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sais [2018/07/14 15:32] adminsais [2021/05/26 06:30] (current) – Corrected Hoof icon admin
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 ==== Special Actions Icons (SAIs) ==== ==== Special Actions Icons (SAIs) ====
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png}}+In addition to normal action and ID icons, certain units and items in #@DDtm@# also have Special Action Icons (SAIs). What differentiates SAIs from the other icons is that SAIs can have effects other than simply generating save, maneuver, melee, missile, or magic results. 
 + 
 +Many SAIs generate a number of results based on the type of die or number of icons. To simplify this, SAIs use X in their descriptions. Whenever X appears in the description of an SAI it refers to the number of results. This is how to determine the value of X: 
 +  * On a six-sided die, X is equal to the number of icons rolled (three icons equals three results). 
 +  * On a large item or large Dragonkin unit, X is equal to three results (one icon equals three results). 
 +  * On a monster, artifact, medallion, relic or Dragonkin Champion, X is equal to four results (one icon equals four results). 
 + 
 +If an SAI does not have X in the description it only does what is described. 
 +If a specific SAI description conflicts with the general rules for SAIs, the specific SAI description takes precedence. 
 + 
 +=== Application === 
 + 
 +SAIs only apply during certain rolls. Each SAI in the table below states which rolls it applies to in the 'Applies' column. If a type of roll is not listed in the 'Applies' column description, that SAI has no effect in that type of roll. 
 + 
 +The types are: 
 +^  Dragon Attack | When the army rolls in response to a [[dragons#dragon_attacks|dragon attack]]. 
 +^  Magic | Any time the army or unit is rolling for magic results. 
 +^  Maneuver | Any time the army or unit is rolling for maneuver results. 
 +^  Melee | Any time the army or unit is rolling for melee results. 
 +^  Missile | Any time the army or unit is rolling for missile results. 
 +^  Save | Any time the army or unit is rolling for save results against damage. Some SAIs only apply during save rolls against a specific type of damage and are noted as 'Save*' (for example, "save against melee"). 
 +^  Non-Maneuver | Any roll that does not include maneuver results. 
 +^  Individual | Any roll to avoid a spell or effect that targets a unit or X health worth of units. 
 +^  Special | Check the SAI details for more information. 
 + 
 +There are a number of rules which must be observed with relation to SAIs: 
 +  * Unless the word "may" appears in the SAI description, the effect is mandatory. 
 +  * In the #@DUA@#, the only SAIs that will function are SAIs that generate save results, unless the SAI specifically states otherwise. 
 +  * See [[rulesreference#combination_rolls|Combination Rolls]] in the Rules Reference section for applying SAI results during a combination roll. 
 + 
 +=== Targeting === 
 + 
 +The following rules apply to the targeting of all SAIs: 
 +  * The same army or unit may not be targeted or affected by multiple SAI effects that multiply or divide the same type of result. 
 +  * Multiples of the same SAI that do not multiply or divide any army or unit's results, or target an individual unit, may be combined by adding their effects together to count as one larger effect SAI. Alternatively, they may be resolved one by one. 
 +  * SAIs that target 'one unit' (such as [[sai_coil|Coil]] & [[sai_hug|Hug]]) may not be combined and are always resolved one by one. 
 +  * When an SAI targets an opponent's army or units you must apply the SAI's effect to the fullest extent possible by selecting the maximum number of targets (units and/or health-worth) allowed. 
 +  * When an SAI targets a friendly army or unit, any number of health or units may be selected, from 0 up to the maximum allowed by the SAI. 
 +  * Any SAI that targets an individual unit will continue to affect that unit even if they move to another army. 
 + 
 +---- 
 + 
 +==== SAI List ==== 
 + 
 +=== A to C === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_attune~~ ~~SNIPPET_O1743785154~~sai_attune~~
 ^ Attune  || ^ Attune  ||
Line 7: Line 53:
 ~~SNIPPET_C~~sai_attune~~ ~~SNIPPET_C~~sai_attune~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Bash.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Bash.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_bash~~ ~~SNIPPET_O1743785154~~sai_bash~~
 ^ Bash  || ^ Bash  ||
Line 15: Line 61:
 ~~SNIPPET_C~~sai_bash~~ ~~SNIPPET_C~~sai_bash~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_belly~~ ~~SNIPPET_O1743785154~~sai_belly~~
 ^ Belly  || ^ Belly  ||
Line 21: Line 67:
 ~~SNIPPET_C~~sai_belly~~ ~~SNIPPET_C~~sai_belly~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_breath~~ ~~SNIPPET_O1743785154~~sai_breath~~
 ^ Breath  || ^ Breath  ||
Line 28: Line 74:
 ~~SNIPPET_C~~sai_breath~~ ~~SNIPPET_C~~sai_breath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_bullseye~~ ~~SNIPPET_O1743785154~~sai_bullseye~~
 ^ Bullseye  || ^ Bullseye  ||
Line 37: Line 83:
 ~~SNIPPET_C~~sai_bullseye~~ ~~SNIPPET_C~~sai_bullseye~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_cantrip~~ ~~SNIPPET_O1743785154~~sai_cantrip~~
 ^ Cantrip || ^ Cantrip ||
Line 45: Line 91:
 ~~SNIPPET_C~~sai_cantrip~~ ~~SNIPPET_C~~sai_cantrip~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_charge~~ ~~SNIPPET_O1743785154~~sai_charge~~
 ^ Charge  || ^ Charge  ||
Line 51: Line 97:
 ~~SNIPPET_C~~sai_charge~~ ~~SNIPPET_C~~sai_charge~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_charm~~ ~~SNIPPET_O1743785154~~sai_charm~~
 ^ Charm  || ^ Charm  ||
Line 57: Line 103:
 ~~SNIPPET_C~~sai_charm~~ ~~SNIPPET_C~~sai_charm~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_choke~~ ~~SNIPPET_O1743785154~~sai_choke~~
 ^ Choke  || ^ Choke  ||
Line 63: Line 109:
 ~~SNIPPET_C~~sai_choke~~ ~~SNIPPET_C~~sai_choke~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_cloak~~ ~~SNIPPET_O1743785154~~sai_cloak~~
 ^ Cloak  || ^ Cloak  ||
Line 69: Line 115:
 ~~SNIPPET_C~~sai_cloak~~ ~~SNIPPET_C~~sai_cloak~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_coil~~ ~~SNIPPET_O1743785154~~sai_coil~~
 ^ Coil  || ^ Coil  ||
Line 75: Line 121:
 ~~SNIPPET_C~~sai_coil~~ ~~SNIPPET_C~~sai_coil~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_confuse~~ ~~SNIPPET_O1743785154~~sai_confuse~~
 ^ Confuse  || ^ Confuse  ||
Line 81: Line 127:
 ~~SNIPPET_C~~sai_confuse~~ ~~SNIPPET_C~~sai_confuse~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_convert~~ ~~SNIPPET_O1743785154~~sai_convert~~
 ^ Convert  || ^ Convert  ||
Line 87: Line 133:
 ~~SNIPPET_C~~sai_convert~~ ~~SNIPPET_C~~sai_convert~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DS_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DS_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_counter~~ ~~SNIPPET_O1743785154~~sai_counter~~
 ^ Counter  || ^ Counter  ||
Line 102: Line 148:
