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turnsequence [2021/03/11 11:13] – Updates for 4.01 adminturnsequence [2021/03/11 11:15] (current) admin
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 {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Te_Magic.png?nolink }} {{http://www.performanceca.com/sfr-wiki/sfr-images/icons/Te_Magic.png?nolink }}
-If the magic icon (a starburst) shows on the terrain die or the marching army is in the Reserve Area, then only a magic action may occur. Make a magic roll: Roll your army and count the magic results. Resolve any applicable [[sais|SAIs]] first. The number of magic results represent how many points may be spent on casting spells. You may only cast basic spells that match the color of the units that generate those magic results. If a unit has more than one color, choose which color of magic is generated by their results. If a unit generates more than one magic result, the results may be divided between that unit's colors (for example, a Scalder that is red and green generates 4 points of magic. These may be considered all red, all green or split into any combination of both).+If the magic icon (a starburst) shows on the terrain die or the marching army is in the Reserve Area, then only a magic action may occur. 
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 +//Make a magic roll//: Roll your army and count the magic results. Resolve any applicable [[sais|SAIs]] first. The number of magic results represent how many points may be spent on casting spells. You may only cast basic spells that match the color of the units that generate those magic results. If a unit has more than one color, choose which color of magic is generated by their results. If a unit generates more than one magic result, the results may be divided between that unit's colors (for example, a Scalder that is red and green generates 4 points of magic. These may be considered all red, all green or split into any combination of both).
  
 Some spells are race-specific as noted on the [[spells#spell_lists|spell lists]]. A racial spell may only be cast with results generated by units from that race. An army in the Reserve Area may only cast certain spells (see [[spells#target|Targeting of Spells]]). Some spells are race-specific as noted on the [[spells#spell_lists|spell lists]]. A racial spell may only be cast with results generated by units from that race. An army in the Reserve Area may only cast certain spells (see [[spells#target|Targeting of Spells]]).