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swampstalkers [2021/05/22 05:42] – external edit 127.0.0.1swampstalkers [2021/05/23 11:32] (current) – Change race to species, added lore name admin
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-==== Swamp Stalkers ====+==== Swamp Stalkers (Sarslayan) ====
  
 Though Nature had returned to Esfah, and she had created the beast-folk to help defend the land, Death's minions still held the upper hand. Esfah lay torn and scarred from warfare, and the Selumari and Vagha had dwindled in numbers and hope. The Amazons were murmuring secession, wanting only to be left alone. Only the war-happy Firewalkers and the savage Feral felt any desire for war. Though Nature had returned to Esfah, and she had created the beast-folk to help defend the land, Death's minions still held the upper hand. Esfah lay torn and scarred from warfare, and the Selumari and Vagha had dwindled in numbers and hope. The Amazons were murmuring secession, wanting only to be left alone. Only the war-happy Firewalkers and the savage Feral felt any desire for war.
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 And so, what arose from the swamps were not the slaves Death had expected, but a vile, independent race of snake- men. Striking from their mysterious homelands, the Swamp Stalkers carry the gift of watery death, seeking to increase their numbers by mutating others. And so, what arose from the swamps were not the slaves Death had expected, but a vile, independent race of snake- men. Striking from their mysterious homelands, the Swamp Stalkers carry the gift of watery death, seeking to increase their numbers by mutating others.
  
-[[http://dragondice.com/ddraces/swampstalkers.php|Click here]] for more about this race.+[[http://dragondice.com/ddspecies/swampstalkers.php|Click here]] for more about this species.
  
 === ID Icons === === ID Icons ===
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 ---- ----
-=== Racial Abilities ===+=== Species Abilities ===
  
  
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 ---- ----
 === Special Action Icons (SAIs) === === Special Action Icons (SAIs) ===
-== Racial Icons ==+== Species Icons ==
 ^  Bullseye  ^  Cantrip  ^  Coil  ^  Poison  ^  Rend  | ^  Bullseye  ^  Cantrip  ^  Coil  ^  Poison  ^  Rend  |
 |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Cantrip.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison_Monster.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Rend.png?nolink}}  | |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Bullseye.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Cantrip.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Coil.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison_Monster.png?nolink}} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/SS_Poison.png?nolink}}  |  {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/CE_Rend.png?nolink}}  |
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 ~~SNIPPET_C~~sai_cantrip~~ ~~SNIPPET_C~~sai_cantrip~~
  
-~~SNIPPET_O1758299971~~sai_coil~~+~~SNIPPET_O1758299972~~sai_coil~~
 ^ Coil  || ^ Coil  ||
 ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  | ^  Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results.  |
 ~~SNIPPET_C~~sai_coil~~ ~~SNIPPET_C~~sai_coil~~
  
-~~SNIPPET_O1758299971~~sai_poison~~+~~SNIPPET_O1758299972~~sai_poison~~
 ^ Poison  || ^ Poison  ||
 ^  Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.  | ^  Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.  |
 ~~SNIPPET_C~~sai_poison~~ ~~SNIPPET_C~~sai_poison~~
  
-~~SNIPPET_O1758299971~~sai_rend~~+~~SNIPPET_O1758299972~~sai_rend~~
 ^ Rend  || ^ Rend  ||
 ^  Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results.  | ^  Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results.  |
 ~~SNIPPET_C~~sai_rend~~ ~~SNIPPET_C~~sai_rend~~
  
-~~SNIPPET_O1758299971~~sai_smite~~+~~SNIPPET_O1758299972~~sai_smite~~
 ^ Smite  || ^ Smite  ||
 ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  | ^  Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results.  |
 ~~SNIPPET_C~~sai_smite~~ ~~SNIPPET_C~~sai_smite~~
  
-~~SNIPPET_O1758299971~~sai_smother~~+~~SNIPPET_O1758299972~~sai_smother~~
 ^ Smother  || ^ Smother  ||
 ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  | ^  Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.  |
 ~~SNIPPET_C~~sai_smother~~ ~~SNIPPET_C~~sai_smother~~
  
-~~SNIPPET_O1758299971~~sai_surprise~~+~~SNIPPET_O1758299972~~sai_surprise~~
 ^ Surprise  || ^ Surprise  ||
 ^  Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.  | ^  Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.  |
 ~~SNIPPET_C~~sai_surprise~~ ~~SNIPPET_C~~sai_surprise~~
  
-~~SNIPPET_O1758299971~~sai_tail~~+~~SNIPPET_O1758299972~~sai_tail~~
 ^ Tail  || ^ Tail  ||
 ^  Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.  | ^  Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.  |
 ~~SNIPPET_C~~sai_tail~~ ~~SNIPPET_C~~sai_tail~~
  
-~~SNIPPET_O1758299971~~sai_trample~~+~~SNIPPET_O1758299972~~sai_trample~~
 ^ Trample  || ^ Trample  ||
 ^  Any | During any roll, Trample generates X maneuver and X melee results.  | ^  Any | During any roll, Trample generates X maneuver and X melee results.  |
 ~~SNIPPET_C~~sai_trample~~ ~~SNIPPET_C~~sai_trample~~
  
-~~SNIPPET_O1758299971~~sai_wave~~+~~SNIPPET_O1758299972~~sai_wave~~
 ^ Wave  || ^ Wave  ||
 ^  Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.  | ^  Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.  |
 ~~SNIPPET_C~~sai_wave~~ ~~SNIPPET_C~~sai_wave~~