 ~~SNIPPET_C~~sai_counter~~ ~~SNIPPET_C~~sai_counter~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_createfireminions~~ ~~SNIPPET_O1743785154~~sai_createfireminions~~
 ^ Create Fireminions  || ^ Create Fireminions  ||
Line 108: Line 154:
 ~~SNIPPET_C~~sai_createfireminions~~ ~~SNIPPET_C~~sai_createfireminions~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_crush~~ ~~SNIPPET_O1743785154~~sai_crush~~
 ^ Crush  || ^ Crush  ||
Line 114: Line 160:
 ~~SNIPPET_C~~sai_crush~~ ~~SNIPPET_C~~sai_crush~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png}}+=== D to H === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_decapitate~~ ~~SNIPPET_O1743785154~~sai_decapitate~~
 ^ Decapitate  || ^ Decapitate  ||
Line 120: Line 168:
 ~~SNIPPET_C~~sai_decapitate~~ ~~SNIPPET_C~~sai_decapitate~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_DispelMagic.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_DispelMagic.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DispelMagic.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DispelMagic.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Dispel.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Dispel.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_dispelmagic~~ ~~SNIPPET_O1743785154~~sai_dispelmagic~~
 ^ Dispel Magic  || ^ Dispel Magic  ||
Line 130: Line 178:
 ~~SNIPPET_C~~sai_dispelmagic~~ ~~SNIPPET_C~~sai_dispelmagic~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_doublestrike~~ ~~SNIPPET_O1743785154~~sai_doublestrike~~
 ^ Double Strike  || ^ Double Strike  ||
Line 139: Line 187:
 ~~SNIPPET_C~~sai_doublestrike~~ ~~SNIPPET_C~~sai_doublestrike~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-black-death.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-blue-air.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-green-water.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-red-fire.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}} 
 +~~SNIPPET_O1743785154~~sai_elemental_relic~~ 
 +^ Elemental Relic  || 
 +^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  | 
 +~~SNIPPET_C~~sai_elemental_relic~~ 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_elevate~~ ~~SNIPPET_O1743785154~~sai_elevate~~
 ^ Elevate  || ^ Elevate  ||
Line 145: Line 204:
 ~~SNIPPET_C~~sai_elevate~~ ~~SNIPPET_C~~sai_elevate~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_entangle~~ ~~SNIPPET_O1743785154~~sai_entangle~~
 ^ Entangle  || ^ Entangle  ||
Line 151: Line 210:
 ~~SNIPPET_C~~sai_entangle~~ ~~SNIPPET_C~~sai_entangle~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_ferry~~ ~~SNIPPET_O1743785154~~sai_ferry~~
 ^ Ferry  || ^ Ferry  ||
Line 157: Line 216:
 ~~SNIPPET_C~~sai_ferry~~ ~~SNIPPET_C~~sai_ferry~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_firebreath~~ ~~SNIPPET_O1743785154~~sai_firebreath~~
 ^ Firebreath  || ^ Firebreath  ||
Line 163: Line 222:
 ~~SNIPPET_C~~sai_firebreath~~ ~~SNIPPET_C~~sai_firebreath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_firecloud~~ ~~SNIPPET_O1743785154~~sai_firecloud~~
 ^ Firecloud  || ^ Firecloud  ||
Line 169: Line 228:
 ~~SNIPPET_C~~sai_firecloud~~ ~~SNIPPET_C~~sai_firecloud~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_firewalking~~ ~~SNIPPET_O1743785154~~sai_firewalking~~
 ^ Firewalking  || ^ Firewalking  ||
Line 175: Line 234:
 ~~SNIPPET_C~~sai_firewalking~~ ~~SNIPPET_C~~sai_firewalking~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Flame.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Flame.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_flame~~ ~~SNIPPET_O1743785154~~sai_flame~~
 ^ Flame  || ^ Flame  ||
Line 183: Line 242:
 ~~SNIPPET_C~~sai_flame~~ ~~SNIPPET_C~~sai_flame~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_flamingarrow~~ ~~SNIPPET_O1743785154~~sai_flamingarrow~~
 ^ Flaming Arrow  || ^ Flaming Arrow  ||
Line 189: Line 248:
 ~~SNIPPET_C~~sai_flamingarrow~~ ~~SNIPPET_C~~sai_flamingarrow~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Flurry.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Flurry.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_flurry~~ ~~SNIPPET_O1743785154~~sai_flurry~~
 ^ Flurry  || ^ Flurry  ||
Line 195: Line 254:
 ~~SNIPPET_C~~sai_flurry~~ ~~SNIPPET_C~~sai_flurry~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Nightmare_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Nightmare_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Leviathan_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Leviathan_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Fly_1.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Fly_1.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Fly.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Fly.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_fly~~ ~~SNIPPET_O1743785154~~sai_fly~~
 ^ Fly  || ^ Fly  ||
Line 209: Line 268:
 ~~SNIPPET_C~~sai_fly~~ ~~SNIPPET_C~~sai_fly~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_FrostBreath.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_FrostBreath.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_frostbreath~~ ~~SNIPPET_O1743785154~~sai_frostbreath~~
 ^ Frost Breath  || ^ Frost Breath  ||
Line 215: Line 274:
 ~~SNIPPET_C~~sai_frostbreath~~ ~~SNIPPET_C~~sai_frostbreath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Galeforce.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Galeforce.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_galeforce~~ ~~SNIPPET_O1743785154~~sai_galeforce~~
 ^ Galeforce  || ^ Galeforce  ||
Line 221: Line 280:
 ~~SNIPPET_C~~sai_galeforce~~ ~~SNIPPET_C~~sai_galeforce~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Gore.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Gore.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_gore~~ ~~SNIPPET_O1743785154~~sai_gore~~
 ^ Gore  || ^ Gore  ||
Line 227: Line 286:
 ~~SNIPPET_C~~sai_gore~~ ~~SNIPPET_C~~sai_gore~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Maneuver_Hoof.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Hoof.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_hoof~~ ~~SNIPPET_O1743785154~~sai_hoof~~
 ^ Hoof  || ^ Hoof  ||
Line 233: Line 292:
 ~~SNIPPET_C~~sai_hoof~~ ~~SNIPPET_C~~sai_hoof~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Howl.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Howl.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_howl~~ ~~SNIPPET_O1743785154~~sai_howl~~
 ^ Howl  || ^ Howl  ||
Line 239: Line 298:
 ~~SNIPPET_C~~sai_howl~~ ~~SNIPPET_C~~sai_howl~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Hug.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Hug.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_hug~~ ~~SNIPPET_O1743785154~~sai_hug~~
 ^ Hug  || ^ Hug  ||
Line 245: Line 304:
 ~~SNIPPET_C~~sai_hug~~ ~~SNIPPET_C~~sai_hug~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Hypnotic_Glare.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_hypnoticglare~~ ~~SNIPPET_O1743785154~~sai_hypnoticglare~~
 ^ Hypnotic Glare  || ^ Hypnotic Glare  ||
Line 251: Line 311:
 ~~SNIPPET_C~~sai_hypnoticglare~~ ~~SNIPPET_C~~sai_hypnoticglare~~
  
