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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
undead [2018/08/06 10:33] – Reorder normal action icons admin | undead [2021/05/23 11:37] (current) – Change race to species, added lore name admin | ||
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- | ==== Undead ==== | + | ==== Undead |
- | The Elder Races, the mortal Amazons, and the hostile Firewalkers were all engaged in war, squabbling over territories and imagined slights. The races of Esfah were out of control, and there were none to temper them, to teach them gentler ways. Nature and her elemental children were still in seclusion, recovering from the wounds inflicted by Death. | + | The Elder Species, the mortal Amazons, and the hostile Firewalkers were all engaged in war, squabbling over territories and imagined slights. The races of Esfah were out of control, and there were none to temper them, to teach them gentler ways. Nature and her elemental children were still in seclusion, recovering from the wounds inflicted by Death. |
But Death remained on Esfah, and at last he tired of torturing his pets and let them loose. He turned his attention to the face of the world, and saw that the races had destroyed much of the once beautiful land. Mountains lay scarred by spells, fields were trampled by cavalry, and streams flowed red with the blood of the dead. | But Death remained on Esfah, and at last he tired of torturing his pets and let them loose. He turned his attention to the face of the world, and saw that the races had destroyed much of the once beautiful land. Mountains lay scarred by spells, fields were trampled by cavalry, and streams flowed red with the blood of the dead. | ||
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It was the dawn of the dead, and never had a day looked so grim. | It was the dawn of the dead, and never had a day looked so grim. | ||
- | [[http:// | + | [[http:// |
=== ID Icons === | === ID Icons === | ||
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---- | ---- | ||
- | === Racial | + | === Species |
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~~SNIPPET_C~~spell_elemental_summondragonkin~~ | ~~SNIPPET_C~~spell_elemental_summondragonkin~~ | ||
- | ~~SNIPPET_O1744413476~~spell_elemental_summondragon~~ | + | ~~SNIPPET_O1744413477~~spell_elemental_summondragon~~ |
^ Summon Dragon | ^ Summon Dragon | ||
^ Race | Any ^ Cost | 7 | | ^ Race | Any ^ Cost | 7 | | ||
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~~SNIPPET_C~~spell_elemental_summondragon~~ | ~~SNIPPET_C~~spell_elemental_summondragon~~ | ||
- | ~~SNIPPET_O1744413476~~spell_elemental_summonwhitedragon~~ | + | ~~SNIPPET_O1744413477~~spell_elemental_summonwhitedragon~~ |
^ Summon White Dragon | ^ Summon White Dragon | ||
^ Race | Any ^ Cost | 14 | | ^ Race | Any ^ Cost | 14 | | ||
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=== Special Action Icons (SAIs) === | === Special Action Icons (SAIs) === | ||
- | == Racial | + | == Species |
^ Cantrip | ^ Cantrip | ||
| {{http:// | | {{http:// | ||
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- | ~~SNIPPET_O1744413476~~sai_cantrip~~ | + | ~~SNIPPET_O1744413477~~sai_cantrip~~ |
^ Cantrip || | ^ Cantrip || | ||
^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ^ Magic, Non-Maneuver | During a magic action or [[racial_ability_fr_magic_negation|Magic Negation (Frostwings)]] roll, Cantrip generates X magic results.\\ \\ During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as ' | ||
~~SNIPPET_C~~sai_cantrip~~ | ~~SNIPPET_C~~sai_cantrip~~ | ||
- | ~~SNIPPET_O1744413476~~sai_convert~~ | + | ~~SNIPPET_O1744413477~~sai_convert~~ |
^ Convert | ^ Convert | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army. | | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their #@DUA@# to the attacking army. | | ||
~~SNIPPET_C~~sai_convert~~ | ~~SNIPPET_C~~sai_convert~~ | ||
- | ~~SNIPPET_O1744413476~~sai_dispelmagic~~ | + | ~~SNIPPET_O1744413477~~sai_dispelmagic~~ |
^ Dispel Magic || | ^ Dispel Magic || | ||
^ Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI. | | ^ Special | Whenever any magic targets this unit, the army containing this unit or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate //all// unresolved magic that targets or effects this unit, its army or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI. | | ||
