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spells [2018/07/15 15:00] – admin | spells [2021/04/09 07:45] (current) – external edit 127.0.0.1 | ||
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=== Attributes === | === Attributes === | ||
+ | |||
+ | Spells are cast using the magic results during a magic action and can affect the game in different ways, from increasing roll results, to inflicting damage, to summoning dragons! | ||
+ | |||
+ | Each spell has a number of attributes which are detailed below. Spells are resolved one at a time in the order cast. | ||
== Color == | == Color == | ||
- | == Casting Cost == | + | There are six spell colors; Black, Blue, Green, Red, Yellow and Elemental. The following rules apply to the colors of magic: |
- | == Spell List == | + | * Spells of a single color (Black, Blue, Green, Red, and Yellow) may only be cast using magic results of that color. |
+ | * Elemental Spells may only be cast using magic results of any single color. | ||
+ | * Ivory magic results may only be used to cast Elemental spells. | ||
+ | |||
+ | == Casting Costs == | ||
+ | |||
+ | This is the number of magic results required to cast a spell. Any number of spells can be cast up to the number of magic results generated by the army. Unused magic results are lost at the end of the army’s action. | ||
+ | |||
+ | Some spells may be cast via the [[sai_cantrip|' | ||
+ | |||
+ | == Species == | ||
+ | |||
+ | This indicates the species requirement of the spells. Some spells may only be cast using magic results generated by units from a specific species. Any spell marked ' | ||
== Target == | == Target == | ||
+ | |||
+ | Every spell has a specified target: army, unit(s), [[terrains|terrain]], | ||
+ | |||
+ | Most spells require the casting army to be located at a [[terrains|terrain]], | ||
== Duration == | == Duration == | ||
+ | |||
+ | Some spells have instantaneous effects. Most have effects which last until the beginning of your next turn. | ||
+ | |||
+ | If the army is destroyed (all of its units are killed) or otherwise no longer exists at a [[terrains|terrain]] or Reserves Area at the end of any turn step, any spells affecting that army end. If a unit is killed any spells affecting it end. | ||
== Effect == | == Effect == | ||
+ | |||
+ | Each spell has a different effect on the game state. Effects that modify a particular type of roll follow the usual process explained in the [[rulesreference# | ||
+ | |||
+ | Many spell effects are cumulative; this means that multiple castings of that spell may be combined to create a single spell with a stronger effect. To make understanding this easier, any aspects of a spell that have a cumulative effect are highlighted in the text for that spell, like this – <wrap em> | ||
+ | |||
+ | Any spell that has a cumulative effect may instead be cast multiple separate times (unless otherwise stated), with a different target each time. For example, if you were to cast [[spell_black_palsy|Palsy]] three times (costing a total of six magic results), you may subtract three results from any one target, one result from each of three targets, or two from one target and one from another. | ||
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=== Spell Lists === | === Spell Lists === | ||
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~~SNIPPET_C~~spell_elemental_resurrectdead~~ | ~~SNIPPET_C~~spell_elemental_resurrectdead~~ | ||
- | ~~SNIPPET_O1531666804~~spell_elemental_terrainharmony~~ | + | ~~SNIPPET_O1743785449~~spell_elemental_esfahsgift~~ |
- | ^ Terrain Harmony | + | ^ Esfah' |
^ Race | Amazons | ^ Race | Amazons | ||
^ Reserves | Yes ^ Cantrip | Yes | | ^ Reserves | Yes ^ Cantrip | Yes | | ||
| Target a minor terrain in your #@BUA@#. Move that terrain to your summoning pool. |||| | | Target a minor terrain in your #@BUA@#. Move that terrain to your summoning pool. |||| | ||
- | ~~SNIPPET_C~~spell_elemental_terrainharmony~~ | + | ~~SNIPPET_C~~spell_elemental_esfahsgift~~ |
~~SNIPPET_O1743785449~~spell_elemental_summondragonkin~~ | ~~SNIPPET_O1743785449~~spell_elemental_summondragonkin~~ |