 +=== I to So ===
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Illusion.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_illusion~~ ~~SNIPPET_O1743785154~~sai_illusion~~
 ^ Illusion|| ^ Illusion||
Line 256: Line 319:
 ~~SNIPPET_C~~sai_illusion~~ ~~SNIPPET_C~~sai_illusion~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Impale.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_impale~~ ~~SNIPPET_O1743785154~~sai_impale~~
 ^ Impale  || ^ Impale  ||
Line 261: Line 325:
 ~~SNIPPET_C~~sai_impale~~ ~~SNIPPET_C~~sai_impale~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Kick.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_kick~~ ~~SNIPPET_O1743785154~~sai_kick~~
 ^ Kick  || ^ Kick  ||
Line 266: Line 331:
 ~~SNIPPET_C~~sai_kick~~ ~~SNIPPET_C~~sai_kick~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Net.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_net~~ ~~SNIPPET_O1743785154~~sai_net~~
 ^ Net  || ^ Net  ||
Line 271: Line 337:
 ~~SNIPPET_C~~sai_net~~ ~~SNIPPET_C~~sai_net~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Plague.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_plague~~ ~~SNIPPET_O1743785154~~sai_plague~~
 ^ Plague  || ^ Plague  ||
Line 276: Line 343:
 ~~SNIPPET_C~~sai_plague~~ ~~SNIPPET_C~~sai_plague~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Poison.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison_Monster.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_poison~~ ~~SNIPPET_O1743785154~~sai_poison~~
 ^ Poison  || ^ Poison  ||
Line 281: Line 351:
 ~~SNIPPET_C~~sai_poison~~ ~~SNIPPET_C~~sai_poison~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Regenerate.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_regenerate~~ ~~SNIPPET_O1743785154~~sai_regenerate~~
 ^ Regenerate  || ^ Regenerate  ||
Line 286: Line 357:
 ~~SNIPPET_C~~sai_regenerate~~ ~~SNIPPET_C~~sai_regenerate~~
  