~~SNIPPET_C~~sai_dispelmagic~~ | ~~SNIPPET_C~~sai_dispelmagic~~ | ||
- | ~~SNIPPET_O1744413476~~sai_fly~~ | + | ~~SNIPPET_O1744413477~~sai_fly~~ |
^ Fly || | ^ Fly || | ||
^ Any | During any roll, Fly generates X maneuver or X save results. | ^ Any | During any roll, Fly generates X maneuver or X save results. | ||
~~SNIPPET_C~~sai_fly~~ | ~~SNIPPET_C~~sai_fly~~ | ||
- | ~~SNIPPET_O1744413476~~sai_plague~~ | + | ~~SNIPPET_O1744413477~~sai_plague~~ |
^ Plague | ^ Plague | ||
^ Melee | During a melee attack, target one unit in the defending army. The target makes a save roll. If the target fails to generate a save result it is killed. That unit's owner then targets another unit in the same army to save or be killed. Continue to target units with Plague until a targeted unit generates a save result. | ^ Melee | During a melee attack, target one unit in the defending army. The target makes a save roll. If the target fails to generate a save result it is killed. That unit's owner then targets another unit in the same army to save or be killed. Continue to target units with Plague until a targeted unit generates a save result. | ||
~~SNIPPET_C~~sai_plague~~ | ~~SNIPPET_C~~sai_plague~~ | ||
- | ~~SNIPPET_O1744413476~~sai_rend~~ | + | ~~SNIPPET_O1744413477~~sai_rend~~ |
^ Rend || | ^ Rend || | ||
^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ^ Dragon Attack, Maneuver, Melee | During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.\\ \\ During a maneuver roll, Rend generates X maneuver results. | ||
~~SNIPPET_C~~sai_rend~~ | ~~SNIPPET_C~~sai_rend~~ | ||
- | ~~SNIPPET_O1744413476~~sai_scare~~ | + | ~~SNIPPET_O1744413477~~sai_scare~~ |
^ Scare || | ^ Scare || | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed. | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed. | ||
~~SNIPPET_C~~sai_scare~~ | ~~SNIPPET_C~~sai_scare~~ | ||
- | ~~SNIPPET_O1744413476~~sai_slay~~ | + | ~~SNIPPET_O1744413477~~sai_slay~~ |
^ Slay || | ^ Slay || | ||
^ Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed. | ^ Melee | During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed. | ||
~~SNIPPET_C~~sai_slay~~ | ~~SNIPPET_C~~sai_slay~~ | ||
- | ~~SNIPPET_O1744413476~~sai_smite~~ | + | ~~SNIPPET_O1744413477~~sai_smite~~ |
^ Smite || | ^ Smite || | ||
^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ^ Dragon Attack, Melee | During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.\\ \\ During a dragon attack, Smite generates X melee results. | ||
~~SNIPPET_C~~sai_smite~~ | ~~SNIPPET_C~~sai_smite~~ | ||
- | ~~SNIPPET_O1744413476~~sai_stun~~ | + | ~~SNIPPET_O1744413477~~sai_stun~~ |
^ Stun || | ^ Stun || | ||
^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to roll. Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well. | | ^ Melee | During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to roll. Stunned units that leave the terrain through any means are no longer stunned. Roll this unit again and apply the new result as well. | | ||
~~SNIPPET_C~~sai_stun~~ | ~~SNIPPET_C~~sai_stun~~ | ||
- | ~~SNIPPET_O1744413476~~sai_trample~~ | + | ~~SNIPPET_O1744413477~~sai_trample~~ |
^ Trample | ^ Trample | ||
^ Any | During any roll, Trample generates X maneuver and X melee results. | ^ Any | During any roll, Trample generates X maneuver and X melee results. | ||
~~SNIPPET_C~~sai_trample~~ | ~~SNIPPET_C~~sai_trample~~ | ||
- | ~~SNIPPET_O1744413476~~sai_vanish~~ | + | ~~SNIPPET_O1744413477~~sai_vanish~~ |
^ Vanish | ^ Vanish | ||
^ Save | During a save roll, Vanish generates X save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left. | | ^ Save | During a save roll, Vanish generates X save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left. | | ||
~~SNIPPET_C~~sai_vanish~~ | ~~SNIPPET_C~~sai_vanish~~ | ||
- | ~~SNIPPET_O1744413476~~sai_wither~~ | + | ~~SNIPPET_O1744413477~~sai_wither~~ |
^ Wither | ^ Wither | ||
^ Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes. | ^ Melee | During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes. | ||
~~SNIPPET_C~~sai_wither~~ | ~~SNIPPET_C~~sai_wither~~ | ||