Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
sais [2021/03/16 12:49] – Added Elemental relic admin | sais [2021/05/26 06:30] (current) – Corrected Hoof icon admin | ||
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- | ~~SNIPPET_O1743785149~~sai_attune~~ | + | ~~SNIPPET_O1743785150~~sai_attune~~ |
^ Attune | ^ Attune | ||
^ Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. | ^ Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. | ||
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- | ~~SNIPPET_O1743785149~~sai_bash~~ | + | ~~SNIPPET_O1743785150~~sai_bash~~ |
^ Bash || | ^ Bash || | ||
^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ||
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- | ~~SNIPPET_O1743785149~~sai_belly~~ | + | ~~SNIPPET_O1743785150~~sai_belly~~ |
^ Belly || | ^ Belly || | ||
^ Any | During any roll, the unit loses its automatic save results. | ^ Any | During any roll, the unit loses its automatic save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_breath~~ | + | ~~SNIPPET_O1743785150~~sai_breath~~ |
^ Breath | ^ Breath | ||
^ Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed. | ^ Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed. | ||
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- | ~~SNIPPET_O1743785149~~sai_bullseye~~ | + | ~~SNIPPET_O1743785150~~sai_bullseye~~ |
^ Bullseye | ^ Bullseye | ||
^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ||
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- | ~~SNIPPET_O1743785149~~sai_cantrip~~ | + | ~~SNIPPET_O1743785150~~sai_cantrip~~ |
^ Cantrip || | ^ Cantrip || | ||
^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
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- | ~~SNIPPET_O1743785149~~sai_charge~~ | + | ~~SNIPPET_O1743785150~~sai_charge~~ |
^ Charge | ^ Charge | ||
^ Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, | ^ Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, | ||
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- | ~~SNIPPET_O1743785149~~sai_charm~~ | + | ~~SNIPPET_O1743785150~~sai_charm~~ |
^ Charm || | ^ Charm || | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal. | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal. | ||
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- | ~~SNIPPET_O1743785149~~sai_choke~~ | + | ~~SNIPPET_O1743785150~~sai_choke~~ |
^ Choke || | ^ Choke || | ||
^ Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ^ Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
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- | ~~SNIPPET_O1743785149~~sai_cloak~~ | + | ~~SNIPPET_O1743785150~~sai_cloak~~ |
^ Cloak || | ^ Cloak || | ||
^ Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results. | ^ Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_coil~~ | + | ~~SNIPPET_O1743785150~~sai_coil~~ |
^ Coil || | ^ Coil || | ||
^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ||
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- | ~~SNIPPET_O1743785149~~sai_confuse~~ | + | ~~SNIPPET_O1743785150~~sai_confuse~~ |
^ Confuse | ^ Confuse | ||
^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
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- | ~~SNIPPET_O1743785149~~sai_convert~~ | + | ~~SNIPPET_O1743785150~~sai_convert~~ |
^ Convert | ^ Convert | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army. | | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army. | | ||
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- | ~~SNIPPET_O1743785149~~sai_counter~~ | + | ~~SNIPPET_O1743785150~~sai_counter~~ |
^ Counter | ^ Counter | ||
^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ^ Dragon Attack, Melee, Save* | During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.\\ \\ During any other save roll, Counter generates X save results.\\ \\ During a melee attack, Counter generates X melee results.\\ \\ During a dragon attack, Counter generates X save and X melee results. | ||
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- | ~~SNIPPET_O1743785149~~sai_createfireminions~~ | + | ~~SNIPPET_O1743785150~~sai_createfireminions~~ |
^ Create Fireminions | ^ Create Fireminions | ||
^ Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results. | ^ Any Non-Individual | During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_crush~~ | + | ~~SNIPPET_O1743785150~~sai_crush~~ |
^ Crush || | ^ Crush || | ||
^ Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results. | ^ Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results. | ||
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- | ~~SNIPPET_O1743785149~~sai_decapitate~~ | + | ~~SNIPPET_O1743785150~~sai_decapitate~~ |
^ Decapitate | ^ Decapitate | ||
^ Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons# | ^ Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons# | ||
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- | ~~SNIPPET_O1743785149~~sai_dispelmagic~~ | + | ~~SNIPPET_O1743785150~~sai_dispelmagic~~ |