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Rend.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_rend.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Rend.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Rend.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Rend.png?nolink}}
 ~~SNIPPET_O1743785154~~sai_rend~~ ~~SNIPPET_O1743785154~~sai_rend~~
 ^ Rend  || ^ Rend  ||
Line 291: Line 367:
 ~~SNIPPET_C~~sai_rend~~ ~~SNIPPET_C~~sai_rend~~
  
-~~SNIPPET_O1743785154~~sai_risefromtheashes~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_RisefromtheAshes.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_risefromtheashes~~
 ^ Rise from the Ashes  || ^ Rise from the Ashes  ||
 ^  Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried.  | ^  Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried.  |
 ~~SNIPPET_C~~sai_risefromtheashes~~ ~~SNIPPET_C~~sai_risefromtheashes~~
  
-~~SNIPPET_O1743785154~~sai_roar~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Androsphinx_Roar.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Roar.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Roar.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_roar~~
 ^ Roar  || ^ Roar  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.  |
 ~~SNIPPET_C~~sai_roar~~ ~~SNIPPET_C~~sai_roar~~
  
-~~SNIPPET_O1743785154~~sai_scare~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Scare.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_scare~~
 ^ Scare  || ^ Scare  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed.  |
 ~~SNIPPET_C~~sai_scare~~ ~~SNIPPET_C~~sai_scare~~
  
