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sais [2018/07/15 11:26] adminsais [2021/05/26 06:30] (current) – Corrected Hoof icon admin
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 ==== Special Actions Icons (SAIs) ==== ==== Special Actions Icons (SAIs) ====
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png}} +In addition to normal action and ID icons, certain units and items in #@DDtm@# also have Special Action Icons (SAIs). What differentiates SAIs from the other icons is that SAIs can have effects other than simply generating save, maneuver, melee, missile, or magic results. 
-~~SNIPPET_O1743785151~~sai_attune~~+ 
 +Many SAIs generate a number of results based on the type of die or number of icons. To simplify this, SAIs use X in their descriptions. Whenever X appears in the description of an SAI it refers to the number of results. This is how to determine the value of X: 
 +  * On a six-sided die, X is equal to the number of icons rolled (three icons equals three results). 
 +  * On a large item or large Dragonkin unit, X is equal to three results (one icon equals three results). 
 +  * On a monster, artifact, medallion, relic or Dragonkin Champion, X is equal to four results (one icon equals four results). 
 + 
 +If an SAI does not have X in the description it only does what is described. 
 +If a specific SAI description conflicts with the general rules for SAIs, the specific SAI description takes precedence. 
 + 
 +=== Application === 
 + 
 +SAIs only apply during certain rolls. Each SAI in the table below states which rolls it applies to in the 'Applies' column. If a type of roll is not listed in the 'Applies' column description, that SAI has no effect in that type of roll. 
 + 
 +The types are: 
 +^  Dragon Attack | When the army rolls in response to a [[dragons#dragon_attacks|dragon attack]]. 
 +^  Magic | Any time the army or unit is rolling for magic results. 
 +^  Maneuver | Any time the army or unit is rolling for maneuver results. 
 +^  Melee | Any time the army or unit is rolling for melee results. 
 +^  Missile | Any time the army or unit is rolling for missile results. 
 +^  Save | Any time the army or unit is rolling for save results against damage. Some SAIs only apply during save rolls against a specific type of damage and are noted as 'Save*' (for example, "save against melee"). 
 +^  Non-Maneuver | Any roll that does not include maneuver results. 
 +^  Individual | Any roll to avoid a spell or effect that targets a unit or X health worth of units. 
 +^  Special | Check the SAI details for more information. 
 + 
 +There are a number of rules which must be observed with relation to SAIs: 
 +  * Unless the word "may" appears in the SAI description, the effect is mandatory. 
 +  * In the #@DUA@#, the only SAIs that will function are SAIs that generate save results, unless the SAI specifically states otherwise. 
 +  * See [[rulesreference#combination_rolls|Combination Rolls]] in the Rules Reference section for applying SAI results during a combination roll. 
 + 
 +=== Targeting === 
 + 
 +The following rules apply to the targeting of all SAIs: 
 +  * The same army or unit may not be targeted or affected by multiple SAI effects that multiply or divide the same type of result. 
 +  * Multiples of the same SAI that do not multiply or divide any army or unit's results, or target an individual unit, may be combined by adding their effects together to count as one larger effect SAI. Alternatively, they may be resolved one by one. 
 +  * SAIs that target 'one unit' (such as [[sai_coil|Coil]] & [[sai_hug|Hug]]) may not be combined and are always resolved one by one. 
 +  * When an SAI targets an opponent's army or units you must apply the SAI's effect to the fullest extent possible by selecting the maximum number of targets (units and/or health-worth) allowed. 
 +  * When an SAI targets a friendly army or unit, any number of health or units may be selected, from 0 up to the maximum allowed by the SAI. 
 +  * Any SAI that targets an individual unit will continue to affect that unit even if they move to another army. 
