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Table of Contents
Game Setup
Battlefield Layout
Note: Refer to the image below to identify the numbered areas.
Terrains
At the start of the game, each player brings two Terrains which will be used as a Home terrain and a proposed Frontier terrain.
Home Terrain (8 and 10) | The terrain die placed in front of you at the start of the game. You select this die, and place it on front of your home army that starts at this terrain. Each Home Terrain is adjacent to the Frontier terrain, but not adjacent to any other Home Terrains. |
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Frontier Terrain (9) | The terrain die placed in the center of the table at the start of the game. Each player proposes one of the terrains brought to be the Frontier terrain. The Frontier terrain to be used during play will be selected from these proposed terrains. The Frontier terrain is adjacent to every Home terrain. |
Armies
All of your units and items at a single terrain or in the reserve area are called an Army. At the start of the game, you begin with three armies (refer to the image below):
- Home army (1), is placed at your home terrain.
- Horde army (3), is placed at another player’s home terrain.
- Campaign army (2), is placed at a terrain where you have not already placed an army.
Throughout the game any group of units and items located in your Reserve Area is referred to as you Reserve Army (7).
Other Areas
Dead Unit Area (DUA) (4) | Units that take damage equal to or exceeding their health are removed from their army and placed in this area. Dead units may be brought back to life and returned to an army through the use of Spells or Special Action Icons (SAIs). |
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Buried Unit Area (BUA) (5) | Dead units may be buried. Buried units are removed from the Dead Unit Area (DUA) and must be placed in this area. Buried units are out of play and cannot be returned to an army by any means. |
Summoning Pool (6) | This is where Dragons, Dragonkin, and Minor Terrains are put at the start of the game. |
Here's where the actions starts!
Construct your Force
“Decide Total Force Size”
Discuss Point-Value for Army construction here (item costs). Also refer to Dragonkin, Dragons, Items and Minor Terrains.
Assemble Armies
Set the Battlefield
Determine Order of Play
Place Armies
Determine Starting Distances
Describe major terrain faces here and the concept of Distance between armies. Reiterate the concept of “capturing” 8th face and that you immediately win when you capture your second.
Now CHARGE into your first Turn Sequence!