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- | ==== Items, Artifacts & Medallions ==== | + | ~~SNIPPET_O1743902608~~advancedblurb~~ |
+ | ^ This section introduces advanced dice and rules for #@DDtm@#. All items in this section should be considered optional and all players involved in a game should agree on their inclusion before adding any of them to their force. | ||
+ | ~~SNIPPET_C~~advancedblurb~~ | ||
- | Items, artifacts and medallions represent | + | ==== Items ==== |
+ | |||
+ | There are many powerful | ||
^ Die ^ Points | ^ Die ^ Points | ||
- | | Small Four-sided | + | | Small Four-sided |
- | | Medium Four-sided | + | | Medium Four-sided |
- | | Large Four-sided | + | | Large Four-sided |
| Artifact | | Artifact | ||
| Medallion | | Medallion | ||
+ | | Relic | Four | | ||
- | === Items === | + | **The following rules apply to items:** |
- | + | ||
- | Items are four-sided dice that have only one type of normal action icon: Maneuver, Melee, Missile, Magic, and Save. | + | |
- | Item dice come in three different sizes: Small (18mm), Medium (20mm), and Large (22mm). Like large six-sided units, large items also have an SAI on one face. Items do not have an ID icon. | + | |
- | + | ||
- | The following rules apply to items: | + | |
- | + | ||
- | * Items are made up of a single elemental color. | + | |
- | | + | |
* Items do not have health and may not take damage. | * Items do not have health and may not take damage. | ||
- | * Magic results generated by an item are always generated in the color of the item. Magic from items may be used to cast racial | + | * Magic from items may be used to cast species |
- | * Each unit may carry and use up to two items. Only a unit that contains the color of the item may carry or use it. Amazon units may use items of any color. Undead units may only use black items. | + | * Items are not assigned to a specific unit. |
- | * An item may only move from a terrain or reserves, to another terrain or reserves by a unit carrying it. If there are ever more items in an army than there are units able to carry them, the owner of the army must bury the excess items. | + | * An item may only move from a terrain or reserves, to another terrain or reserves by a unit carrying it. |
+ | * If there are ever more items in an army than there are units able to carry them, the owner of the army must bury the excess items. | ||
* Items are rolled during all army rolls. However, an item may only be rolled if a unit capable of carrying it is also rolled. | * Items are rolled during all army rolls. However, an item may only be rolled if a unit capable of carrying it is also rolled. | ||
* Items may never be rolled during, or be targeted by, an individual targeting effect. | * Items may never be rolled during, or be targeted by, an individual targeting effect. | ||
+ | |||
+ | === Equipment === | ||
+ | |||
+ | Equipment are four-sided dice that have only one type of normal action icon: Maneuver, Melee, Missile, Magic, and Save. Equipment dice come in three different sizes: Small (18mm), Medium (20mm), and Large (22mm). Like large six-sided units, large equipment also have an SAI on one face. Equipment does not have an ID icon. Equipment follows these rules in addition to the rules for all items: | ||
+ | |||
+ | * Equipment are made up of a single elemental color. | ||
+ | * Magic results generated by equipment are always generated in the color of the equipment. | ||
+ | * Each unit may carry and use up to two equipment items (or artifacts, or one of each). | ||
+ | * Only a unit that contains the color of the equipment may carry or use it. Amazon units may use equipment of any color. Undead units may only use black equipment. | ||
+ | |||
+ | == Equipment Icons == | ||
+ | |||
+ | ^ ^ Small ^ Medium | ||
+ | ^ Maneuver | ||
+ | ^ Melee | {{http:// | ||
+ | ^ Missile | ||
+ | ^ Magic | {{http:// | ||
+ | ^ Save | {{http:// | ||
+ | |||
+ | == SAI Effects == | ||
+ | |||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_attune~~ | ||
+ | ^ Attune | ||
+ | ^ Magic | During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color. | ||
+ | ~~SNIPPET_C~~sai_attune~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_bash~~ | ||
+ | ^ Bash || | ||
+ | ^ Dragon Attack, Save* | During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit's melee results.\\ \\ During other save rolls, Bash generates X save results.\\ \\ During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it did. Bash also generates save results equal to the damage the chosen dragon did. | | ||
+ | ~~SNIPPET_C~~sai_bash~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_decapitate~~ | ||
+ | ^ Decapitate | ||
+ | ^ Dragon Attack, Melee | During a melee attack, when the defending army makes its save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Decapitate works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled [[dragons# | ||
+ | ~~SNIPPET_C~~sai_decapitate~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_impale~~ | ||
+ | ^ Impale | ||
+ | ^ Dragon Attack, Missile | During a missile attack, when the defending army makes their save roll, target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army's save results.\\ \\ //Note: Impale works outside of the normal sequence of die roll resolution, applying its effect immediately after the defending army makes its save roll but before they resolve any re-roll effects or SAIs.//\\ \\ During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results. | ||