 + 
 +---- 
 + 
 +==== SAI List ==== 
 + 
 +=== A to C === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Attune.png?nolink}} 
 +~~SNIPPET_O1743785152~~sai_attune~~
 ^ Attune  || ^ Attune  ||
 ^  Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color.  | ^  Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color.  |
 ~~SNIPPET_C~~sai_attune~~ ~~SNIPPET_C~~sai_attune~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Bash.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Bash.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Bash.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Bash.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_bash~~+~~SNIPPET_O1743785152~~sai_bash~~
 ^ Bash  || ^ Bash  ||
 ^  Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did.  | ^  Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did.  |
 ~~SNIPPET_C~~sai_bash~~ ~~SNIPPET_C~~sai_bash~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Belly.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_belly~~+~~SNIPPET_O1743785152~~sai_belly~~
 ^ Belly  || ^ Belly  ||
 ^  Any | During any roll, the unit loses its automatic save results.  | ^  Any | During any roll, the unit loses its automatic save results.  |
 ~~SNIPPET_C~~sai_belly~~ ~~SNIPPET_C~~sai_belly~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DC_Breath.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Dk_Breath.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_breath~~+~~SNIPPET_O1743785152~~sai_breath~~
 ^ Breath  || ^ Breath  ||
 ^  Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed.  | ^  Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed.  |
 ~~SNIPPET_C~~sai_breath~~ ~~SNIPPET_C~~sai_breath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Bullseye.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_bullseye~~+~~SNIPPET_O1743785152~~sai_bullseye~~
 ^ Bullseye  || ^ Bullseye  ||
 ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results.  | ^  Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results.  |
 ~~SNIPPET_C~~sai_bullseye~~ ~~SNIPPET_C~~sai_bullseye~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Cantrip.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Cantrip_monster.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_cantrip~~+~~SNIPPET_O1743785152~~sai_cantrip~~
 ^ Cantrip || ^ Cantrip ||
 ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  | ^  Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.  |
 ~~SNIPPET_C~~sai_cantrip~~ ~~SNIPPET_C~~sai_cantrip~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Charge.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_charge~~+~~SNIPPET_O1743785152~~sai_charge~~
 ^ Charge  || ^ Charge  ||
 ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  | ^  Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, the defending army makes a combination save and melee roll. The attacking army takes damage equal to these melee results. Only save results generated by spells may reduce this damage. Charge has no effect during a counter-attack.  |
 ~~SNIPPET_C~~sai_charge~~ ~~SNIPPET_C~~sai_charge~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Charm.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_charm~~+~~SNIPPET_O1743785152~~sai_charm~~
 ^ Charm  || ^ Charm  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal.  |
 ~~SNIPPET_C~~sai_charm~~ ~~SNIPPET_C~~sai_charm~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Choke.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_choke~~+~~SNIPPET_O1743785152~~sai_choke~~
 ^ Choke  || ^ Choke  ||
 ^  Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  | ^  Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//  |
 ~~SNIPPET_C~~sai_choke~~ ~~SNIPPET_C~~sai_choke~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Cloak.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_cloak~~+~~SNIPPET_O1743785152~~sai_cloak~~
 ^ Cloak  || ^ Cloak  ||
 ^  Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results.  | ^  Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results.  |
 ~~SNIPPET_C~~sai_cloak~~ ~~SNIPPET_C~~sai_cloak~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}} 
-~~SNIPPET_O1743785151~~sai_coil~~+~~SNIPPET_O1743785152~~sai_coil~~
 ^ Coil  || ^ Coil  ||
 ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  | ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  |
 ~~SNIPPET_C~~sai_coil~~ ~~SNIPPET_C~~sai_coil~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Confuse.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_confuse~~ ~~SNIPPET_O1743785152~~sai_confuse~~
 ^ Confuse  || ^ Confuse  ||
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 ~~SNIPPET_C~~sai_confuse~~ ~~SNIPPET_C~~sai_confuse~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Convert.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_convert~~ ~~SNIPPET_O1743785152~~sai_convert~~
 ^ Convert  || ^ Convert  ||