-~~SNIPPET_O1743785154~~sai_screech~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Screech.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Screech.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_screech~~
 ^ Screech  || ^ Screech  ||
 ^  Melee | During a melee attack, the defending army subtracts X save results.  | ^  Melee | During a melee attack, the defending army subtracts X save results.  |
 ~~SNIPPET_C~~sai_screech~~ ~~SNIPPET_C~~sai_screech~~
  
-~~SNIPPET_O1743785154~~sai_seize~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Seize.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_seize~~
 ^ Seize  || ^ Seize  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.  |
 ~~SNIPPET_C~~sai_seize~~ ~~SNIPPET_C~~sai_seize~~
  
-~~SNIPPET_O1743785154~~sai_slay~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Slay.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_slay~~
 ^ Slay  || ^ Slay  ||
 ^  Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed.  | ^  Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed.  |
 ~~SNIPPET_C~~sai_slay~~ ~~SNIPPET_C~~sai_slay~~
  
-~~SNIPPET_O1743785154~~sai_sleep~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Sleep.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_sleep~~
 ^ Sleep  || ^ Sleep  ||
 ^  Melee | During a melee attack, target one unit in an opponent’s army at this terrain. The target unit is asleep and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.  | ^  Melee | During a melee attack, target one unit in an opponent’s army at this terrain. The target unit is asleep and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.  |
 ~~SNIPPET_C~~sai_sleep~~ ~~SNIPPET_C~~sai_sleep~~
  
-~~SNIPPET_O1743785154~~sai_smite~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Go_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smite.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Smite.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_smite~~
 ^ Smite  || ^ Smite  ||
 ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  | ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  |
 ~~SNIPPET_C~~sai_smite~~ ~~SNIPPET_C~~sai_smite~~
  
-~~SNIPPET_O1743785154~~sai_smother~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smother.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Smother.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_smother~~
 ^ Smother  || ^ Smother  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  |
 ~~SNIPPET_C~~sai_smother~~ ~~SNIPPET_C~~sai_smother~~
  
-~~SNIPPET_O1743785154~~sai_sneakattack~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_SneakAttack.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_sneakattack~~
 ^ Sneak Attack  || ^ Sneak Attack  ||
 ^  Dragon Attack, Magic, Melee, Missile | During a missile attack or magic action, Sneak Attack inflicts X damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.\\ \\ During a melee or dragon attack, Sneak Attack generates X melee results.  | ^  Dragon Attack, Magic, Melee, Missile | During a missile attack or magic action, Sneak Attack inflicts X damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.\\ \\ During a melee or dragon attack, Sneak Attack generates X melee results.  |
 ~~SNIPPET_C~~sai_sneakattack~~ ~~SNIPPET_C~~sai_sneakattack~~
  
-~~SNIPPET_O1743785154~~sai_sortie~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Sortie.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_sortie~~
 ^ Sortie  || ^ Sortie  ||
 ^  Dragon Attack, Melee, Save | During a melee attack, Sortie generates X melee results.\\ \\ During a save roll, Sortie generates X save results.\\ \\ During a dragon attack, Sortie generates X save and X melee results.  | ^  Dragon Attack, Melee, Save | During a melee attack, Sortie generates X melee results.\\ \\ During a save roll, Sortie generates X save results.\\ \\ During a dragon attack, Sortie generates X save and X melee results.  |
 ~~SNIPPET_C~~sai_sortie~~ ~~SNIPPET_C~~sai_sortie~~
  
-~~SNIPPET_O1743785154~~sai_stomp~~+=== St to W === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Stomp.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_stomp~~
 ^ Stomp  || ^ Stomp  ||
 ^  Dragon Attack, Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.\\ \\ During a dragon attack, Stomp generates X melee results.  | ^  Dragon Attack, Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed and must make a save roll. Those that do not generate a save result are buried.\\ \\ During a dragon attack, Stomp generates X melee results.  |
 ~~SNIPPET_C~~sai_stomp~~ ~~SNIPPET_C~~sai_stomp~~
  
-~~SNIPPET_O1743785154~~sai_stone~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Stone.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_stone~~
 ^ Stone  || ^ Stone  ||
 ^  Dragon Attack, Melee, Missile | During a melee or missile attack, Stone does X damage to the defending army with no save possible.\\ \\ During a dragon attack, Stone generates X missile results.  | ^  Dragon Attack, Melee, Missile | During a melee or missile attack, Stone does X damage to the defending army with no save possible.\\ \\ During a dragon attack, Stone generates X missile results.  |
 ~~SNIPPET_C~~sai_stone~~ ~~SNIPPET_C~~sai_stone~~
  
