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swampstalkers [2021/05/22 05:42] – external edit 127.0.0.1 | swampstalkers [2021/05/23 11:32] (current) – Change race to species, added lore name admin | ||
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- | ==== Swamp Stalkers ==== | + | ==== Swamp Stalkers |
Though Nature had returned to Esfah, and she had created the beast-folk to help defend the land, Death' | Though Nature had returned to Esfah, and she had created the beast-folk to help defend the land, Death' | ||
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And so, what arose from the swamps were not the slaves Death had expected, but a vile, independent race of snake- men. Striking from their mysterious homelands, the Swamp Stalkers carry the gift of watery death, seeking to increase their numbers by mutating others. | And so, what arose from the swamps were not the slaves Death had expected, but a vile, independent race of snake- men. Striking from their mysterious homelands, the Swamp Stalkers carry the gift of watery death, seeking to increase their numbers by mutating others. | ||
- | [[http:// | + | [[http:// |
=== ID Icons === | === ID Icons === | ||
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---- | ---- | ||
- | === Racial | + | === Species |
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---- | ---- | ||
=== Special Action Icons (SAIs) === | === Special Action Icons (SAIs) === | ||
- | == Racial | + | == Species |
^ Bullseye | ^ Bullseye | ||
| {{http:// | | {{http:// | ||
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~~SNIPPET_C~~sai_cantrip~~ | ~~SNIPPET_C~~sai_cantrip~~ | ||
- | ~~SNIPPET_O1758299971~~sai_coil~~ | + | ~~SNIPPET_O1758299972~~sai_coil~~ |
^ Coil || | ^ Coil || | ||
^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ^ Dragon Attack, Melee| During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.\\ \\ During a dragon attack, Coil generates X melee results. | ||
~~SNIPPET_C~~sai_coil~~ | ~~SNIPPET_C~~sai_coil~~ | ||
- | ~~SNIPPET_O1758299971~~sai_poison~~ | + | ~~SNIPPET_O1758299972~~sai_poison~~ |
^ Poison | ^ Poison | ||
^ Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried. | ^ Melee | During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried. | ||
~~SNIPPET_C~~sai_poison~~ | ~~SNIPPET_C~~sai_poison~~ | ||
- | ~~SNIPPET_O1758299971~~sai_rend~~ | + | ~~SNIPPET_O1758299972~~sai_rend~~ |
^ Rend || | ^ Rend || | ||
^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ||
~~SNIPPET_C~~sai_rend~~ | ~~SNIPPET_C~~sai_rend~~ | ||
- | ~~SNIPPET_O1758299971~~sai_smite~~ | + | ~~SNIPPET_O1758299972~~sai_smite~~ |
^ Smite || | ^ Smite || | ||
^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ||
~~SNIPPET_C~~sai_smite~~ | ~~SNIPPET_C~~sai_smite~~ | ||
- | ~~SNIPPET_O1758299971~~sai_smother~~ | + | ~~SNIPPET_O1758299972~~sai_smother~~ |
^ Smother | ^ Smother | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. | ||
~~SNIPPET_C~~sai_smother~~ | ~~SNIPPET_C~~sai_smother~~ | ||
- | ~~SNIPPET_O1758299971~~sai_surprise~~ | + | ~~SNIPPET_O1758299972~~sai_surprise~~ |
^ Surprise | ^ Surprise | ||
^ Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack. | ^ Melee | During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack. | ||
~~SNIPPET_C~~sai_surprise~~ | ~~SNIPPET_C~~sai_surprise~~ | ||
- | ~~SNIPPET_O1758299971~~sai_tail~~ | + | ~~SNIPPET_O1758299972~~sai_tail~~ |
^ Tail || | ^ Tail || | ||
^ Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well. | | ^ Dragon Attack, Melee | During a dragon or melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well. | | ||
~~SNIPPET_C~~sai_tail~~ | ~~SNIPPET_C~~sai_tail~~ | ||
- | ~~SNIPPET_O1758299971~~sai_trample~~ | + | ~~SNIPPET_O1758299972~~sai_trample~~ |
^ Trample | ^ Trample | ||
^ Any | During any roll, Trample generates X maneuver and X melee results. | ^ Any | During any roll, Trample generates X maneuver and X melee results. | ||
~~SNIPPET_C~~sai_trample~~ | ~~SNIPPET_C~~sai_trample~~ | ||
- | ~~SNIPPET_O1758299971~~sai_wave~~ | + | ~~SNIPPET_O1758299972~~sai_wave~~ |
^ Wave || | ^ Wave || | ||
^ Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver. | ^ Melee, Maneuver | During a melee attack, the defending army subtracts X from their save results.\\ \\ During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver. | ||
~~SNIPPET_C~~sai_wave~~ | ~~SNIPPET_C~~sai_wave~~ | ||