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 ~~SNIPPET_C~~sai_convert~~ ~~SNIPPET_C~~sai_convert~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DS_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DS_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Counter.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_CounterMonster.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_counter~~ ~~SNIPPET_O1743785152~~sai_counter~~
 ^ Counter  || ^ Counter  ||
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 ~~SNIPPET_C~~sai_counter~~ ~~SNIPPET_C~~sai_counter~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_CreateFireminions.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_createfireminions~~ ~~SNIPPET_O1743785152~~sai_createfireminions~~
 ^ Create Fireminions  || ^ Create Fireminions  ||
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 ~~SNIPPET_C~~sai_createfireminions~~ ~~SNIPPET_C~~sai_createfireminions~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Crush.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_crush~~ ~~SNIPPET_O1743785152~~sai_crush~~
 ^ Crush  || ^ Crush  ||
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 ~~SNIPPET_C~~sai_crush~~ ~~SNIPPET_C~~sai_crush~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png}}+=== D to H === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Decapitate.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_decapitate~~ ~~SNIPPET_O1743785152~~sai_decapitate~~
 ^ Decapitate  || ^ Decapitate  ||
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 ~~SNIPPET_C~~sai_decapitate~~ ~~SNIPPET_C~~sai_decapitate~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_DispelMagic.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_DispelMagic.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DispelMagic.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DispelMagic.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Dispel.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Dispel.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Dispel.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Dispel.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_dispelmagic~~ ~~SNIPPET_O1743785152~~sai_dispelmagic~~
 ^ Dispel Magic  || ^ Dispel Magic  ||
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 ~~SNIPPET_C~~sai_dispelmagic~~ ~~SNIPPET_C~~sai_dispelmagic~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_DoubleStrike.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_DoubleStrike.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_doublestrike~~ ~~SNIPPET_O1743785152~~sai_doublestrike~~
 ^ Double Strike  || ^ Double Strike  ||
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 ~~SNIPPET_C~~sai_doublestrike~~ ~~SNIPPET_C~~sai_doublestrike~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-black-death.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-blue-air.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-green-water.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-red-fire.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}} 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}} 
 +~~SNIPPET_O1743785152~~sai_elemental_relic~~ 
 +^ Elemental Relic  || 
 +^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  | 
 +~~SNIPPET_C~~sai_elemental_relic~~ 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Elevate.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_elevate~~ ~~SNIPPET_O1743785152~~sai_elevate~~
 ^ Elevate  || ^ Elevate  ||
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 ~~SNIPPET_C~~sai_elevate~~ ~~SNIPPET_C~~sai_elevate~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Entangle.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_entangle~~ ~~SNIPPET_O1743785152~~sai_entangle~~
 ^ Entangle  || ^ Entangle  ||
Line 151: Line 210:
 ~~SNIPPET_C~~sai_entangle~~ ~~SNIPPET_C~~sai_entangle~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Ferry.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_ferry~~ ~~SNIPPET_O1743785152~~sai_ferry~~
 ^ Ferry  || ^ Ferry  ||
Line 157: Line 216:
 ~~SNIPPET_C~~sai_ferry~~ ~~SNIPPET_C~~sai_ferry~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Firebreath.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_firebreath~~ ~~SNIPPET_O1743785152~~sai_firebreath~~
 ^ Firebreath  || ^ Firebreath  ||
Line 163: Line 222:
 ~~SNIPPET_C~~sai_firebreath~~ ~~SNIPPET_C~~sai_firebreath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firecloud.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_firecloud~~ ~~SNIPPET_O1743785152~~sai_firecloud~~
 ^ Firecloud  || ^ Firecloud  ||
Line 169: Line 228:
 ~~SNIPPET_C~~sai_firecloud~~ ~~SNIPPET_C~~sai_firecloud~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Firewalking.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_firewalking~~ ~~SNIPPET_O1743785152~~sai_firewalking~~
 ^ Firewalking  || ^ Firewalking  ||
Line 175: Line 234:
 ~~SNIPPET_C~~sai_firewalking~~ ~~SNIPPET_C~~sai_firewalking~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Flame.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Flame.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Flame.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Flame.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_flame~~ ~~SNIPPET_O1743785152~~sai_flame~~
