To play a multiplayer game, players assemble forces and select [[terrains|terrains]] as normal.
  
 The following exceptions and changes occur when playing a multiplayer game: The following exceptions and changes occur when playing a multiplayer game:
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   * If the player selects the Frontier Terrain, they will go second. The player with the the next highest total takes the first turn.   * If the player selects the Frontier Terrain, they will go second. The player with the the next highest total takes the first turn.
  
-Any one of the proposed Frontier Terrain dice may be selected. All other proposed Frontier Terrains are removed from the game and are not used. In the event of a tie for any turn order position, the tied players re-roll until a clear order is determined. We suggest players sit in turn order, and in such a way that play proceeds clockwise.+Any one of the proposed Frontier [[terrains|Terrain]] dice may be selected. All other proposed Frontier [[terrains|Terrains]] are removed from the game and are not used. In the event of a tie for any turn order position, the tied players re-roll until a clear order is determined. We suggest players sit in turn order, and in such a way that play proceeds clockwise.
  
 The first player now places their armies as follows: The first player now places their armies as follows:
-  - Their Home Army is placed at their Home Terrain. +  - Their Home Army is placed at their Home [[terrains|Terrain]]
-  - Their Horde Amy is placed at any other player’s Home Terrain. +  - Their Horde Amy is placed at any other player’s Home [[terrains|Terrain]]
-  - Their Campaign Army is placed at any terrain where the player has not already placed an army.+  - Their Campaign Army is placed at any [[terrains|terrain]] where the player has not already placed an army.
 The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies. The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies.
 </WRAP> | </WRAP> |
  
-  * After initial game set up, a player may have multiple Horde Armies if they wish – one at each opposing player’s Home Terrain. We suggest that each player puts their dice on a card so it is clear which dice belong to which army and player at all times.+  * After initial game set up, a player may have multiple Horde Armies if they wish – one at each opposing player’s Home [[terrains|Terrain]]. We suggest that each player puts their dice on a card so it is clear which dice belong to which army and player at all times.
  
   * When performing a melee or missile attack, a player may target any eligible army. The target of the attack must be declared before the dice are rolled.   * When performing a melee or missile attack, a player may target any eligible army. The target of the attack must be declared before the dice are rolled.
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   * Any effect that targets an ‘opposing’ unit or army may target the unit or army of any opponent.   * Any effect that targets an ‘opposing’ unit or army may target the unit or army of any opponent.
  
-  * During a maneuver, all opposing armies at the terrain may attempt to counter-maneuver. Counter-maneuvering armies do not combine their maneuver results. Each compares their total with the maneuvering army individually.+  * During a maneuver, all opposing armies at the [[terrains|terrain]] may attempt to counter-maneuver.
  
-  * Regardless of how many terrains are in play, a player still wins once they capture their second Terrain.+  * Counter-maneuvering armies do not combine their maneuver results. Each compares their total with the maneuvering army individually. 
 + 
 +  * Regardless of how many [[terrains|terrains]] are in play, a player still wins once they capture their second [[terrains|Terrain]]. 
 + 
 +  * If a player is eliminated, all spells cast by that player expire when they would otherwise take their next turn. Simply skip their turn from then on.