^ Dispel Magic || | ^ Dispel Magic || | ||
^ Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI. | | ^ Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI. | | ||
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- | ~~SNIPPET_O1743785149~~sai_doublestrike~~ | + | ~~SNIPPET_O1743785150~~sai_doublestrike~~ |
^ Double Strike | ^ Double Strike | ||
^ Dragon Attack, Melee | During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Double Strike generates four melee results. | ^ Dragon Attack, Melee | During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Double Strike generates four melee results. | ||
~~SNIPPET_C~~sai_doublestrike~~ | ~~SNIPPET_C~~sai_doublestrike~~ | ||
- | {{http:// | ||
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+ | {{http:// | ||
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- | ~~SNIPPET_O1743785149~~sai_elemental_relic~~ | + | ~~SNIPPET_O1743785150~~sai_elemental_relic~~ |
^ Elemental Relic || | ^ Elemental Relic || | ||
^ Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once. | | ^ Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once. | | ||
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- | ~~SNIPPET_O1743785149~~sai_elevate~~ | + | ~~SNIPPET_O1743785150~~sai_elevate~~ |
^ Elevate | ^ Elevate | ||
^ Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results. | ^ Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_entangle~~ | + | ~~SNIPPET_O1743785150~~sai_entangle~~ |
^ Entangle | ^ Entangle | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are killed. | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets are killed. | ||
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- | ~~SNIPPET_O1743785149~~sai_ferry~~ | + | ~~SNIPPET_O1743785150~~sai_ferry~~ |
^ Ferry || | ^ Ferry || | ||
^ Non-Maneuver | During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain. | ^ Non-Maneuver | During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain. | ||
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- | ~~SNIPPET_O1743785149~~sai_firebreath~~ | + | ~~SNIPPET_O1743785150~~sai_firebreath~~ |
^ Firebreath | ^ Firebreath | ||
^ Melee | During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried. | ^ Melee | During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried. | ||
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- | ~~SNIPPET_O1743785149~~sai_firecloud~~ | + | ~~SNIPPET_O1743785150~~sai_firecloud~~ |
^ Firecloud | ^ Firecloud | ||
^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ||
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- | ~~SNIPPET_O1743785149~~sai_firewalking~~ | + | ~~SNIPPET_O1743785150~~sai_firewalking~~ |
^ Firewalking | ^ Firewalking | ||
^ Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain. | ^ Maneuver, Non-Maneuver | During a maneuver roll, Firewalking generates X maneuver results.\\ \\ During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain. | ||
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- | ~~SNIPPET_O1743785149~~sai_flame~~ | + | ~~SNIPPET_O1743785150~~sai_flame~~ |
^ Flame || | ^ Flame || | ||
^ Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried. | ^ Melee | During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried. | ||
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- | ~~SNIPPET_O1743785149~~sai_flamingarrow~~ | + | ~~SNIPPET_O1743785150~~sai_flamingarrow~~ |
^ Flaming Arrow || | ^ Flaming Arrow || | ||
^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Flaming Arrow generates X missile results. | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Flaming Arrow generates X missile results. | ||
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- | ~~SNIPPET_O1743785149~~sai_flurry~~ | + | ~~SNIPPET_O1743785150~~sai_flurry~~ |
^ Flurry | ^ Flurry | ||
^ Dragon Attack, Melee, Save* | During a melee attack, Flurry generates X melee results. Roll the item again and apply the new result as well.\\ \\ During a save roll against a melee attack, Flurry generates X save results.\\ \\ During a dragon attack, Flurry generates either X save results, or X melee results. If it generates melee results, roll the item again and apply the new result as well. | | ^ Dragon Attack, Melee, Save* | During a melee attack, Flurry generates X melee results. Roll the item again and apply the new result as well.\\ \\ During a save roll against a melee attack, Flurry generates X save results.\\ \\ During a dragon attack, Flurry generates either X save results, or X melee results. If it generates melee results, roll the item again and apply the new result as well. | | ||
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- | ~~SNIPPET_O1743785149~~sai_fly~~ | + | ~~SNIPPET_O1743785150~~sai_fly~~ |
^ Fly || | ^ Fly || | ||