 ^ Flame  || ^ Flame  ||
Line 183: Line 242:
 ~~SNIPPET_C~~sai_flame~~ ~~SNIPPET_C~~sai_flame~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_FlamingArrow.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_flamingarrow~~ ~~SNIPPET_O1743785152~~sai_flamingarrow~~
 ^ Flaming Arrow  || ^ Flaming Arrow  ||
Line 189: Line 248:
 ~~SNIPPET_C~~sai_flamingarrow~~ ~~SNIPPET_C~~sai_flamingarrow~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Flurry.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Flurry.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_flurry~~ ~~SNIPPET_O1743785152~~sai_flurry~~
 ^ Flurry  || ^ Flurry  ||
Line 195: Line 254:
 ~~SNIPPET_C~~sai_flurry~~ ~~SNIPPET_C~~sai_flurry~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/LE_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Nightmare_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Nightmare_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Leviathan_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Leviathan_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Fly_1.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Fly_1.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Fly.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Fly.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Fly.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Fly.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_fly~~ ~~SNIPPET_O1743785152~~sai_fly~~
 ^ Fly  || ^ Fly  ||
Line 209: Line 268:
 ~~SNIPPET_C~~sai_fly~~ ~~SNIPPET_C~~sai_fly~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_FrostBreath.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_FrostBreath.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_frostbreath~~ ~~SNIPPET_O1743785152~~sai_frostbreath~~
 ^ Frost Breath  || ^ Frost Breath  ||
Line 215: Line 274:
 ~~SNIPPET_C~~sai_frostbreath~~ ~~SNIPPET_C~~sai_frostbreath~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Galeforce.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Galeforce.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_galeforce~~ ~~SNIPPET_O1743785152~~sai_galeforce~~
 ^ Galeforce  || ^ Galeforce  ||
Line 221: Line 280:
 ~~SNIPPET_C~~sai_galeforce~~ ~~SNIPPET_C~~sai_galeforce~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Gore.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Gore.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_gore~~ ~~SNIPPET_O1743785152~~sai_gore~~
 ^ Gore  || ^ Gore  ||
Line 227: Line 286:
 ~~SNIPPET_C~~sai_gore~~ ~~SNIPPET_C~~sai_gore~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Maneuver_Hoof.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Hoof.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_hoof~~ ~~SNIPPET_O1743785152~~sai_hoof~~
 ^ Hoof  || ^ Hoof  ||
Line 233: Line 292:
 ~~SNIPPET_C~~sai_hoof~~ ~~SNIPPET_C~~sai_hoof~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Howl.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Howl.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_howl~~ ~~SNIPPET_O1743785152~~sai_howl~~
 ^ Howl  || ^ Howl  ||
Line 239: Line 298:
 ~~SNIPPET_C~~sai_howl~~ ~~SNIPPET_C~~sai_howl~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Hug.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Hug.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_hug~~ ~~SNIPPET_O1743785152~~sai_hug~~
 ^ Hug  || ^ Hug  ||
Line 245: Line 304:
 ~~SNIPPET_C~~sai_hug~~ ~~SNIPPET_C~~sai_hug~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Hypnotic_Glare.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Hypnotic_Glare.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_hypnoticglare~~ ~~SNIPPET_O1743785152~~sai_hypnoticglare~~
 ^ Hypnotic Glare  || ^ Hypnotic Glare  ||
Line 252: Line 311:
 ~~SNIPPET_C~~sai_hypnoticglare~~ ~~SNIPPET_C~~sai_hypnoticglare~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Illusion.png}}+=== I to So === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Illusion.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_illusion~~ ~~SNIPPET_O1743785152~~sai_illusion~~
 ^ Illusion|| ^ Illusion||
Line 258: Line 319:
 ~~SNIPPET_C~~sai_illusion~~ ~~SNIPPET_C~~sai_illusion~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Impale.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Impale.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_impale~~ ~~SNIPPET_O1743785152~~sai_impale~~
 ^ Impale  || ^ Impale  ||
Line 264: Line 325:
 ~~SNIPPET_C~~sai_impale~~ ~~SNIPPET_C~~sai_impale~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Kick.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Kick.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_kick~~ ~~SNIPPET_O1743785152~~sai_kick~~
 ^ Kick  || ^ Kick  ||
Line 270: Line 331:
