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Treefolk

ID Icons

Small
1 Health
Medium
2 Health
Large
3 Health
Monster
4 Health
Heavy Melee
Oakling

Oak

Oak Lord

Darktree
Light Melee
Willowling

Willow

Noble Willow

Redwood
Cavalry
Nymph

Naiad

Lady Nereid

Satyr
Missile
Pineling

Pine

Pine Prince

Strangle Vine
Magic
Hamadryad

Dryad

Eldar Dryad

Unicorn

Normal Icons

Save Maneuver Magic Missile Melee

Racial Abilities

  • Double Maneuvers: When rolling a counter-maneuver roll, Treefolk may double all maneuver results.
  • Replanting: During your march, after your maneuver step but before your action step, Treefolk may exchange any number of units with units from the Dead Unit Area (DUA). This exchange must be of equal health.

Special Action Icons (SAIs)

Racial Icons
Cantrip Choke Confuse Counter Dispel Magic
Double Strike Hoof Rend Sleep Smite
Smother Surprise Teleport Trample Volley
Wild Growth
SAI Effects
Cantrip
Magic, Non-Maneuver During a magic action or Magic Negation (Frostwings) roll, Cantrip generates X magic results.

During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as 'Cantrip' from the spell list.

Spells

Gold (Earth) Spells
Green (Water) Spells