+ | ~~SNIPPET_C~~sai_impale~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_wayfare~~ | ||
+ | ^ Wayfare | ||
+ | ^ Dragon Attack, Maneuver | During a maneuver roll, Wayfare generates X maneuver results. Instead of generating maneuver results, the item and one unit able to carry it may move to any other terrain or your Reserve Area.\\ \\ During a dragon attack, Wayfare allows the item and a unit able to carry it to move to any terrain or your Reserve Area. | | ||
+ | ~~SNIPPET_C~~sai_wayfare~~ | ||
=== Artifacts === | === Artifacts === | ||
- | Artifacts are ten-sided item dice. Unlike four-sided | + | Artifacts are ten-sided item dice. Unlike four-sided |
Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for. | Like ten-sided monster dice, Artifacts have a single icon on each face. Each icon generates four results and the ID icon generates four of whatever results you are rolling for. | ||
- | === Medallions === | + | == Artifact Icons == |
- | Medallions are very large, metallic, non-elemental four-sided items that come in three colors: bronze, silver, or gold. | + | ^ ^ Artifact |
+ | ^ Maneuver | ||
+ | ^ Melee | {{http:// | ||
+ | ^ Missile | ||
+ | ^ Magic | {{http:// | ||
+ | ^ Save | {{http:// | ||
- | Medallions adhere to the same rules as items, described above, with two exceptions: | + | == SAI Effects == |
- | * As medallions lack an elemental color, any unit may carry and use a medallion. | ||
- | * A medallion is considered to be two items for the purposes of how many items a unit can carry and use. | ||
- | == Medallion SAIs == | + | ~~SNIPPET_O1743902608~~sai_crush~~ |
+ | ^ Crush || | ||
+ | ^ Dragon Attack, Missile | During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.\\ \\ During a dragon attack, Crush generates X missile results. | ||
+ | ~~SNIPPET_C~~sai_crush~~ | ||
- | Medallions | + | ~~SNIPPET_O1743902608~~sai_elevate~~ |
+ | ^ Elevate | ||
+ | ^ Dragon Attack, Maneuver, Missile, Save* | During a maneuver roll, Elevate generates X maneuver results.\\ \\ During a missile attack, double one unit's missile results.\\ \\ During a save roll against a melee attack, double one unit's save results.\\ \\ During a dragon attack, double one unit's missile or save results. | ||
+ | ~~SNIPPET_C~~sai_elevate~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_flurry~~ | ||
+ | ^ Flurry | ||
+ | ^ Dragon Attack, Melee, Save* | During a melee attack, Flurry generates X melee results. Roll the item again and apply the new result as well.\\ \\ During a save roll against a melee attack, Flurry generates X save results.\\ \\ During a dragon attack, Flurry generates either X save results, or X melee results. If it generates melee results, roll the item again and apply the new result as well. | | ||
+ | ~~SNIPPET_C~~sai_flurry~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_sortie~~ | ||
+ | ^ Sortie | ||
+ | ^ Dragon Attack, Melee, Save | During a melee attack, Sortie generates X melee results.\\ \\ During a save roll, Sortie generates X save results.\\ \\ During a dragon attack, Sortie generates X save and X melee results. | ||
+ | ~~SNIPPET_C~~sai_sortie~~ | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_summondragon~~ | ||
+ | ^ Summon Dragon | ||
+ | ^ Magic | During a magic action at a terrain, target any dragon (Elemental, Hybrid, or an Ivory Hybrid) that contains the color of this item, or an Ivory Dragon, and summon it to any terrain. Summon Dragon may not be used to summon a White Dragon. Roll this die again and apply the new result as well.\\ \\ During a magic action in reserves, Summon Dragon generates X magic results. | ||
+ | ~~SNIPPET_C~~sai_summondragon~~ | ||
+ | |||
+ | === Medallions | ||
+ | |||
+ | Medallions and relics are very large, metallic, non-elemental items. | ||
+ | |||
+ | Both medallions and relics follow these rules in addition to the rules for all items: | ||
+ | |||
+ | * Medallions and relics lack an elemental color, any unit may carry and use a medallion or relic. | ||
+ | * Because medallions and relics are so powerful, a unit that carries one may not carry a second item. | ||
+ | |||
+ | == Medallion SAI == | ||
+ | |||
+ | Medallions are four-sided items that come in three alloys: bronze, silver, or gold. Medallions have a unique | ||
{{http:// | {{http:// | ||
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^ Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion. | ^ Non-Maneuver | During any non-maneuver roll, you may return up to four health-worth of units from your #@DUA@# to the army carrying this medallion. | ||
~~SNIPPET_C~~sai_sfrtsrlogomg~~ | ~~SNIPPET_C~~sai_sfrtsrlogomg~~ | ||
+ | |||
+ | === Relics === | ||
+ | |||
+ | Relics are large six-sided items. These ancient items are created from Eldrymetallum (also known as "star metal" | ||
+ | |||
+ | == Elemental Relic == | ||
+ | |||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | {{http:// | ||
+ | |||
+ | ~~SNIPPET_O1743902608~~sai_elemental_relic~~ | ||
+ | ^ Elemental Relic || | ||
+ | ^ Non-Maneuver | When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory.\\ \\ Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.\\ \\ During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once. | | ||
+ | ~~SNIPPET_C~~sai_elemental_relic~~ | ||