 ~~SNIPPET_C~~sai_kick~~ ~~SNIPPET_C~~sai_kick~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Net.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Net.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_net~~ ~~SNIPPET_O1743785152~~sai_net~~
 ^ Net  || ^ Net  ||
Line 276: Line 337:
 ~~SNIPPET_C~~sai_net~~ ~~SNIPPET_C~~sai_net~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Plague.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Plague.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_plague~~ ~~SNIPPET_O1743785152~~sai_plague~~
 ^ Plague  || ^ Plague  ||
Line 282: Line 343:
 ~~SNIPPET_C~~sai_plague~~ ~~SNIPPET_C~~sai_plague~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Poison.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Poison.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison_Monster.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison_Monster.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_poison~~ ~~SNIPPET_O1743785152~~sai_poison~~
 ^ Poison  || ^ Poison  ||
Line 290: Line 351:
 ~~SNIPPET_C~~sai_poison~~ ~~SNIPPET_C~~sai_poison~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Regenerate.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/GO_Regenerate.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_regenerate~~ ~~SNIPPET_O1743785152~~sai_regenerate~~
 ^ Regenerate  || ^ Regenerate  ||
Line 296: Line 357:
 ~~SNIPPET_C~~sai_regenerate~~ ~~SNIPPET_C~~sai_regenerate~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Rend.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Rend.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_rend.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_rend.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Rend.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Rend.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Rend.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Rend.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Rend.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Rend.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_rend~~ ~~SNIPPET_O1743785152~~sai_rend~~
 ^ Rend  || ^ Rend  ||
Line 306: Line 367:
 ~~SNIPPET_C~~sai_rend~~ ~~SNIPPET_C~~sai_rend~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_RisefromtheAshes.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_RisefromtheAshes.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_risefromtheashes~~ ~~SNIPPET_O1743785152~~sai_risefromtheashes~~
 ^ Rise from the Ashes  || ^ Rise from the Ashes  ||
Line 312: Line 373:
 ~~SNIPPET_C~~sai_risefromtheashes~~ ~~SNIPPET_C~~sai_risefromtheashes~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Androsphinx_Roar.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Androsphinx_Roar.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Roar.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Roar.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Roar.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Behemoth_Roar.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_roar~~ ~~SNIPPET_O1743785152~~sai_roar~~
 ^ Roar  || ^ Roar  ||
Line 320: Line 381:
 ~~SNIPPET_C~~sai_roar~~ ~~SNIPPET_C~~sai_roar~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Scare.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Scare.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_scare~~ ~~SNIPPET_O1743785152~~sai_scare~~
 ^ Scare  || ^ Scare  ||
Line 326: Line 387:
 ~~SNIPPET_C~~sai_scare~~ ~~SNIPPET_C~~sai_scare~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Screech.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Screech.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Screech.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Screech.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_screech~~ ~~SNIPPET_O1743785152~~sai_screech~~
 ^ Screech  || ^ Screech  ||
Line 333: Line 394:
 ~~SNIPPET_C~~sai_screech~~ ~~SNIPPET_C~~sai_screech~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Seize.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Seize.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_seize~~ ~~SNIPPET_O1743785152~~sai_seize~~
 ^ Seize  || ^ Seize  ||
Line 339: Line 400:
 ~~SNIPPET_C~~sai_seize~~ ~~SNIPPET_C~~sai_seize~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Slay.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Slay.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_slay~~ ~~SNIPPET_O1743785152~~sai_slay~~
 ^ Slay  || ^ Slay  ||
Line 345: Line 406:
 ~~SNIPPET_C~~sai_slay~~ ~~SNIPPET_C~~sai_slay~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Sleep.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Sleep.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_sleep~~ ~~SNIPPET_O1743785152~~sai_sleep~~
 ^ Sleep  || ^ Sleep  ||
Line 351: Line 412:
 ~~SNIPPET_C~~sai_sleep~~ ~~SNIPPET_C~~sai_sleep~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/FW_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Go_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Go_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sc_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smite.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smite.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Smite.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Smite.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_smite~~ ~~SNIPPET_O1743785152~~sai_smite~~
