Differences
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sais [2021/04/09 02:33] – external edit 127.0.0.1 | sais [2021/05/26 06:30] (current) – Corrected Hoof icon admin | ||
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- | ~~SNIPPET_O1743785153~~sai_attune~~ | + | ~~SNIPPET_O1743785154~~sai_attune~~ |
^ Attune | ^ Attune | ||
^ Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. | ^ Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. | ||
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- | ~~SNIPPET_O1743785153~~sai_bash~~ | + | ~~SNIPPET_O1743785154~~sai_bash~~ |
^ Bash || | ^ Bash || | ||
^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ||
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- | ~~SNIPPET_O1743785153~~sai_belly~~ | + | ~~SNIPPET_O1743785154~~sai_belly~~ |
^ Belly || | ^ Belly || | ||
^ Any | During any roll, the unit loses its automatic save results. | ^ Any | During any roll, the unit loses its automatic save results. | ||
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- | ~~SNIPPET_O1743785153~~sai_breath~~ | + | ~~SNIPPET_O1743785154~~sai_breath~~ |
^ Breath | ^ Breath | ||
^ Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed. | ^ Melee | During a melee attack, target X health-worth of units in the defending army. The targets are killed. | ||
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- | ~~SNIPPET_O1743785153~~sai_bullseye~~ | + | ~~SNIPPET_O1743785154~~sai_bullseye~~ |
^ Bullseye | ^ Bullseye | ||
^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ^ Dragon Attack, Missile | During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.\\ \\ During a dragon attack, Bullseye generates X missile results. | ||
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- | ~~SNIPPET_O1743785153~~sai_cantrip~~ | + | ~~SNIPPET_O1743785154~~sai_cantrip~~ |
^ Cantrip || | ^ Cantrip || | ||
^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
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- | ~~SNIPPET_O1743785153~~sai_charge~~ | + | ~~SNIPPET_O1743785154~~sai_charge~~ |
^ Charge | ^ Charge | ||
^ Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, | ^ Melee* | During a melee attack, the attacking army counts all Maneuver results as if they were Melee results. Instead of making a regular save roll or a counter-attack, | ||
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- | ~~SNIPPET_O1743785153~~sai_charm~~ | + | ~~SNIPPET_O1743785154~~sai_charm~~ |
^ Charm || | ^ Charm || | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal. | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army; those units don't roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army's results. Those units may take damage from the melee attack as normal. | ||
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- | ~~SNIPPET_O1743785153~~sai_choke~~ | + | ~~SNIPPET_O1743785154~~sai_choke~~ |
^ Choke || | ^ Choke || | ||
^ Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ^ Melee | During a melee attack, when the defending army rolls for saves, target up to X health-worth of units in the that army that rolled an ID result. The target units are killed. Their ID results are not counted towards the army's save results.\\ \\ //Note: Choke works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
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- | ~~SNIPPET_O1743785153~~sai_cloak~~ | + | ~~SNIPPET_O1743785154~~sai_cloak~~ |
^ Cloak || | ^ Cloak || | ||
^ Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results. | ^ Dragon Attack, Individual, Magic, Save | During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.\\ \\ During a magic action, Cloak generates X magic results.\\ \\ During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results. | ||
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- | ~~SNIPPET_O1743785153~~sai_coil~~ | + | ~~SNIPPET_O1743785154~~sai_coil~~ |
^ Coil || | ^ Coil || | ||
^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ||
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- | ~~SNIPPET_O1743785153~~sai_confuse~~ | + | ~~SNIPPET_O1743785154~~sai_confuse~~ |
^ Confuse | ^ Confuse | ||
^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ^ Melee, Missile | During a melee or missile attack, target up to X health-worth of units in the defending army after they have rolled for saves. Re-roll the targeted units, ignoring all previous results.\\ \\ //Note: Confuse works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.// | ||
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~~SNIPPET_C~~sai_gore~~ | ~~SNIPPET_C~~sai_gore~~ | ||
- | {{http:// | + | {{http:// |
~~SNIPPET_O1743785154~~sai_hoof~~ | ~~SNIPPET_O1743785154~~sai_hoof~~ | ||
^ Hoof || | ^ Hoof || |