This is an old revision of the document. It contains one or more snippets which may be outdated. Any outdated snippets have already been inserted.
Replace outdated snippets in this Old Revision?Yes No


This section introduces advanced dice and rules for Dragon Dice®. All items in this section should be considered optional and all players involved in a game should agree on their inclusion before adding any of them to their force.

Items

There are many powerful objects in Esfah. Some are magical tools used by the armies of Esfah to gain an advantage in their endless wars, and are called “items.” There are four varieties of items: equipment, artifacts, medallions, and relics. Like units, items have a point cost for including them in your force:

Die Points
Small Four-sided Equipment One
Medium Four-sided Equipment Three for each pair (two points for the first and one point for the second - while the Medium dice do not need to be brought as a pair, the first is always two points). The two Medium dice do not need to match.
Large Four-sided Equipment Two
Artifact Three
Medallion Four
Relic Four

The following rules apply to items:

  • Item results are not modified by species abilities.
  • Items do not have health and may not take damage.
  • Magic from items may be used to cast species spells if at least one unit of that species is in the casting army.
  • Items are not assigned to a specific unit.
  • An item may only move from a terrain or reserves, to another terrain or reserves by a unit carrying it.
  • If there are ever more items in an army than there are units able to carry them, the owner of the army must bury the excess items.
  • Items are rolled during all army rolls. However, an item may only be rolled if a unit capable of carrying it is also rolled.
  • Items may never be rolled during, or be targeted by, an individual targeting effect.

Equipment

Equipment are four-sided dice that have only one type of normal action icon: Maneuver, Melee, Missile, Magic, and Save. Equipment dice come in three different sizes: Small (18mm), Medium (20mm), and Large (22mm). Like large six-sided units, large equipment also have an SAI on one face. Equipment does not have an ID icon. Equipment follows these rules in addition to the rules for all items:

  • Equipment are made up of a single elemental color.
  • Magic results generated by equipment are always generated in the color of the equipment.
  • Each unit may carry and use up to two equipment items (or artifacts, or one of each).
  • Only a unit that contains the color of the equipment may carry or use it. Amazon units may use equipment of any color. Undead units may only use black equipment.

Artifacts

Artifacts are ten-sided item dice. Unlike four-sided equipment, artifacts have multiple types of normal action icons, but favor one type over the others. Artifacts also have an ID icon and SAIs. Artifacts adhere to the same rules as items, described above.

Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for.

Medallions and Relics

Medallions and relics are very large, metallic, non-elemental items.

Both medallions and relics follow these rules in addition to the rules for all items:

  • Medallions and relics lack an elemental color, any unit may carry and use a medallion or relic.
  • Because medallions and relics are so powerful, a unit that carries one may not carry a second item.
Medallion SAI

Medallions are four-sided items that come in three alloys: bronze, silver, or gold. Medallions have a unique SAI, which has the following effect:

SFR/TSR Logo (Bronze Medallion)
Magic, Non-Maneuver During a magic action, this SAI generates X magic results of any elemental color.

During any non-maneuver roll, this SAI works like the Cantrip SAI, which generates X magic results that allow you to cast spells marked as 'Cantrip' from the spell list, ignoring the normal species or color requirements.
SFR/TSR Logo (Silver Medallion)
Non-Maneuver During any non-maneuver roll, choose one of the following:

  • Return one item from your Buried Unit Area (BUA) to the army carrying this medallion.
  • Return one Dragonkin unit or minor terrain from your Buried Unit Area (BUA) to your Summoning Pool.
  • If at a terrain, you may summon or promote one health-worth of Dragonkin to the army carrying the medallion.
SFR/TSR Logo (Gold Medallion)
Non-Maneuver During any non-maneuver roll, you may return up to four health-worth of units from your Dead Unit Area (DUA) to the army carrying this medallion.

Relics

Relics are large six-sided items. These ancient items are created from Eldrymetallum (also known as “star metal”), a metal not native to Esfah, the world Dragon Dice®.

Elemental Relic

Elemental Relic
Non-Maneuver When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.

Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.

During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.