 ^ Smite  || ^ Smite  ||
Line 367: Line 428:
 ~~SNIPPET_C~~sai_smite~~ ~~SNIPPET_C~~sai_smite~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smother.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Smother.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Smother.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/go_Smother.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_smother~~ ~~SNIPPET_O1743785152~~sai_smother~~
 ^ Smother  || ^ Smother  ||
Line 374: Line 435:
 ~~SNIPPET_C~~sai_smother~~ ~~SNIPPET_C~~sai_smother~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_SneakAttack.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/DM_SneakAttack.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_sneakattack~~ ~~SNIPPET_O1743785152~~sai_sneakattack~~
 ^ Sneak Attack  || ^ Sneak Attack  ||
Line 380: Line 441:
 ~~SNIPPET_C~~sai_sneakattack~~ ~~SNIPPET_C~~sai_sneakattack~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Sortie.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Sortie.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_sortie~~ ~~SNIPPET_O1743785152~~sai_sortie~~
 ^ Sortie  || ^ Sortie  ||
Line 386: Line 447:
 ~~SNIPPET_C~~sai_sortie~~ ~~SNIPPET_C~~sai_sortie~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Stomp.png}}+=== St to W === 
 + 
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Stomp.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_stomp~~ ~~SNIPPET_O1743785152~~sai_stomp~~
 ^ Stomp  || ^ Stomp  ||
Line 392: Line 455:
 ~~SNIPPET_C~~sai_stomp~~ ~~SNIPPET_C~~sai_stomp~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Stone.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Stone.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_stone~~ ~~SNIPPET_O1743785152~~sai_stone~~
 ^ Stone  || ^ Stone  ||
Line 398: Line 461:
 ~~SNIPPET_C~~sai_stone~~ ~~SNIPPET_C~~sai_stone~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Stun.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Stun.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_stun~~ ~~SNIPPET_O1743785152~~sai_stun~~
 ^ Stun  || ^ Stun  ||
Line 404: Line 467:
 ~~SNIPPET_C~~sai_stun~~ ~~SNIPPET_C~~sai_stun~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SummonDragon.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_SummonDragon.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_summondragon~~ ~~SNIPPET_O1743785152~~sai_summondragon~~
 ^ Summon Dragon  || ^ Summon Dragon  ||
Line 410: Line 473:
 ~~SNIPPET_C~~sai_summondragon~~ ~~SNIPPET_C~~sai_summondragon~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Surprise.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Surprise.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Surprise.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Surprise.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_surprise~~ ~~SNIPPET_O1743785152~~sai_surprise~~
 ^ Surprise  || ^ Surprise  ||
Line 417: Line 480:
 ~~SNIPPET_C~~sai_surprise~~ ~~SNIPPET_C~~sai_surprise~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Swallow.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Swallow.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_swallow~~ ~~SNIPPET_O1743785152~~sai_swallow~~
 ^ Swallow  || ^ Swallow  ||
Line 423: Line 486:
 ~~SNIPPET_C~~sai_swallow~~ ~~SNIPPET_C~~sai_swallow~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Tail.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Tail.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_tail~~ ~~SNIPPET_O1743785152~~sai_tail~~
 ^ Tail  || ^ Tail  ||
Line 429: Line 492:
 ~~SNIPPET_C~~sai_tail~~ ~~SNIPPET_C~~sai_tail~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Teleport.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Teleport.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_teleport~~ ~~SNIPPET_O1743785152~~sai_teleport~~
 ^ Teleport  || ^ Teleport  ||
Line 435: Line 498:
 ~~SNIPPET_C~~sai_teleport~~ ~~SNIPPET_C~~sai_teleport~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/A_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/dw_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample2.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Trample2.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Trample.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Trample.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_trample~~ ~~SNIPPET_O1743785152~~sai_trample~~
 ^ Trample  || ^ Trample  ||
Line 448: Line 511:
 ~~SNIPPET_C~~sai_trample~~ ~~SNIPPET_C~~sai_trample~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trumpet.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fe_Trumpet.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_trumpet~~ ~~SNIPPET_O1743785152~~sai_trumpet~~
 ^ Trumpet  || ^ Trumpet  ||