^ Any | During any roll, Fly generates X maneuver or X save results. | ^ Any | During any roll, Fly generates X maneuver or X save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_frostbreath~~ | + | ~~SNIPPET_O1743785150~~sai_frostbreath~~ |
^ Frost Breath | ^ Frost Breath | ||
^ Melee, Missile | During a melee or missile attack, target an opposing army at the same terrain. Until the beginning of your next turn, the target army halves all results they roll. | | ^ Melee, Missile | During a melee or missile attack, target an opposing army at the same terrain. Until the beginning of your next turn, the target army halves all results they roll. | | ||
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- | ~~SNIPPET_O1743785149~~sai_galeforce~~ | + | ~~SNIPPET_O1743785150~~sai_galeforce~~ |
^ Galeforce | ^ Galeforce | ||
^ Magic*, Melee, Missile | During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls. | ^ Magic*, Melee, Missile | During a melee or missile attack, or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts four save and four maneuver results from all rolls. | ||
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- | ~~SNIPPET_O1743785149~~sai_gore~~ | + | ~~SNIPPET_O1743785150~~sai_gore~~ |
^ Gore || | ^ Gore || | ||
^ Dragon Attack, Melee | During a melee attack, target one unit in the defending army. The target takes two points of damage. If the unit is killed by Gore, it is then buried.\\ \\ During a dragon attack, Gore generates four melee results. | ^ Dragon Attack, Melee | During a melee attack, target one unit in the defending army. The target takes two points of damage. If the unit is killed by Gore, it is then buried.\\ \\ During a dragon attack, Gore generates four melee results. | ||
~~SNIPPET_C~~sai_gore~~ | ~~SNIPPET_C~~sai_gore~~ | ||
- | {{http:// | + | {{http:// |
- | ~~SNIPPET_O1743785149~~sai_hoof~~ | + | ~~SNIPPET_O1743785150~~sai_hoof~~ |
^ Hoof || | ^ Hoof || | ||
^ Dragon Attack, Maneuver, Save | During a maneuver roll, Hoof generates X maneuver results.\\ \\ During a save roll, Hoof generates X save results.\\ \\ During a dragon attack, Hoof generates X save results. | ^ Dragon Attack, Maneuver, Save | During a maneuver roll, Hoof generates X maneuver results.\\ \\ During a save roll, Hoof generates X save results.\\ \\ During a dragon attack, Hoof generates X save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_howl~~ | + | ~~SNIPPET_O1743785150~~sai_howl~~ |
^ Howl || | ^ Howl || | ||
^ Melee, Missile | During a melee or missile attack, the defending army subtracts X save results. | ^ Melee, Missile | During a melee or missile attack, the defending army subtracts X save results. | ||
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- | ~~SNIPPET_O1743785149~~sai_hug~~ | + | ~~SNIPPET_O1743785150~~sai_hug~~ |
^ Hug || | ^ Hug || | ||
^ Dragon Attack, Melee | During a melee attack, target one unit in the defending army. The target unit takes X points of damage with no save possible. The targeted unit makes a melee roll. Melee results generated by this roll inflict damage on the Hugging unit with no save possible.\\ \\ During a dragon attack, Hug generates X melee results. | ^ Dragon Attack, Melee | During a melee attack, target one unit in the defending army. The target unit takes X points of damage with no save possible. The targeted unit makes a melee roll. Melee results generated by this roll inflict damage on the Hugging unit with no save possible.\\ \\ During a dragon attack, Hug generates X melee results. | ||
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- | ~~SNIPPET_O1743785149~~sai_hypnoticglare~~ | + | ~~SNIPPET_O1743785150~~sai_hypnoticglare~~ |
^ Hypnotic Glare || | ^ Hypnotic Glare || | ||
^ Melee | During a melee attack, when the defending army rolls for saves, all units that roll an ID result are hypnotized and may not be rolled until the beginning of your next turn. None of their results are counted towards the army's save results. The effect ends if the glaring unit leaves the terrain, is killed, or is rolled. The glaring unit may be excluded from any roll until the effect expires.\\ \\ //Note: Hypnotic Glare works outside of the normal | ^ Melee | During a melee attack, when the defending army rolls for saves, all units that roll an ID result are hypnotized and may not be rolled until the beginning of your next turn. None of their results are counted towards the army's save results. The effect ends if the glaring unit leaves the terrain, is killed, or is rolled. The glaring unit may be excluded from any roll until the effect expires.\\ \\ //Note: Hypnotic Glare works outside of the normal | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_illusion~~ | + | ~~SNIPPET_O1743785150~~sai_illusion~~ |
^ Illusion|| | ^ Illusion|| | ||
^ Magic, Melee, Missile | During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players. | ^ Magic, Melee, Missile | During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players. | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_impale~~ | + | ~~SNIPPET_O1743785150~~sai_impale~~ |