-~~SNIPPET_O1743785154~~sai_stun~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Stun.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_stun~~
 ^ Stun  || ^ Stun  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to roll. Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to roll. Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well.  |
 ~~SNIPPET_C~~sai_stun~~ ~~SNIPPET_C~~sai_stun~~
  
-~~SNIPPET_O1743785154~~sai_summondragon~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SummonDragon.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_summondragon~~
 ^ Summon Dragon  || ^ Summon Dragon  ||
 ^  Magic | During a magic action at a terrain, target any dragon (Elemental, Hybrid, or an Ivory Hybrid) that contains the color of this item, or an Ivory Dragon, and summon it to any terrain. Summon Dragon may not be used to summon a White Dragon. Roll this die again and apply the new result as well.\\ \\ During a magic action in reserves, Summon Dragon generates X magic results.  | ^  Magic | During a magic action at a terrain, target any dragon (Elemental, Hybrid, or an Ivory Hybrid) that contains the color of this item, or an Ivory Dragon, and summon it to any terrain. Summon Dragon may not be used to summon a White Dragon. Roll this die again and apply the new result as well.\\ \\ During a magic action in reserves, Summon Dragon generates X magic results.  |
 ~~SNIPPET_C~~sai_summondragon~~ ~~SNIPPET_C~~sai_summondragon~~
  
-~~SNIPPET_O1743785154~~sai_surprise~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Surprise.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Surprise.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_surprise~~
 ^ Surprise  || ^ Surprise  ||
 ^  Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.  | ^  Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.  |
 ~~SNIPPET_C~~sai_surprise~~ ~~SNIPPET_C~~sai_surprise~~
  
-~~SNIPPET_O1743785154~~sai_swallow~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Swallow.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_swallow~~
 ^ Swallow  || ^ Swallow  ||
 ^  Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried.  | ^  Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried.  |
 ~~SNIPPET_C~~sai_swallow~~ ~~SNIPPET_C~~sai_swallow~~
  
-~~SNIPPET_O1743785154~~sai_tail~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Tail.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_tail~~
 ^ Tail  || ^ Tail  ||
 ^  Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.  | ^  Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.  |
 ~~SNIPPET_C~~sai_tail~~ ~~SNIPPET_C~~sai_tail~~
  
-~~SNIPPET_O1743785154~~sai_teleport~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Teleport.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_teleport~~
 ^ Teleport  || ^ Teleport  ||
 ^  Maneuver, Non-Maneuver | During a maneuver roll, Teleport generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.  | ^  Maneuver, Non-Maneuver | During a maneuver roll, Teleport generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.  |
 ~~SNIPPET_C~~sai_teleport~~ ~~SNIPPET_C~~sai_teleport~~
  
-~~SNIPPET_O1743785154~~sai_trample~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample2.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Trample.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_trample~~
 ^ Trample  || ^ Trample  ||
 ^  Any | During any roll, Trample generates X maneuver and X melee results.  | ^  Any | During any roll, Trample generates X maneuver and X melee results.  |
 ~~SNIPPET_C~~sai_trample~~ ~~SNIPPET_C~~sai_trample~~
  
-~~SNIPPET_O1743785154~~sai_trumpet~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trumpet.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_trumpet~~
 ^ Trumpet  || ^ Trumpet  ||
 ^  Dragon Attack, Melee, Save | During a dragon attack, melee attack or save roll, each Feral unit in this army doubles its melee and save results.  | ^  Dragon Attack, Melee, Save | During a dragon attack, melee attack or save roll, each Feral unit in this army doubles its melee and save results.  |
 ~~SNIPPET_C~~sai_trumpet~~ ~~SNIPPET_C~~sai_trumpet~~
  
-~~SNIPPET_O1743785154~~sai_vanish~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Vanish.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_vanish~~
 ^ Vanish  || ^ Vanish  ||
 ^  Save | During a save roll, Vanish generates X save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left.  | ^  Save | During a save roll, Vanish generates X save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left.  |
 ~~SNIPPET_C~~sai_vanish~~ ~~SNIPPET_C~~sai_vanish~~
  