Line 454: Line 517:
 ~~SNIPPET_C~~sai_trumpet~~ ~~SNIPPET_C~~sai_trumpet~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Vanish.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Vanish.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_vanish~~ ~~SNIPPET_O1743785152~~sai_vanish~~
 ^ Vanish  || ^ Vanish  ||
Line 460: Line 523:
 ~~SNIPPET_C~~sai_vanish~~ ~~SNIPPET_C~~sai_vanish~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Volley.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_Volley.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Volley.png}} +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Volley.png?nolink}} 
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Volley_4.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/fr_Volley_4.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_volley~~ ~~SNIPPET_O1743785152~~sai_volley~~
 ^ Volley  || ^ Volley  ||
Line 468: Line 531:
 ~~SNIPPET_C~~sai_volley~~ ~~SNIPPET_C~~sai_volley~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Wave.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Wave.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_wave~~ ~~SNIPPET_O1743785152~~sai_wave~~
 ^ Wave  || ^ Wave  ||
Line 474: Line 537:
 ~~SNIPPET_C~~sai_wave~~ ~~SNIPPET_C~~sai_wave~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Wayfare.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Mi_Wayfare.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_wayfare~~ ~~SNIPPET_O1743785152~~sai_wayfare~~
 ^ Wayfare  || ^ Wayfare  ||
Line 480: Line 543:
 ~~SNIPPET_C~~sai_wayfare~~ ~~SNIPPET_C~~sai_wayfare~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Web.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/le_Web.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_web~~ ~~SNIPPET_O1743785152~~sai_web~~
 ^ Web  || ^ Web  ||
Line 486: Line 549:
 ~~SNIPPET_C~~sai_web~~ ~~SNIPPET_C~~sai_web~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_WildGrowthMonster.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TF_WildGrowthMonster.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_wildgrowth~~ ~~SNIPPET_O1743785152~~sai_wildgrowth~~
 ^ Wild Growth  || ^ Wild Growth  ||
Line 492: Line 555:
 ~~SNIPPET_C~~sai_wildgrowth~~ ~~SNIPPET_C~~sai_wildgrowth~~
  
-{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Wither.png}}+{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/ud_Wither.png?nolink}}
 ~~SNIPPET_O1743785152~~sai_wither~~ ~~SNIPPET_O1743785152~~sai_wither~~
 ^ Wither  || ^ Wither  ||
 ^  Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes.  | ^  Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes.  |
 ~~SNIPPET_C~~sai_wither~~ ~~SNIPPET_C~~sai_wither~~
 +
 +=== SFR/TSR Logos ===
 +
 +== Dragonkin Champions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Logo.png?nolink}}
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogodc~~
 +^ SFR/TSR Logo (Dragonkin Champion)  ||
 +^  Melee, Individual | When saving against an individual targeting effect, the SFR/TSR logo generates four save results. During a melee attack, you may move a summoned dragon that contains the same color as this Dragonkin Champion from one terrain to another.  |
 +~~SNIPPET_C~~sai_sfrtsrlogodc~~
 +
 +== Eldarim Champions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Logo.png?nolink}}
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecdl~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonlord)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonlord may [[ec_tame_dragon|tame]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdl~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecdm~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonmaster)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonmaster may [[ec_tame_dragon|tame]] any dragon that contains its color.** //Note: A Dragonmaster may NOT tame a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdm~~
 +
 +~~SNIPPET_O1743785152~~ec_tame_dragon~~
 +^ SFR/TSR Logo - Tame a Dragon (Eldarim Champion - Dragonlord, Dragonmaster)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may tame a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ On future turns, a tamed dragon will not attack an army containing the unit that tamed it. Tamed dragons still attack other dragons as normal. During the Retreat Step of the Reserves Phase, the taming unit may ride the dragon, moving itself and the tamed dragon to any other terrain. The dragon remains tamed when they move in this way.\\ \\ A White Dragon becomes untamed during the Effects Expire step of the taming player's turn. Any other dragon remains tamed by this unit unless any of the following occur:\\ \\ <WRAP>
 +  * If the taming unit tames another dragon. A unit may only ever have one dragon tamed at any time.
 +  * The dragon leaves the terrain without the taming unit (e.g. is summoned away or killed).
 +  * The taming unit leaves the terrain without the dragon (e.g. moves or is killed).
 +  * The dragon is tamed or controlled by another unit.