^ Impale | ^ Impale | ||
^ Dragon Attack, Missile | During a missile attack, when the defending army makes their save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Impale works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results. | ^ Dragon Attack, Missile | During a missile attack, when the defending army makes their save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Impale works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results. | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_kick~~ | + | ~~SNIPPET_O1743785150~~sai_kick~~ |
^ Kick || | ^ Kick || | ||
^ Dragon Attack, Melee, Save | During a melee attack, target one unit in the defending army. The target takes X points of damage.\\ \\ During a save roll, Kick generates X save results.\\ \\ During a dragon attack, Kick generates X melee and X save results. | ^ Dragon Attack, Melee, Save | During a melee attack, target one unit in the defending army. The target takes X points of damage.\\ \\ During a save roll, Kick generates X save results.\\ \\ During a dragon attack, Kick generates X melee and X save results. | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_net~~ | + | ~~SNIPPET_O1743785150~~sai_net~~ |
^ Net || | ^ Net || | ||
^ Individual, Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Each targeted unit makes a maneuver roll. Those that do not generate a maneuver result are netted and may not be rolled or leave the terrain they currently occupy until the beginning of your next turn. Net does nothing during a missile attack targeting an opponent' | ^ Individual, Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army. Each targeted unit makes a maneuver roll. Those that do not generate a maneuver result are netted and may not be rolled or leave the terrain they currently occupy until the beginning of your next turn. Net does nothing during a missile attack targeting an opponent' | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_plague~~ | + | ~~SNIPPET_O1743785150~~sai_plague~~ |
^ Plague | ^ Plague | ||
^ Melee | During a melee attack, target one unit in the defending army. The target makes a save roll. If the target fails to generate a save result it is killed. That unit's owner then targets another unit in the same army to save or be killed. Continue to target units with Plague until a targeted unit generates a save result. | ^ Melee | During a melee attack, target one unit in the defending army. The target makes a save roll. If the target fails to generate a save result it is killed. That unit's owner then targets another unit in the same army to save or be killed. Continue to target units with Plague until a targeted unit generates a save result. | ||
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{{http:// | {{http:// | ||
{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_poison~~ | + | ~~SNIPPET_O1743785150~~sai_poison~~ |
^ Poison | ^ Poison | ||
^ Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried. | ^ Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried. | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_regenerate~~ | + | ~~SNIPPET_O1743785150~~sai_regenerate~~ |
^ Regenerate | ^ Regenerate | ||
^ Non-Maneuver | During any non-maneuver roll, choose one: Regenerate generates X save results, OR, you may return up to X health-worth of units from your #@DUA@# to the army containing this unit. | | ^ Non-Maneuver | During any non-maneuver roll, choose one: Regenerate generates X save results, OR, you may return up to X health-worth of units from your #@DUA@# to the army containing this unit. | | ||
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{{http:// | {{http:// | ||
{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_rend~~ | + | ~~SNIPPET_O1743785150~~sai_rend~~ |
^ Rend || | ^ Rend || | ||
^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ||
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{{http:// | {{http:// | ||
- | ~~SNIPPET_O1743785149~~sai_risefromtheashes~~ | + | ~~SNIPPET_O1743785150~~sai_risefromtheashes~~ |
^ Rise from the Ashes || | ^ Rise from the Ashes || | ||
^ Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried. | ^ Save, Special | During a save roll, Rise from the Ashes generates X save results.\\ \\ Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried. | ||
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^ Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion. | ^ Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion. | ||
~~SNIPPET_C~~sai_sfrtsrlogomg~~ | ~~SNIPPET_C~~sai_sfrtsrlogomg~~ | ||
+ | |||
+ | == Elemental Relic == | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | |||
+ | ~~SNIPPET_O1743785150~~sai_elemental_relic~~ | ||
+ | ^ Elemental Relic || | ||
+ | ^ Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once. | | ||
+ | ~~SNIPPET_C~~sai_elemental_relic~~ | ||