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Table of Contents
Dragons
Dragon Types
Elemental
Hybrid
Ivory
Ivory Hybrid
White
Dragon Attack Targetting
Attacking Dragon | Will Attack | |||||
---|---|---|---|---|---|---|
Elemental | Hybrid | Ivory | Ivory Hybrid | White | Army | |
Elemental | Yes, unless exact match | Yes | No | Yes, unless matching element | Yes | Yes, if no Dragon |
Hybrid | Yes | Yes, unless exact match | No | Yes, unless one matching element | Yes | Yes, if no Dragon |
Ivory | No | No | No | No | No | Yes |
Ivory Hybrid | No | No | No | No | No | Yes |
White | Yes | Yes | No | Yes | No | Yes, if no Dragon |
Breath Effects
Color | Unit Effect | Army Effect |
---|---|---|
Disease Black (Death) | Five health-worth of units in the target army are killed with no save possible. | The target army ignores all its ID results until the beginning of its next turn. |
Lightning Blue (Air) | Five health-worth of units in the target army must save individually or be killed. | The target army ignores non-SAI results when making a roll until the beginning of its next turn. When the army makes a save roll it ignores this penalty. If a combination roll is made that includes saves the whole roll may only generate save results. |
Turn to Stone Gold (Earth) | Five health-worth of units in the target army are killed with no save possible. | The target army’s maneuver results are halved until the beginning of its next turn. Results are rounded down. |
Poisonous Cloud Green (Water) | Five health-worth of units in the target army must save individually or be killed. Those that are killed must save again or be buried. | The target army’s missile results are halved until the beginning of its next turn. Results are rounded down. |
Flame Red (Fire) | Five health-worth of units in the target army are killed with no save possible. The units killed must then either save or be buried. | No effect. |
Life Drain Ivory (No Elements) | Five health-worth of units in the target army are killed with no save possible. | No effect. |
Terrain Empathy White (All Elements) | When fighting an army, the army being attacked is affected by a breath of every color of the terrain. Each breath has both its full unit and army effect on the army being attacked. |