-~~SNIPPET_O1743785154~~sai_volley~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Volley.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Volley.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Volley_4.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_volley~~
 ^ Volley  || ^ Volley  ||
 ^  Dragon Attack, Missile, Save* | During a save roll against a missile attack, Volley generates X save and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Volley generates X save results.\\ \\ During a missile attack, Volley generates X missile results.\\ \\ During a dragon attack, Volley generates X save and X missile results.  | ^  Dragon Attack, Missile, Save* | During a save roll against a missile attack, Volley generates X save and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Volley generates X save results.\\ \\ During a missile attack, Volley generates X missile results.\\ \\ During a dragon attack, Volley generates X save and X missile results.  |
 ~~SNIPPET_C~~sai_volley~~ ~~SNIPPET_C~~sai_volley~~
  
-~~SNIPPET_O1743785154~~sai_wave~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Wave.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_wave~~
 ^ Wave  || ^ Wave  ||
 ^  Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.  | ^  Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.  |
 ~~SNIPPET_C~~sai_wave~~ ~~SNIPPET_C~~sai_wave~~
  
-~~SNIPPET_O1743785154~~sai_wayfare~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Wayfare.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_wayfare~~
 ^ Wayfare  || ^ Wayfare  ||
 ^  Dragon Attack, Maneuver | During a maneuver roll, Wayfare generates X maneuver results. Instead of generating maneuver results, the item and one unit able to carry it may move to any other terrain or your Reserve Area.\\ \\ During a dragon attack, Wayfare allows the item and a unit able to carry it to move to any terrain or your Reserve Area.  | ^  Dragon Attack, Maneuver | During a maneuver roll, Wayfare generates X maneuver results. Instead of generating maneuver results, the item and one unit able to carry it may move to any other terrain or your Reserve Area.\\ \\ During a dragon attack, Wayfare allows the item and a unit able to carry it to move to any terrain or your Reserve Area.  |
 ~~SNIPPET_C~~sai_wayfare~~ ~~SNIPPET_C~~sai_wayfare~~
  
-~~SNIPPET_O1743785154~~sai_web~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Web.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_web~~
 ^ Web  || ^ Web  ||
 ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent's Reserve Army from a Tower on its eighth-face.  | ^  Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent's Reserve Army from a Tower on its eighth-face.  |
 ~~SNIPPET_C~~sai_web~~ ~~SNIPPET_C~~sai_web~~
  
-~~SNIPPET_O1743785154~~sai_wildgrowth~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_WildGrowthMonster.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_wildgrowth~~
 ^ Wild Growth  || ^ Wild Growth  ||
 ^  Non-Maneuver | During any non-maneuver roll, Wild Growth generates X save results or allows you to promote X health-worth of units in this army. Results may be split between saves and promotions in any way you choose. Any promotions happen all at once.  | ^  Non-Maneuver | During any non-maneuver roll, Wild Growth generates X save results or allows you to promote X health-worth of units in this army. Results may be split between saves and promotions in any way you choose. Any promotions happen all at once.  |
 ~~SNIPPET_C~~sai_wildgrowth~~ ~~SNIPPET_C~~sai_wildgrowth~~
  
