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Items, Artifacts & Medallions

Items, artifacts and medallions represent powerful magical tools which can be equipped to armies, increasing their effectiveness in certain rolls. Items, artifacts and medallions, like units, have a points cost for including them in your force:

Die Points
Small Four-sided Item One
Medium Four-sided Item Three for each pair (two points for the first and one point for the second - while the Medium dice do not need to be brought as a pair, the first is always two points)
Large Four-sided Item Two
Artifact Three
Medallion Four

Items

Items are four-sided dice that have only one type of normal action icon: Maneuver, Melee, Missile, Magic, and Save.

Item dice come in three different sizes: Small (18mm), Medium (20mm), and Large (22mm). Like large six-sided units, large items also have an SAI on one face. Items do not have an ID icon.

The following rules apply to items:

  • Items are made up of a single elemental color.
  • Item results are not modified by racial abilities.
  • Items do not have health and may not take damage.
  • Magic results generated by an item are always generated in the color of the item. Magic from items may be used to cast racial spells if at least one unit of that race is in the casting army.
  • Each unit may carry and use up to two items. Only a unit that contains the color of the item may carry or use it. Amazon units may use items of any color. Undead units may only use black items. Items are not assigned to a specific unit.
  • An item may only move from a terrain or reserves, to another terrain or reserves by a unit carrying it. If there are ever more items in an army than there are units able to carry them, the owner of the army must bury the excess items.
  • Items are rolled during all army rolls. However, an item may only be rolled if a unit capable of carrying it is also rolled.
  • Items may never be rolled during, or be targeted by, an individual targeting effect.

Artifacts

Artifacts are ten-sided item dice. Unlike four-sided items, artifacts have multiple types of normal action icons, but favor one type over the others. Artifacts also have an ID icon and SAIs. Artifacts adhere to the same rules as items, described above.

Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for.

Medallions

Medallions are very large, metallic, non-elemental four-sided items that come in three colors: bronze, silver, or gold.

Medallions adhere to the same rules as items, described above, with two exceptions:

  • As medallions lack an elemental color, any unit may carry and use a medallion.
  • A medallion is considered to be two items for the purposes of how many items a unit can carry and use.
Medallion SAIs

Medallions have an SAI Icon which has the following effect:

SFR/TSR Logo (Bronze Medallion)
Magic, Non-Maneuver During a magic action, this SAI generates X magic results of any elemental color.

During any non-maneuver roll, this SAI works like the Cantrip SAI, which generates X magic results that allow you to cast spells marked as 'Cantrip' from the spell list, ignoring the normal species or color requirements.
SFR/TSR Logo (Silver Medallion)
Non-Maneuver During any non-maneuver roll, choose one of the following:

  • Return one item from your Buried Unit Area (BUA) to the army carrying this medallion.
  • Return one Dragonkin unit or minor terrain from your Buried Unit Area (BUA) to your Summoning Pool.
  • If at a terrain, you may summon or promote one health-worth of Dragonkin to the army carrying the medallion.
SFR/TSR Logo (Gold Medallion)
Non-Maneuver During any non-maneuver roll, you may return up to four health-worth of units from your Dead Unit Area (DUA) to the army carrying this medallion.