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Firewalkers

ID Icons

Small
1 Health
Medium
2 Health
Large
3 Health
Monster
4 Health
Heavy Melee
Guardian

Watcher

Sentinel

Fireshadow
Light Melee
Explorer

Adventurer

Expeditioner

Genie
Cavalry
Shadowchaser

Nightsbane

Daybringer

Gorgon
Missile
Firestarter

Firemaster

Firestormer

Phoenix
Magic
Sunburst

Sunflare

Ashbringer

Salamander

Normal Icons

Save Maneuver Magic Missile Melee

Racial Abilities

  • During the retreat phase of the Reserve Movement, the Firewalkers may move from a terrain that contains the Blue (Air) element (that was not added by a minor terrain) to any other terrain.
  • Flaming Shields: When rolling for melee, Firewalkers may count non-SAI and non-ID save results as melee results.

Special Action Icons (SAIs)

Racial Icons
Bullseye Cantrip Counter Create Fireminions Firecloud
Firewalking Flame Fly Galeforce Rise from the Ashes
Seize Smite
SAI Effects
Bullseye
Dragon Attack, Missile During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.

During a dragon attack, Bullseye generates X missile results.
Cantrip
Magic, Non-Maneuver During a magic action or Magic Negation (Frostwings) roll, Cantrip generates X magic results.

During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.

Spells

Blue (Air) Spells
Hailstorm
Race Any Cost 2
Reserves No Cantrip Yes
Target any opposing army. Inflict one point of damage on the target.
Red (Fire) Spells