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spells [2018/07/19 09:47] – admin | spells [2021/04/09 07:45] (current) – external edit 127.0.0.1 | ||
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There are six spell colors; Black, Blue, Green, Red, Yellow and Elemental. The following rules apply to the colors of magic: | There are six spell colors; Black, Blue, Green, Red, Yellow and Elemental. The following rules apply to the colors of magic: | ||
- | * Spells of a single color (Black, Blue, Green, Red and Yellow) may only be cast using magic results of that color. | + | * Spells of a single color (Black, Blue, Green, Red, and Yellow) may only be cast using magic results of that color. |
* Elemental Spells may only be cast using magic results of any single color. | * Elemental Spells may only be cast using magic results of any single color. | ||
* Ivory magic results may only be used to cast Elemental spells. | * Ivory magic results may only be used to cast Elemental spells. | ||
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This is the number of magic results required to cast a spell. Any number of spells can be cast up to the number of magic results generated by the army. Unused magic results are lost at the end of the army’s action. | This is the number of magic results required to cast a spell. Any number of spells can be cast up to the number of magic results generated by the army. Unused magic results are lost at the end of the army’s action. | ||
- | Some spells may be cast via the [[sai_cantrip|Cantrip SAI]] as well as during a normal magic action. When this SAI is rolled, the number of Cantrip results may be spent as magic results on spells marked as able to be cast using Cantrip in the spell lists below. Normal restrictions for color and race still apply to casting these spells. | + | Some spells may be cast via the [[sai_cantrip|'Cantrip' |
- | == Race == | + | == Species |
- | This indicates the racial | + | This indicates the species |
== Target == | == Target == | ||
- | Every spell has a specified target: army, unit(s), terrain, #@DUA@#, or #@BUA@#. Spells that target a terrain affect all armies at that terrain. Individual units that are targeted by a spell will be affected by that spell even if they move to another army. | + | Every spell has a specified target: army, unit(s), |
- | Most spells require the casting army to be located at a terrain, however a limited number of spells may be cast from the Reserve Area. Those spells which can be cast from reserves are marked as such in the spell lists below. | + | Most spells require the casting army to be located at a [[terrains|terrain]], however a limited number of spells may be cast from the Reserve Area. Those spells which can be cast from reserves are marked as such in the spell lists below. |
== Duration == | == Duration == | ||
- | Most spells occur immediately, | + | Some spells have instantaneous effects. Most have effects |
- | If the army is destroyed (all of its units are killed) or otherwise no longer exists at a terrain or Reserves Area at the end of any turn step, any spells affecting that army end. If a unit is killed any spells affecting it end. | + | If the army is destroyed (all of its units are killed) or otherwise no longer exists at a [[terrains|terrain]] or Reserves Area at the end of any turn step, any spells affecting that army end. If a unit is killed any spells affecting it end. |
== Effect == | == Effect == | ||
- | Each spell has a different effect on the game state. Effects that modify a particular type of roll follow the usual process explained | + | Each spell has a different effect on the game state. Effects that modify a particular type of roll follow the usual process explained |
- | Any spell that has a cumulative effect may instead be cast multiple separate times (unless otherwise stated), with a different target each time. For example, if you were to cast Palsy three times (costing a total of six magic results), you may subtract three results from any one target, one result from each of three targets, or two from one target and one from another. | + | Many spell effects are cumulative; this means that multiple castings of that spell may be combined to create a single spell with a stronger effect. To make understanding this easier, any aspects of a spell that have a cumulative effect are highlighted in the text for that spell, like this – <wrap em> |
+ | |||
+ | Any spell that has a cumulative effect may instead be cast multiple separate times (unless otherwise stated), with a different target each time. For example, if you were to cast [[spell_black_palsy|Palsy]] three times (costing a total of six magic results), you may subtract three results from any one target, one result from each of three targets, or two from one target and one from another. | ||
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