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playing [2021/03/09 11:59] – Add TM to some mentions of Dragon Dice admin | playing [2021/03/16 19:26] (current) – mrzacchery | ||
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==== Playing the Game ==== | ==== Playing the Game ==== | ||
- | In each game of #@DDtm@#, two or more players pit their armies against each other to capture two terrains and win the game. While #@DDtm@# can be played by any number of players, the following rules describe a game being played by two players. The additional rules for multi-player games can be found below. | + | In each game of #@DDtm@#, two or more players pit their armies against each other to capture two [[terrains|terrains]] |
//Note: If this is your first game of #@DDtm@#, we suggest instead using the **Starter Rules** set which can be downloaded from the [[http:// | //Note: If this is your first game of #@DDtm@#, we suggest instead using the **Starter Rules** set which can be downloaded from the [[http:// | ||
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=== Multiplayer Games === | === Multiplayer Games === | ||
- | While #@DDtm@# is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to 6-players, though larger games are possible. To play a multiplayer game, players assemble forces and select terrains as normal. | + | While #@DDtm@# is an excellent 2-player game, it can be played with any number of players, offering a new level of depth and strategy. We recommend limiting games to six players, though larger games are possible. To play a multiplayer game, players assemble forces and select |
The following exceptions and changes occur when playing a multiplayer game: | The following exceptions and changes occur when playing a multiplayer game: | ||
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* If the player selects the Frontier Terrain, they will go second. The player with the the next highest total takes the first turn. | * If the player selects the Frontier Terrain, they will go second. The player with the the next highest total takes the first turn. | ||
- | Any one of the proposed Frontier Terrain dice may be selected. All other proposed Frontier Terrains are removed from the game and are not used. In the event of a tie for any turn order position, the tied players re-roll until a clear order is determined. We suggest players sit in turn order, and in such a way that play proceeds clockwise. | + | Any one of the proposed Frontier |
The first player now places their armies as follows: | The first player now places their armies as follows: | ||
- | - Their Home Army is placed at their Home Terrain. | + | - Their Home Army is placed at their Home [[terrains|Terrain]]. |
- | - Their Horde Amy is placed at any other player’s Home Terrain. | + | - Their Horde Amy is placed at any other player’s Home [[terrains|Terrain]]. |
- | - Their Campaign Army is placed at any terrain where the player has not already placed an army. | + | - Their Campaign Army is placed at any [[terrains|terrain]] where the player has not already placed an army. |
The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies. | The second player then places their armies in the same manner, followed by other players, one by one until all players have placed their armies. | ||
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- | * After initial game set up, a player may have multiple Horde Armies if they wish – one at each opposing player’s Home Terrain. We suggest that each player puts their dice on a card so it is clear which dice belong to which army and player at all times. | + | * After initial game set up, a player may have multiple Horde Armies if they wish – one at each opposing player’s Home [[terrains|Terrain]]. We suggest that each player puts their dice on a card so it is clear which dice belong to which army and player at all times. |
* When performing a melee or missile attack, a player may target any eligible army. The target of the attack must be declared before the dice are rolled. | * When performing a melee or missile attack, a player may target any eligible army. The target of the attack must be declared before the dice are rolled. | ||
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* Any effect that targets an ‘opposing’ unit or army may target the unit or army of any opponent. | * Any effect that targets an ‘opposing’ unit or army may target the unit or army of any opponent. | ||
- | * During a maneuver, all opposing armies at the terrain may attempt to counter-maneuver. Counter-maneuvering armies do not combine their maneuver results. Each compares their total with the maneuvering army individually. | + | * During a maneuver, all opposing armies at the [[terrains|terrain]] may attempt to counter-maneuver. |
- | * Regardless of how many terrains are in play, a player still wins once they capture their second Terrain. | + | |
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+ | * If a player is eliminated, all spells cast by that player expire when they would otherwise take their next turn. Simply skip their turn from then on. |