-~~SNIPPET_O1743785154~~sai_wither~~+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Wither.png?nolink}} 
 +~~SNIPPET_O1743785155~~sai_wither~~
 ^ Wither  || ^ Wither  ||
 ^  Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes.  | ^  Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes.  |
 ~~SNIPPET_C~~sai_wither~~ ~~SNIPPET_C~~sai_wither~~
 +
 +=== SFR/TSR Logos ===
 +
 +== Dragonkin Champions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Logo.png?nolink}}
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogodc~~
 +^ SFR/TSR Logo (Dragonkin Champion)  ||
 +^  Melee, Individual | When saving against an individual targeting effect, the SFR/TSR logo generates four save results. During a melee attack, you may move a summoned dragon that contains the same color as this Dragonkin Champion from one terrain to another.  |
 +~~SNIPPET_C~~sai_sfrtsrlogodc~~
 +
 +== Eldarim Champions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Logo.png?nolink}}
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecdl~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonlord)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonlord may [[ec_tame_dragon|tame]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdl~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecdm~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonmaster)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonmaster may [[ec_tame_dragon|tame]] any dragon that contains its color.** //Note: A Dragonmaster may NOT tame a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdm~~
 +
 +~~SNIPPET_O1743785155~~ec_tame_dragon~~
 +^ SFR/TSR Logo - Tame a Dragon (Eldarim Champion - Dragonlord, Dragonmaster)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may tame a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ On future turns, a tamed dragon will not attack an army containing the unit that tamed it. Tamed dragons still attack other dragons as normal. During the Retreat Step of the Reserves Phase, the taming unit may ride the dragon, moving itself and the tamed dragon to any other terrain. The dragon remains tamed when they move in this way.\\ \\ A White Dragon becomes untamed during the Effects Expire step of the taming player's turn. Any other dragon remains tamed by this unit unless any of the following occur:\\ \\ <WRAP>
 +  * If the taming unit tames another dragon. A unit may only ever have one dragon tamed at any time.
 +  * The dragon leaves the terrain without the taming unit (e.g. is summoned away or killed).
 +  * The taming unit leaves the terrain without the dragon (e.g. moves or is killed).
 +  * The dragon is tamed or controlled by another unit.
 +</WRAP>|
 +~~SNIPPET_C~~ec_tame_dragon~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecds~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonslayer)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonslayer may [[ec_slay_dragon|slay]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecds~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecdh~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonhunter)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonhunter may [[ec_slay_dragon|slay]] any dragon that contains its color.** //Note: A Dragonhunter may NOT slay a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdh~~
 +
 +~~SNIPPET_O1743785155~~ec_slay_dragon~~
 +^ SFR/TSR Logo - Slay a Dragon (Eldarim Champion - Dragonslayer, Dragonhunter)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may slay a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ A slain dragon is not returned to its owner's Summoning Pool, but is instead removed from the game entirely. If a White Dragon is slain, roll the dragon. If it rolls a jaws result, the slaying unit is buried. No units are promoted when a dragon is slain.  |
 +~~SNIPPET_C~~ec_slay_dragon~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecdc~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragoncrusader)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragoncrusader may [[ec_control_dragon|control]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdc~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoecdz~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonzealot)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonzealot may [[ec_control_dragon|control]] any dragon that contains its color.** //Note: A Dragonzealot may NOT control a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdz~~
 +
 +~~SNIPPET_O1743785155~~ec_control_dragon~~
 +^ SFR/TSR Logo - Control a Dragon (Eldarim Champion - Dragoncrusader, Dragonzealot)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may control a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ On future turns, during the dragon attack phase, the controller may have the controlled dragon not roll, or may have it attack any other dragon, even a type of dragon that it would not usually attack. If another dragon attacks the controller's army, roll the controlled dragon and add any damage it inflicts to the melee results of the army, ignoring any Wings results. The dragon is not considered to be a part of the army and may not take damage when a dragon attacks the controller's army in this way.\\ \\ A White Dragon becomes uncontrolled during the Effects Expire step of the controlling player's turn. Any other dragon remains controlled by this unit unless any of the following occur:\\ \\ <WRAP>
 +  * The controlling unit controls another dragon. A unit may only ever control one dragon at any time.
 +  * The dragon leaves the terrain (e.g. is summoned away or killed).
 +  * The controlling unit leaves the terrain (e.g. moves or is killed).
 +  * The dragon is controlled or tamed by another unit.
 +</WRAP>|
 +~~SNIPPET_C~~ec_control_dragon~~
 +
 +== Medallions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Letters.png?nolink}}
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogomb~~
 +^ SFR/TSR Logo (Bronze Medallion)  ||
 +^  Magic, Non-Maneuver | During a magic action, this SAI generates X magic results of any elemental color.\\ \\ During any non-maneuver roll, this SAI works like the [[sai_cantrip|Cantrip SAI]], which generates X magic results that allow you to cast spells marked as 'Cantrip' from the spell list, ignoring the normal species or color requirements.  |
 +~~SNIPPET_C~~sai_sfrtsrlogomb~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogoms~~
 +^ SFR/TSR Logo (Silver Medallion)  ||
 +^  Non-Maneuver | During any non-maneuver roll, choose one of the following:\\ \\ <WRAP>
 +  * Return one item from your #@BUA@# to the army carrying this medallion.
 +  * Return one Dragonkin unit or minor terrain from your #@BUA@# to your Summoning Pool.
 +  * If at a terrain, you may summon or promote one health-worth of Dragonkin to the army carrying the medallion.
 +</WRAP>|
 +~~SNIPPET_C~~sai_sfrtsrlogoms~~
 +
 +~~SNIPPET_O1743785155~~sai_sfrtsrlogomg~~
 +^ SFR/TSR Logo (Gold Medallion)  ||
 +^  Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion.  |
 +~~SNIPPET_C~~sai_sfrtsrlogomg~~
 +
 +== Elemental Relic ==
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-black-death.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-blue-air.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-green-water.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-red-fire.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}}
 +
 +~~SNIPPET_O1743785154~~sai_elemental_relic~~
 +^ Elemental Relic  ||
 +^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  |
 +~~SNIPPET_C~~sai_elemental_relic~~