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setup [2018/05/07 11:38] – external edit 127.0.0.1 | setup [2021/05/18 13:31] (current) – Change race to species admin | ||
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- | ==== Game Setup ==== | + | ==== Setting up the Game ==== |
- | === Battlefield Layout | + | === STEP 1: Decide The Total Force Size === |
- | //**Note**: Refer to the image below to identify | + | Players determine the size of their forces by choosing a total point value. They bring units and/or items totaling that point value to the game. Suggested total force sizes are 15, 24, 30, 36 or 60 points. Players are free to mix multiple speciess in the same force or build a purely homogeneous force. Regardless of the total force size, each player must bring two [[terrains|terrains]] - one Home [[terrains|Terrain]] and one proposed Frontier [[terrains|Terrain]]: |
- | == Terrains == | + | **Home [[terrains|Terrain]]: |
- | At the start of the game, each player | + | **Frontier [[terrains|Terrain]]: |
- | ^ Home Terrain (8 and 10) | The terrain die placed in front of you at the start of the game. You select this die, and place it on front of your home army that starts at this terrain. | + | Each player |
- | ^ Frontier Terrain | + | |
- | == Armies | + | === STEP 2: Assemble Forces === |
- | All of your units and items at a single terrain or in the reserve area are called an **// | + | Players divide their units and items into three armies: |
- | * **//Home army (1)//**, is placed at your home terrain. | + | |
- | * **//Horde army (3)//**, is placed at another player’s home terrain. | + | |
- | * **// | + | |
- | Throughout the game any group of units and items located in your **//Reserve Area//** is referred to as you **// | + | **Home Army:** The army at a player’s own Home [[terrains|Terrain]]. |
- | ^ Two Player Battlefield Layout | + | **Horde Army:** The army at their opponent’s Home [[terrains|Terrain]]. This army is used to determine the order of play at the beginning of the game. |
- | | <WRAP center round todo 60%> | + | |
- | == Other Areas == | + | **Campaign Army:** The army at the Frontier [[terrains|Terrain]]. |
- | ^ # | + | When assembling armies, players may have no more than half of the points |
- | ^ #@BUA@# (5) | Dead units may be buried. Buried units are removed from the #@DUA@# and must be placed | + | |
- | ^ Summoning Pool (6) | This is where [[dragons|Dragons]], | + | |
- | <WRAP center round tip 60%> | + | === STEP 3: Set the Battlefield === |
- | Here's where the actions starts! | + | |
- | </ | + | |
- | === Construct your Force === | + | Players choose one of the [[terrains|terrain]] dice they brought to be their Home [[terrains|Terrain]] and place it in front of them to the left, placing the other [[terrains|terrain]] die in the center of the playing area as their proposed Frontier [[terrains|Terrain]]. |
- | <WRAP center round todo 60%> | + | {{ http://www.performanceca.com/sfr-wiki/sfr-images/ |
- | //" | + | |
+ | <WRAP group> | ||
+ | <WRAP half column> | ||
+ | **1) Home Army\\ | ||
+ | 2) Campaign | ||
+ | 3) Horde Army\\ | ||
+ | 4) #@DUA@#\\ | ||
+ | 5) #@BUA@#** | ||
</ | </ | ||
- | === Assemble Armies === | + | <WRAP half column> |
+ | **6) Summonming Pool\\ | ||
+ | 7) Reserve Army / Area\\ | ||
+ | 8) Home [[terrains|Terrain]]\\ | ||
+ | 9) Proposed Frontier [[terrains|Terrains]]** | ||
+ | </ | ||
+ | </ | ||
- | === Set the Battlefield | + | === STEP 4: Determine Order of Play === |
- | === Determine Order of Play === | + | Both players reveal their forces at the same time and place them at the relevant [[terrains|terrains]] (as explained in step 2). All players then make a maneuver roll with their Horde Armies: roll the army and count maneuver results (for this roll, ignore all effects |
- | === Place Armies === | + | <WRAP center round important 60%> |
+ | //Official Rules Errata 26-Jul-2018// | ||
+ | </ | ||
- | === Determine Starting Distances === | + | The player who rolls the most maneuver results may choose to either take the first turn or select which proposed Frontier [[terrains|Terrain]] will be used during the game. If the player chooses to play first, then their opponent selects the Frontier [[terrains|Terrain]]. If the player who rolled the most maneuver results decides to select the Frontier [[terrains|Terrain]], |
- | <WRAP center round todo 60%> | + | Either |
- | Describe major terrain faces here and the concept | + | |
- | </ | + | |
- | <WRAP center round tip 60%> | + | === STEP 5: Determine Starting Distance === |
- | Now //CHARGE// into your first [[turnsequence|Turn Sequence!]] | + | |
- | </ | + | Each player rolls their Home [[terrains|Terrain]] die to determine the initial battle distances. The player that selected the Frontier [[terrains|Terrain]] rolls that die. If you roll an eight, roll again. If you roll a seven, turn the die down to six. All [[terrains|terrains]] will therefore start the game showing a number between one and six. |
+ | **You are now set up and ready to do battle!** |