 +</WRAP>|
 +~~SNIPPET_C~~ec_tame_dragon~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecds~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonslayer)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonslayer may [[ec_slay_dragon|slay]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecds~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecdh~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonhunter)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonhunter may [[ec_slay_dragon|slay]] any dragon that contains its color.** //Note: A Dragonhunter may NOT slay a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdh~~
 +
 +~~SNIPPET_O1743785152~~ec_slay_dragon~~
 +^ SFR/TSR Logo - Slay a Dragon (Eldarim Champion - Dragonslayer, Dragonhunter)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may slay a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ A slain dragon is not returned to its owner's Summoning Pool, but is instead removed from the game entirely. If a White Dragon is slain, roll the dragon. If it rolls a jaws result, the slaying unit is buried. No units are promoted when a dragon is slain.  |
 +~~SNIPPET_C~~ec_slay_dragon~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecdc~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragoncrusader)  ||
 +^  Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragoncrusader may [[ec_control_dragon|control]] ANY type of dragon.** |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdc~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoecdz~~
 +^ SFR/TSR Logo (Eldarim Champion - Dragonzealot)  ||
 +^  Any, Dragon Attack, Individual | During a save roll against an individual-targeting effect, the SFR/TSR logo generates four save results.\\ \\  **During a dragon attack, a Dragonzealot may [[ec_control_dragon|control]] any dragon that contains its color.** //Note: A Dragonzealot may NOT control a White Dragon.//\\ \\ During any other roll, this SAI is considered to be an ID icon which generates two results. |
 +~~SNIPPET_C~~sai_sfrtsrlogoecdz~~
 +
 +~~SNIPPET_O1743785152~~ec_control_dragon~~
 +^ SFR/TSR Logo - Control a Dragon (Eldarim Champion - Dragoncrusader, Dragonzealot)  |
 +| During the dragon attack phase, when rolling an army's response to a [[dragons#dragon_attacks|dragon attack]], a unit that rolls this SAI may control a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.\\ \\ On future turns, during the dragon attack phase, the controller may have the controlled dragon not roll, or may have it attack any other dragon, even a type of dragon that it would not usually attack. If another dragon attacks the controller's army, roll the controlled dragon and add any damage it inflicts to the melee results of the army, ignoring any Wings results. The dragon is not considered to be a part of the army and may not take damage when a dragon attacks the controller's army in this way.\\ \\ A White Dragon becomes uncontrolled during the Effects Expire step of the controlling player's turn. Any other dragon remains controlled by this unit unless any of the following occur:\\ \\ <WRAP>
 +  * The controlling unit controls another dragon. A unit may only ever control one dragon at any time.
 +  * The dragon leaves the terrain (e.g. is summoned away or killed).
 +  * The controlling unit leaves the terrain (e.g. moves or is killed).
 +  * The dragon is controlled or tamed by another unit.
 +</WRAP>|
 +~~SNIPPET_C~~ec_control_dragon~~
 +
 +== Medallions ==
 +
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SFR_Logo_Black.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/TSR_Letters.png?nolink}}
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogomb~~
 +^ SFR/TSR Logo (Bronze Medallion)  ||
 +^  Magic, Non-Maneuver | During a magic action, this SAI generates X magic results of any elemental color.\\ \\ During any non-maneuver roll, this SAI works like the [[sai_cantrip|Cantrip SAI]], which generates X magic results that allow you to cast spells marked as 'Cantrip' from the spell list, ignoring the normal species or color requirements.  |
 +~~SNIPPET_C~~sai_sfrtsrlogomb~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogoms~~
 +^ SFR/TSR Logo (Silver Medallion)  ||
 +^  Non-Maneuver | During any non-maneuver roll, choose one of the following:\\ \\ <WRAP>
 +  * Return one item from your #@BUA@# to the army carrying this medallion.
 +  * Return one Dragonkin unit or minor terrain from your #@BUA@# to your Summoning Pool.
 +  * If at a terrain, you may summon or promote one health-worth of Dragonkin to the army carrying the medallion.
 +</WRAP>|
 +~~SNIPPET_C~~sai_sfrtsrlogoms~~
 +
 +~~SNIPPET_O1743785152~~sai_sfrtsrlogomg~~
 +^ SFR/TSR Logo (Gold Medallion)  ||
 +^  Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion.  |
 +~~SNIPPET_C~~sai_sfrtsrlogomg~~
 +
 +== Elemental Relic ==
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-black-death.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-blue-air.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-green-water.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-red-fire.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/element-icons-yellow-earth.png?nolink}}
 +{{http://www.performanceca.com/sfr-wiki/sfr-images/icons/sfr-25-logo.png?nolink}}
 +
 +~~SNIPPET_O1743785152~~sai_elemental_relic~~
 +^ Elemental Relic  ||
 +^  Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.  |
 +~~SNIPPET_C~~sai_elemental_relic~~